Пример #1
0
        // this implements the Update method of MonoBehaviour
        public void Update()
        {
            //Log.Warning("CustomRoadAI: Update called");
            var currentFrameIndex = Singleton <SimulationManager> .instance.m_currentFrameIndex >> 6;

            if (_lastFrame < currentFrameIndex)
            {
                _lastFrame = currentFrameIndex;

                if (TrafficLightTool.getToolMode() != ToolMode.AddPrioritySigns)
                {
                    TrafficPriority.housekeeping();
                }
            }

            try {
                foreach (KeyValuePair <ushort, TrafficLightSimulation> e in TrafficPriority.LightSimByNodeId)
                {
                    var nodeSim = e.Value;
                    nodeSim.SimulationStep();
                }
            } catch (Exception) {
                // TODO the dictionary was modified (probably a segment connected to a traffic light was changed/removed). rework this
            }
        }
Пример #2
0
        public void CustomNodeSimulationStep(ushort nodeId, ref NetNode data)
        {
            if (simStartFrame == 0)
            {
                simStartFrame = Singleton <SimulationManager> .instance.m_currentFrameIndex;
            }

            try {
                if (TrafficLightTool.getToolMode() != ToolMode.AddPrioritySigns)
                {
                    try {
                        TrafficPriority.nodeHousekeeping(nodeId);
                    } catch (Exception e) {
                        Log.Error($"Error occured while housekeeping node {nodeId}: " + e.ToString());
                    }
                }

                TrafficPriority.TrafficLightSimulationStep();

                var nodeSim = TrafficLightSimulation.GetNodeSimulation(nodeId);
                if (nodeSim == null || !nodeSim.IsSimulationActive())
                {
                    OriginalSimulationStep(nodeId, ref data);
                }
            } catch (Exception e) {
                Log.Warning($"CustomNodeSimulationStep: An error occurred: {e.ToString()}");
            }
        }
Пример #3
0
 private void clickSwitchTraffic(UIComponent component, UIMouseEventParameter eventParam)
 {
     if (TrafficLightTool.getToolMode() != ToolMode.SwitchTrafficLight)
     {
         _buttonSwitchTraffic.focusedBgSprite = "ButtonMenuFocused";
         TrafficLightTool.SetToolMode(ToolMode.SwitchTrafficLight);
     }
     else
     {
         _buttonSwitchTraffic.focusedBgSprite = "ButtonMenu";
         TrafficLightTool.SetToolMode(ToolMode.None);
     }
 }
Пример #4
0
        public void CustomSimulationStep(ushort nodeId, ref NetNode data)
        {
            if (TrafficLightTool.getToolMode() != ToolMode.AddPrioritySigns)
            {
                TrafficPriority.housekeeping();
            }

            var nodeSim = TrafficPriority.GetNodeSimulation(nodeId);

            if (nodeSim != null && nodeSim.FlagTimedTrafficLights && nodeSim.TimedTrafficLightsActive)
            {
                nodeSim.SimulationStep();
            }
            else if (nodeSim == null || (nodeSim.FlagTimedTrafficLights && !nodeSim.TimedTrafficLightsActive))
            {
                OriginalSimulationStep(nodeId, ref data);
            }
        }