private void Start() { // The fire axis is based on the player number. m_FireButton = "Fire" + m_PlayerNumber; // The rate that the launch force charges up is the range of possible forces by the max charge time. m_ChargeSpeed = (m_MaxLaunchForce - m_MinLaunchForce) / m_MaxChargeTime; clnt2 = GameObject.Find("TCPClient").GetComponent <TCPTestClient>(); }
private void Awake() { _server = GetComponent <TCPTestServer>(); _server.OnLog += OnServerReceivedMessage; _client = GetComponent <TCPTestClient>(); _client.OnConnected += OnClientConnected; _client.OnDisconnected += OnClientDisconnected; _client.OnMessageReceived += OnClientReceivedMessage; _client.OnLog += OnClientLog; }
private void Start() { // The axes names are based on player number. m_MovementAxisName = "Vertical" + m_PlayerNumber; m_TurnAxisName = "Horizontal" + m_PlayerNumber; // Store the original pitch of the audio source. m_OriginalPitch = m_MovementAudio.pitch; clnt = GameObject.Find("TCPClient").GetComponent <TCPTestClient>(); }
// Use this for initialization void Start() { tcpClient = new TCPTestClient(info); tcpClient.ConnectToTcpServer(); VirtualButtonBehaviour[] vrb = GetComponentsInChildren <VirtualButtonBehaviour>(); for (int i = 0; i < vrb.Length; i++) { vrb[i].RegisterEventHandler(this); } ulpgo.SetActive(false); //testMesh = GetComponentInChildren<TextMesh>();// //testMesh.text = "ULP"; }
// public Text messajeText; #endregion private void Awake() { instancia = this; }
private void OnClientDisconnected(TCPTestClient client) { clients.Remove(client); }
private void OnClientConnected(TCPTestClient client) { clients.Add(client); }
void Start() { tcp = new TCPTestClient(); trackerState = new TrackerState(); }