public override void OpeningCountDown(int millisecond) { base.OpeningCountDown(millisecond); UIManagerControl.Instance.UnLoadUIPrefab("GangFightMatchingFinishUI"); TimeCountBackUI timeCountBackUI = UIManagerControl.Instance.OpenUI("TimeCountBackUI", UINodesManager.TopUIRoot, true, UIType.NonPush) as TimeCountBackUI; timeCountBackUI.StartTimeCountBack(millisecond / 1000, null); }
public override void OpeningCountDown(int millisecond) { TimeCountBackUI timeCountBackUI = UIManagerControl.Instance.OpenUI("TimeCountBackUI", UINodesManager.TopUIRoot, true, UIType.NonPush) as TimeCountBackUI; timeCountBackUI.StartTimeCountBack(millisecond / 1000, null); }