public void SetMode(UCPMode mode) { var isLotMode = mode == UCPMode.LotMode; var isCityMode = mode == UCPMode.CityMode; FirstFloorButton.Visible = isLotMode; SecondFloorButton.Visible = isLotMode; LiveModeButton.Visible = isLotMode; BuyModeButton.Visible = isLotMode; BuildModeButton.Visible = isLotMode; HouseModeButton.Visible = isLotMode; HouseViewSelectButton.Visible = isLotMode; RotateClockwiseButton.Disabled = isCityMode; RotateCounterClockwiseButton.Disabled = isCityMode; BackgroundMatchmaker.Visible = isCityMode; Background.Visible = isLotMode; UpdateWallsMode(); if (isCityMode && SelWallsPanel != null) { Remove(SelWallsPanel); SelWallsPanel = null; } }
public void SetMode(UCPMode mode) { var isLotMode = mode == UCPMode.LotMode; var isCityMode = mode == UCPMode.CityMode; FirstFloorButton.Visible = isLotMode; SecondFloorButton.Visible = isLotMode; WallsDownButton.Visible = isLotMode; WallsCutawayButton.Visible = isLotMode; WallsUpButton.Visible = isLotMode; RoofButton.Visible = isLotMode; LiveModeButton.Visible = isLotMode; BuyModeButton.Visible = isLotMode; BuildModeButton.Visible = isLotMode; HouseModeButton.Visible = isLotMode; BackgroundMatchmaker.Visible = isCityMode; Background.Visible = isLotMode; }
public void SetMode(UCPMode mode) { var isLotMode = mode == UCPMode.LotMode; var isCityMode = mode == UCPMode.CityMode; FirstFloorButton.Visible = isLotMode; SecondFloorButton.Visible = isLotMode; WallsDownButton.Visible = isLotMode; WallsCutawayButton.Visible = isLotMode; WallsUpButton.Visible = isLotMode; RoofButton.Visible = isLotMode; LiveModeButton.Visible = isLotMode; BuyModeButton.Visible = isLotMode; BuildModeButton.Visible = isLotMode; HouseModeButton.Visible = isLotMode; HouseViewSelectButton.Visible = isLotMode; BackgroundMatchmaker.Visible = isCityMode; Background.Visible = isLotMode; }