// Start is called before the first frame update void Start() { MaxHP = 5000; CurHP = MaxHP; combat = camera.GetComponent <TurnBaseCombat>(); RKTurn = false; anim = GetComponent <Animator>(); myRigidbody = GetComponent <Rigidbody2D>(); SURA = opponent.GetComponent <SuraControll>(); }
// Start is called before the first frame update void Start() { MaxHP = 5000; CurHP = MaxHP; combat = camera.GetComponent <TurnBaseCombat>(); SuraTurn = false; anim = GetComponent <Animator>(); myRigidbody = GetComponent <Rigidbody2D>(); db_animator = db_0.GetComponent <Animator>(); db_transform = db_0.GetComponent <Transform>(); evil_emoji_animator = evil_emoji_0.GetComponent <Animator>(); RK = opponent.GetComponent <RKControll>(); }