public TextureCollection LoadFromLoadList(Objects.Graphics.Misc.TextureLoadList list) { if (!_systemReady) { throw new EngineException("System not ready for creation", true); } TextureCollection collection = new TextureCollection(); foreach (var kvp in list.Entries) { switch (kvp.Value[1].ToString()) { case "Atlas": var atlas = new TextureAtlas(kvp.Key, kvp.Value[0].ToString(), kvp.Value[2]); _textures[atlas.Name] = atlas; collection.Add(atlas.Name, atlas); break; case "Texture": var texture = new TextureObject(kvp.Key, kvp.Value[0].ToString()); _textures[texture.Name] = texture; collection.Add(texture.Name, texture); break; case "Target": var target = CreateTargetObject(kvp.Key, (int)((int[])kvp.Value[2])[0], (int)((int[])kvp.Value[2])[1]); _textures[target.Name] = target; collection.Add(target.Name, target); break; } } LoadTextures(); return(collection); }
private static void LoadDff() { using (new Timing("Loading DFFs into scene")) using (new MemoryCounter()) { var itemDefinitions = new DefinitionCollection(); var modelCollection = new ModelCollection(); var textureCollection = new TextureCollection(true); foreach (var obj in Selection.objects) { var objPath = AssetDatabase.GetAssetPath(obj); if (objPath.EndsWith(".dff", StringComparison.OrdinalIgnoreCase)) { var dff = new DffFile(objPath); modelCollection.Add(dff); itemDefinitions.Add(new ItemDefinition(dff.FileNameWithoutExtension)); } else if (objPath.EndsWith(".txd", StringComparison.OrdinalIgnoreCase)) { textureCollection.Add(new TxdFile(objPath)); } } using (new Loader(itemDefinitions, modelCollection, textureCollection)) foreach (var definition in itemDefinitions) { definition.GetObject(true); } } }
public TextureCollection LoadFromLoadList(Objects.Graphics.Misc.TextureLoadList list) { if (!_systemReady) throw new EngineException("System not ready for creation", true); TextureCollection collection = new TextureCollection(); foreach (var kvp in list.Entries) { switch(kvp.Value[1].ToString()) { case"Atlas": var atlas = new TextureAtlas(kvp.Key, kvp.Value[0].ToString(),kvp.Value[2]); _textures[atlas.Name] = atlas; collection.Add(atlas.Name, atlas); break; case"Texture": var texture = new TextureObject(kvp.Key, kvp.Value[0].ToString()); _textures[texture.Name] = texture; collection.Add(texture.Name, texture); break; case "Target": var target = CreateTargetObject(kvp.Key, (int)((int[])kvp.Value[2])[0], (int)((int[])kvp.Value[2])[1]); _textures[target.Name] = target; collection.Add(target.Name, target); break; } } LoadTextures(); return collection; }