float AddToLoop() { return(UMath.GiveRandom(howFarPoints - .4f, howFarPoints + .4f)); }
private static string BohioRand() { return(bohio[UMath.GiveRandom(0, bohio.Count)]); //return houseMed[UMath.GiveRandom(0,1)]; }
string ReturnRandomAttackUnit() { return(_attackUnit[UMath.GiveRandom(0, _attackUnit.Count)]); }
private void DefineRamdonSelection() { _romeo = UMath.GiveRandom(1, 4); _bravo = UMath.GiveRandom(1, 4); _pirate = UMath.GiveRandom(1, 4); }
void Start() { definedSpeed = UMath.GiveRandom(minSpeed, maxSpeed); definedInterval = UMath.GiveRandom(minIntervalTime, maxIntervalTime); }