// Use this for initialization
    void Start()
    {
        typeText1 = textBox1.GetComponentInChildren<TypeTextBehaviour>();
        // Load the dialogue for the scene
        conversations = DialogueLoader.LoadDialogue(dialogueXml.text);

        textBox1.SetActive(false);
    }
Пример #2
0
 public void showDialogueComplete(TypeTextBehaviour typeText)
 {
     if (typeText1 == typeText)
     {
         textBox1.SetActive(false);
         textBox1Done = true;
     }
 }
 public void showDialogueComplete(TypeTextBehaviour typeText)
 {
     if(typeText1 == typeText)
     {
         textBox1.SetActive(false);
         textBox1Done = true;
     }
 }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        typeText1 = textBox1.GetComponentInChildren <TypeTextBehaviour>();
        // Load the dialogue for the scene
        conversations = DialogueLoader.LoadDialogue(dialogueXml.text);

        textBox1.SetActive(false);
    }