protected virtual void OnFixedUIViewInstantiated(AsyncOperationHandle <GameObject> _obj) { UIViewBase uiView = _obj.Result.GetComponent <UIViewBase>(); uiView.transform.SetParent(m_fixedUILayer, false); uiView.Anchor(0, 0, 0); LoadView(uiView); }
protected virtual void OnBackGroundViewInstantiated(AsyncOperationHandle <GameObject> _obj) { UIViewBase uiView = _obj.Result.GetComponent <UIViewBase>(); uiView.transform.SetParent(m_backgroundLayer, false); uiView.transform.SetAsFirstSibling(); uiView.Anchor(0, 0, 0); LoadView(uiView); }