void setupRecognizers() { // left button _leftRecognizer = new TKAnyTouchRecognizer( new TKRect( 0f, 0f, buttonWidth, buttonHeight ) ); TouchKit.addGestureRecognizer( _leftRecognizer ); // right button _rightRecognizer = new TKAnyTouchRecognizer( new TKRect( buttonWidth + 1f, 0f, buttonWidth, buttonHeight ) ); TouchKit.addGestureRecognizer( _rightRecognizer ); // up button. we place it 70% of the way up the other two buttons allowing some overlap _upRecognizer = new TKAnyTouchRecognizer( new TKRect( 0f, buttonHeight * 0.7f, buttonWidth * 2f + 1f, 20f ) ); TouchKit.addGestureRecognizer( _upRecognizer ); // attack button. we use the onSelectedEvent here because we only want to know the exact frame it was pressed _attackRecognizer = new TKButtonRecognizer( new TKRect( TouchKit.instance.designTimeResolution.x - buttonWidth * 2f, 0, buttonWidth, buttonHeight ), 0f ); _attackRecognizer.onSelectedEvent += ( r ) => { attackDown = true; }; TouchKit.addGestureRecognizer( _attackRecognizer ); // jump button _jumpRecognizer = new TKButtonRecognizer( new TKRect( TouchKit.instance.designTimeResolution.x - buttonWidth, 0, buttonWidth, buttonHeight ), 0f ); TouchKit.addGestureRecognizer( _jumpRecognizer ); }
private Vector2 _scrollPosition; // for the scroll view #endregion Fields #region Methods void OnGUI() { GUI.skin.button.padding = new RectOffset( 10, 10, 20, 20 ); GUI.skin.button.fixedWidth = 250; GUILayout.BeginArea( new Rect( Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height ) ); _scrollPosition = GUILayout.BeginScrollView( _scrollPosition, GUILayout.Width( GUI.skin.button.fixedWidth + 20 ), GUILayout.Height( Screen.height ) ); if( GUILayout.Button( "Add Tap Recognizer" ) ) { var recognizer = new TKTapRecognizer(); // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen recognizer.boundaryFrame = new TKRect( 0, 0, 50f, 50f ); // we can also set the number of touches required for the gesture if( Application.platform == RuntimePlatform.IPhonePlayer ) recognizer.numberOfTouchesRequired = 2; recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "tap recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Long Press Recognizer" ) ) { var recognizer = new TKLongPressRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "long press recognizer fired: " + r ); }; recognizer.gestureCompleteEvent += ( r ) => { Debug.Log( "long press recognizer finished: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Pan Recognizer" ) ) { var recognizer = new TKPanRecognizer(); // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly if( Application.platform == RuntimePlatform.IPhonePlayer ) recognizer.minimumNumberOfTouches = 2; recognizer.gestureRecognizedEvent += ( r ) => { Camera.main.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100; Debug.Log( "pan recognizer fired: " + r ); }; // continuous gestures have a complete event so that we know when they are done recognizing recognizer.gestureCompleteEvent += r => { Debug.Log( "pan gesture complete" ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add TouchPad Recognizer" ) ) { var recognizer = new TKTouchPadRecognizer( new TKRect( 0f, 50f, 80f, 50f ) ); recognizer.inputCurve = touchPadInputCurve; recognizer.gestureRecognizedEvent += ( r ) => { //Camera.main.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100; Debug.Log( "touchpad recognizer fired: " + r ); }; // continuous gestures have a complete event so that we know when they are done recognizing recognizer.gestureCompleteEvent += r => { Debug.Log( "touchpad gesture complete" ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Horizontal Swipe Recognizer" ) ) { var recognizer = new TKSwipeRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "swipe recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Top-Right Swipe Recognizer" ) ) { var recognizer = new TKAngleSwipeRecognizer(); recognizer.addAngleRecogizedEvents ( (TKAngleSwipeRecognizer r) => { Debug.Log( "Top-Right angle swipe fired " + r ); }, new Vector2(1,1), 45); recognizer.gestureRecognizedEvent += r => { // You can also do ordinary event, which fires at any angle // Debug.Log( "angle swipe recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Pinch Recognizer" ) ) { var recognizer = new TKPinchRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { cube.transform.localScale += Vector3.one * recognizer.deltaScale; Debug.Log( "pinch recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Rotation Recognizer" ) ) { var recognizer = new TKRotationRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { cube.Rotate( Vector3.back, recognizer.deltaRotation ); Debug.Log( "rotation recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Button Recognizer" ) ) { var recognizer = new TKButtonRecognizer( new TKRect( 5f, 145f, 80f, 30f ), 10f ); recognizer.zIndex = 1; recognizer.onSelectedEvent += ( r ) => { Debug.Log( "button recognizer selected: " + r ); }; recognizer.onDeselectedEvent += ( r ) => { Debug.Log( "button recognizer deselected: " + r ); }; recognizer.onTouchUpInsideEvent += ( r ) => { Debug.Log( "button recognizer touch up inside: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add One Finger Rotation Recognizer" ) ) { var recognizer = new TKOneFingerRotationRecognizer(); recognizer.targetPosition = Camera.main.WorldToScreenPoint( cube.position ); recognizer.gestureRecognizedEvent += ( r ) => { cube.Rotate( Vector3.back, recognizer.deltaRotation ); Debug.Log( "one finger rotation recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Any Touch Recognizer" ) ) { var recognizer = new TKAnyTouchRecognizer( new TKRect( 10, 10, 80, 50 ) ); recognizer.zIndex = 1; recognizer.onEnteredEvent += ( r ) => { Debug.Log( "any touch entered: " + r ); }; recognizer.onExitedEvent += ( r ) => { Debug.Log( "any touch exited: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Curve Recognizer" ) ) { var recognizer = new TKCurveRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { cube.Rotate( Vector3.back, recognizer.deltaRotation ); Debug.Log( "curve recognizer fired: " + r ); }; recognizer.gestureCompleteEvent += ( r ) => { Debug.Log( "curve completed."); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Remove All Recognizers" ) ) { TouchKit.removeAllGestureRecognizers(); } GUILayout.EndScrollView(); GUILayout.EndArea(); }
// Use this for initialization void Start() { pFlight = player.GetComponent<PlayerFlight>(); vertSwipe = new TKSwipeRecognizer(TKSwipeDirection.Vertical, 150f, 80f); TouchKit.addGestureRecognizer(vertSwipe); vertSwipe.gestureRecognizedEvent += (g) => { switch (g.completedSwipeDirection) { case TKSwipeDirection.Up: if (pFlight.EngineStatus != Engines.Max) pFlight.EngineStatus += 1; break; case TKSwipeDirection.Down: if (pFlight.EngineStatus != Engines.Off) pFlight.EngineStatus -= 1; break; } }; pinch = new TKPinchRecognizer(); TouchKit.addGestureRecognizer(pinch); pinch.gestureRecognizedEvent += (p) => { fovAdd -= 5 * p.deltaScale; }; pinch.gestureCompleteEvent += (p) => { if (fovAdd < -3) { if (pFlight.zoom == Zoom.Normal) pFlight.zoom = Zoom.Three; else if (pFlight.zoom == Zoom.Three) pFlight.zoom = Zoom.Ten; } else if (fovAdd > 1) { if (pFlight.zoom == Zoom.Ten) pFlight.zoom = Zoom.Three; else if (pFlight.zoom == Zoom.Three) pFlight.zoom = Zoom.Normal; } fovAdd = 0; }; pan = new TKAnyTouchRecognizer(new TKRect(1280, 540, new Vector2(640, 270))); TouchKit.addGestureRecognizer(pan); pan.onEnteredEvent += (p) => { if (!isPan) { panBeginLoc = p.touchLocation(); panMarker.SetActive(true); panMarker.transform.position = new Vector2(panBeginLoc.x, panMarker.transform.position.y); } isPan = true; }; pan.onExitedEvent += (p) => { if (isPan) { pFlight.setYRot(0); panMarker.SetActive(false); } isPan = false; }; }