// Use this for initialization void Start() { typeText1 = textBox1.GetComponentInChildren<TypeTextBehaviour>(); // Load the dialogue for the scene conversations = DialogueLoader.LoadDialogue(dialogueXml.text); textBox1.SetActive(false); }
public void showDialogueComplete(TypeTextBehaviour typeText) { if (typeText1 == typeText) { textBox1.SetActive(false); textBox1Done = true; } }
public void showDialogueComplete(TypeTextBehaviour typeText) { if(typeText1 == typeText) { textBox1.SetActive(false); textBox1Done = true; } }
// Use this for initialization void Start() { typeText1 = textBox1.GetComponentInChildren <TypeTextBehaviour>(); // Load the dialogue for the scene conversations = DialogueLoader.LoadDialogue(dialogueXml.text); textBox1.SetActive(false); }