Пример #1
0
    public TsAudio GetAudioEx()
    {
        TsAudio tsAudio = this._GetAudioEx();

        tsAudio.CheckAndSetNeedRefs(this);
        return(tsAudio);
    }
Пример #2
0
    public static TsAudioAdapter TryToAddAdapter(GameObject go, TsAudio audioEx)
    {
        if (go == null)
        {
            return(null);
        }
        TsAudioAdapter tsAudioAdapter = go.GetComponent <TsAudioAdapter>();

        if (tsAudioAdapter != null && tsAudioAdapter.AudioType != audioEx.baseData.AudioType)
        {
            UnityEngine.Object.DestroyImmediate(tsAudioAdapter);
            tsAudioAdapter = null;
        }
        if (tsAudioAdapter == null)
        {
            if (go.audio != null)
            {
                go.audio.playOnAwake = false;
            }
            switch (audioEx.baseData.AudioType)
            {
            case EAudioType.SFX:
                tsAudioAdapter = go.AddComponent <TsAudioAdapterSFX>();
                break;

            case EAudioType.BGM:
                tsAudioAdapter = go.AddComponent <TsAudioAdapterBGM>();
                break;

            case EAudioType.AMBIENT:
                tsAudioAdapter = go.AddComponent <TsAudioAdapterAmbient>();
                break;

            case EAudioType.UI:
                tsAudioAdapter = go.AddComponent <TsAudioAdapterUI>();
                break;

            case EAudioType.VOICE:
                tsAudioAdapter = go.AddComponent <TsAudioAdapterVoice>();
                break;

            case EAudioType.SYSTEM:
                tsAudioAdapter = go.AddComponent <TsAudioAdapterSystem>();
                break;

            case EAudioType.GAME_DRAMA:
                tsAudioAdapter = go.AddComponent <TsAudioAdapterGameDrama>();
                break;

            case EAudioType.ENVIRONMENT:
                tsAudioAdapter = go.AddComponent <TsAudioAdapterEnvironment>();
                break;

            default:
                TsLog.Assert(false, "Check the AudioType~!!! Invalid Type= {0}", new object[]
                {
                    audioEx.baseData.AudioType
                });
                break;
            }
        }
        if (tsAudioAdapter == null)
        {
            TsLog.LogError("Check the EAudioType~! is Invaild Value EAudioType = " + audioEx.baseData.AudioType, new object[0]);
            return(null);
        }
        if (!tsAudioAdapter._InitAudioEx(audioEx))
        {
            UnityEngine.Object.Destroy(tsAudioAdapter);
            return(null);
        }
        audioEx.CheckAndSetNeedRefs(tsAudioAdapter);
        return(tsAudioAdapter);
    }