public static WorldLevelButton CreateSolved(int worldNumber, int levelNumber, int stars) { Texture2D buttonTexture = LocksGame.ActiveScreen.LoadTexture ("WorldLevelSolved_" + (worldNumber + 1).ToString()); Sunfish.Views.Sprite buttonSprite = new Sunfish.Views.Sprite (buttonTexture, new Vector2 (0, 0), Sunfish.Constants.ViewLayer.Layer1); WorldLevelButton button = new WorldLevelButton (buttonSprite, Stars.Create (stars, Sunfish.Constants.ViewLayer.Layer1), worldNumber, levelNumber); return button; }
private void CreateWorldsContainer() { Sunfish.Views.Sprite world0Title = new Sunfish.Views.Sprite (LoadTexture ("World0Title")); Sunfish.Views.Sprite world1Title = new Sunfish.Views.Sprite (LoadTexture ("World1Title")); Sunfish.Views.Sprite world2Title = new Sunfish.Views.Sprite (LoadTexture ("World2Title")); Sunfish.Views.Container world0LevelsContainer = new Sunfish.Views.Container (LoadTexture ("WorldLevelsContainer_1"), Sunfish.Constants.ViewContainerLayout.FloatLeft); Sunfish.Views.Container world1LevelsContainer = new Sunfish.Views.Container (LoadTexture ("WorldLevelsContainer_2"), Sunfish.Constants.ViewContainerLayout.FloatLeft); Sunfish.Views.Container world2LevelsContainer = new Sunfish.Views.Container (LoadTexture ("WorldLevelsContainer_3"), Sunfish.Constants.ViewContainerLayout.FloatLeft); Sunfish.Views.Container world0Container = new Sunfish.Views.Container (Math.Max(world0Title.Width, world0LevelsContainer.Width), 0, Sunfish.Constants.ViewContainerLayout.StackCentered); world0Container.ShouldExpandHeight = true; Sunfish.Views.Container world1Container = new Sunfish.Views.Container (Math.Max(world1Title.Width, world1LevelsContainer.Width), 0, Sunfish.Constants.ViewContainerLayout.StackCentered); world1Container.ShouldExpandHeight = true; Sunfish.Views.Container world2Container = new Sunfish.Views.Container (Math.Max(world2Title.Width, world2LevelsContainer.Width), 0, Sunfish.Constants.ViewContainerLayout.StackCentered); world2Container.ShouldExpandHeight = true; PopulateWorldContainer (world0LevelsContainer, 0); PopulateWorldContainer (world1LevelsContainer, 1); PopulateWorldContainer (world2LevelsContainer, 2); world0Container.AddChild (world0Title); world0Container.AddChild (world0LevelsContainer, 0, PixelsWithDensity(20)); world1Container.AddChild (world1Title); world1Container.AddChild (world1LevelsContainer, 0, PixelsWithDensity(20)); world2Container.AddChild (world2Title); world2Container.AddChild (world2LevelsContainer, 0, PixelsWithDensity(20)); Sunfish.Views.Container worldsContainer = new Sunfish.Views.Container (LocksGame.ScreenHeight, LocksGame.ScreenWidth, new Vector2 (0, PixelsWithDensity(140)), Sunfish.Constants.ViewContainerLayout.FloatLeft); worldsContainer.AddChild (world0Container, PixelsWithDensity(31), 0); worldsContainer.AddChild (world1Container, PixelsWithDensity(31), 0); worldsContainer.AddChild (world2Container, PixelsWithDensity(31), 0); AddChildView (worldsContainer); }
private void CreateStartButtonAndPopup() { Sunfish.Views.Sprite startButtonGlow = new Sunfish.Views.Sprite (LoadTexture ("StartButtonGlow"), Sunfish.Constants.ViewLayer.Layer2); startButtonGlow.CenterInScreen (); startButtonGlow.OverlayColor = Color.TransparentBlack; startButtonGlow.StartEffect(new Sunfish.Views.Effects.InAndOut(10000d, 100, Color.White)); AddChildView (startButtonGlow); Sunfish.Views.Sprite startButton = new Sunfish.Views.Sprite (LoadTexture ("StartButton"), Sunfish.Constants.ViewLayer.Layer3); startButton.CenterInScreen (); startButton.EnableTapGesture (HandleStartButtonTap); AddChildView (startButton); PlayPopup = AddPopup (LoadTexture ("PopupBackground"), Sunfish.Constants.ViewContainerLayout.StackCentered); PlayPopup.TransitionAudioFilename = "PopupTransition"; PlayPopup.TransitionAudioVolume = 0.8f; Models.GameProgress[] gameProgress = Rules.GameProgress.LoadGameProgress (); for (int slot=0; slot < Core.Constants.SlotsCount; slot++) { Models.GameProgress savedGame = gameProgress [slot]; Views.PlaySlotButton playButton = null; if (savedGame == null) { playButton = Views.PlaySlotButton.CreateNewGame (slot); } else { playButton = Views.PlaySlotButton.CreateContinueGame (slot); } playButton.EnableTapGesture (HandleGameButtonTap); PlayPopup.AddChild (playButton, 0, (slot == 0) ? PixelsWithDensity (80) : PixelsWithDensity (30)); } }
public SettingsPopup() : base(LocksGame.ActiveScreen.LoadTexture ("PopupBackground"), Sunfish.Constants.ViewContainerLayout.StackCentered) { TransitionAudioFilename = "PopupTransition"; TransitionAudioVolume = 0.8f; Sunfish.Views.Sprite soundEffectsLabel = new Sunfish.Views.Sprite (LocksGame.ActiveScreen.LoadTexture ("SoundEffectsLabel"), Sunfish.Constants.ViewLayer.Modal); if (LocksGame.SoundEffectsOn) { SoundEffectsCheckBox = Sunfish.Views.Switch.CreateOn (LocksGame.ActiveScreen.LoadTexture ("CheckBoxOn"), LocksGame.ActiveScreen.LoadTexture ("CheckBoxOff"), Sunfish.Constants.ViewLayer.Modal, HandleSoundEffectsCheckboxTapped); } else { SoundEffectsCheckBox = Sunfish.Views.Switch.CreateOff (LocksGame.ActiveScreen.LoadTexture ("CheckBoxOn"), LocksGame.ActiveScreen.LoadTexture ("CheckBoxOff"), Sunfish.Constants.ViewLayer.Modal, HandleSoundEffectsCheckboxTapped); } Sunfish.Views.Container soundEffectsContainer = new Sunfish.Views.Container (soundEffectsLabel.Width + SoundEffectsCheckBox.Width, soundEffectsLabel.Height, Sunfish.Constants.ViewLayer.Modal, Sunfish.Constants.ViewContainerLayout.FloatLeft); soundEffectsContainer.AddChild (SoundEffectsCheckBox); soundEffectsContainer.AddChild (soundEffectsLabel); Sunfish.Views.Sprite musicLabel = new Sunfish.Views.Sprite (LocksGame.ActiveScreen.LoadTexture ("MusicLabel"), Sunfish.Constants.ViewLayer.Modal); if (LocksGame.MusicOn) { MusicCheckBox = Sunfish.Views.Switch.CreateOn (LocksGame.ActiveScreen.LoadTexture ("CheckBoxOn"), LocksGame.ActiveScreen.LoadTexture ("CheckBoxOff"), Sunfish.Constants.ViewLayer.Modal, HandleMusicCheckboxTapped); } else { MusicCheckBox = Sunfish.Views.Switch.CreateOff (LocksGame.ActiveScreen.LoadTexture ("CheckBoxOn"), LocksGame.ActiveScreen.LoadTexture ("CheckBoxOff"), Sunfish.Constants.ViewLayer.Modal, HandleMusicCheckboxTapped); } Sunfish.Views.Container musicContainer = new Sunfish.Views.Container (musicLabel.Width + MusicCheckBox.Width, musicLabel.Height, Sunfish.Constants.ViewLayer.Modal, Sunfish.Constants.ViewContainerLayout.FloatLeft); musicContainer.AddChild (MusicCheckBox); musicContainer.AddChild (musicLabel); Sunfish.Views.Sprite closeButton = new Sunfish.Views.Sprite (LocksGame.ActiveScreen.LoadTexture ("CloseButton"), Sunfish.Constants.ViewLayer.Modal); closeButton.EnableTapGesture (HandleCloseButtonTap); AddChild (soundEffectsContainer, 0, PixelsWithDensity(80)); AddChild (musicContainer, 0, PixelsWithDensity(15)); AddChild (closeButton, 0, PixelsWithDensity(50)); }
public static WorldLevelButton CreateFirstUnsolved(int worldNumber, int levelNumber) { Texture2D buttonTexture = LocksGame.ActiveScreen.LoadTexture ("WorldLevelFirstUnsovled_" + (worldNumber + 1).ToString()); Sunfish.Views.Sprite buttonSprite = new Sunfish.Views.Sprite (buttonTexture, new Vector2 (0, 0), Sunfish.Constants.ViewLayer.Layer1); WorldLevelButton button = new WorldLevelButton (buttonSprite, Stars.Create (0, Sunfish.Constants.ViewLayer.Layer1), worldNumber, levelNumber); buttonSprite.StartEffect (new Sunfish.Views.Effects.Pulsate (1200d, 1000, Color.White)); return button; }
private void CreateCreditsPopup() { Sunfish.Views.Sprite closeButton = new Sunfish.Views.Sprite (LocksGame.ActiveScreen.LoadTexture ("CloseButton"), Sunfish.Constants.ViewLayer.Modal); closeButton.EnableTapGesture (HandleCreditsPopupCloseButtonTap); CreditsPopup = AddPopup (LoadTexture ("PopupBackground"), Sunfish.Constants.ViewContainerLayout.StackCentered); CreditsPopup.AddChild (closeButton, 0, PixelsWithDensity (100)); }
private void CreateAndPopulateTopBar() { Sunfish.Views.Sprite settingsButton = new Sunfish.Views.Sprite (LoadTexture ("SettingsButton")); settingsButton.EnableTapGesture (HandleSettingsButtonTap); SettingsPopup = new Views.SettingsPopup (); AddChildView (SettingsPopup); GameCenterButton gameCenterButton = new GameCenterButton (); CreateTopBar (); TopBar.AddChild (settingsButton, PixelsWithDensity (10), PixelsWithDensity (10)); TopBar.AddChild (gameCenterButton); gameCenterButton.PositionInTopRight (); }
public TutorialPopup() : base(LocksGame.ActiveScreen.LoadTexture("TutorialPopupBackground"), Sunfish.Constants.ViewContainerLayout.StackCentered) { Visible = false; TransitionAudioFilename = "PopupTransition"; TransitionAudioVolume = 0.8f; TutorialContent = new Sunfish.Views.Sprite(LocksGame.ActiveScreen.LoadTexture("TutorialContent"), Sunfish.Constants.ViewLayer.Modal); AddChild (TutorialContent, 0, PixelsWithDensity (150)); CloseButton = new Sunfish.Views.Sprite (LocksGame.ActiveScreen.LoadTexture ("CloseButton"), Sunfish.Constants.ViewLayer.Modal); CloseButton.EnableTapGesture(HandleCloseButtonTapped); AddChild (CloseButton, 0, PixelsWithDensity (50)); }