protected override void OnApplyTemplate() { base.OnApplyTemplate(); Body = GetTemplateChild(BodyName) as Grid; _horizontalSlider = GetTemplateChild(HorizontalSliderName) as SuperSlider; _verticalSlider = GetTemplateChild(VerticalSliderName) as SuperSlider; _horizontalSelectedColor = GetTemplateChild(HorizontalSelectedColorName) as Rectangle; _verticalSelectedColor = GetTemplateChild(VerticalSelectedColorName) as Rectangle; if (_horizontalSlider != null) _horizontalSlider.ApplyTemplate(); if (_verticalSlider != null) _verticalSlider.ApplyTemplate(); if (Color.A == 0 && Color.R == 0 && Color.G == 0 && Color.B == 0) Color = Windows.UI.Color.FromArgb(255, 6, 255, 0); // this should be theme accent brush I think. else UpdateLayoutBasedOnColor(); if (Thumb == null) Thumb = new ColorSliderThumb(); IsEnabledVisualStateUpdate(); }
public override void OnApplyTemplate() { base.OnApplyTemplate(); Body = GetTemplateChild(BodyName) as Grid; _slider = GetTemplateChild(SliderName) as SuperSlider; //_slider = GetTemplateChild(SliderName) as SuperSliderUpdate; _selectedColor = GetTemplateChild(SelectedColorName) as Rectangle; if (_slider != null) { _slider.ApplyTemplate(); _slider.ValueChanged += Slider_ValueChanged; if (Color.A == 0 && Color.R == 0 && Color.G == 0 && Color.B == 0) Color = System.Windows.Media.Color.FromArgb(255, 6, 255, 0); else UpdateLayoutBasedOnColor(); } if (Thumb == null) Thumb = new ColorSliderThumb(); SizeChanged += UserControl_SizeChanged; IsEnabledVisualStateUpdate(); }
void Start() { Slider = GetComponentInChildren <SuperSlider>(); if (PlayerHealth != null) { PlayerHealth.OnChange += HandleHealthChange; } }
private void LayoutWiring(bool isVisible, SuperSlider slider, FrameworkElement colorElement, string templateName) { if (slider == null) return; slider.ValueChanged -= Slider_ValueChanged; var template = GetTemplateChild(templateName) as FrameworkElement; if (template != null) template.Visibility = (isVisible) ? Visibility.Visible : Visibility.Collapsed; if (isVisible) slider.ValueChanged += Slider_ValueChanged; if (colorElement != null) colorElement.Visibility = (IsColorVisible) ? Visibility.Visible : Visibility.Collapsed; }