Пример #1
0
    // Use this for initialization
    // Update is called once per frame
    void Start()
    {
        summaryWindow = SummaryWindow.Instance();

        myCloseAction = new UnityAction(summaryWindow.closePanel);
        //myFindAction = new UnityAction(locatePoi);
    }
Пример #2
0
        private void DoWorkComplete(object sender, RunWorkerCompletedEventArgs e)
        {
            CurrentProgress = 0;
            var completeWin = new SummaryWindow();

            completeWin.ShowDialog();
            StatusMessage = string.Empty;
        }
Пример #3
0
        void Start()
        {
            // assignContent(poiList);
            displayButtonTitle();

            summaryWindow = SummaryWindow.Instance();
            myCloseAction = new UnityAction(summaryWindow.closePanel);
        }
Пример #4
0
        private void SummaryMedicament(object obj)
        {
            SummaryWindow    window   = new SummaryWindow();
            SummaryViewModel windowVm = new SummaryViewModel(ListOfChoosenMedicament, TotalCost, window);

            window.DataContext = windowVm;
            window.Show();
        }
Пример #5
0
    public static SummaryWindow Instance()
    {
        if (!summaryWindow)
        {
            summaryWindow = FindObjectOfType(typeof(SummaryWindow)) as SummaryWindow;
            if (!summaryWindow)
                Debug.Log("There needs to be one active ModalWindow script on a " +
                          " in your scene.");
        }

        return summaryWindow;
    }
Пример #6
0
        /*
         * Display the title of the button
         */
        public void displayButtonTitle()
        {
            Debug.Log("displayButtonTitle has been started.");
            yourButtonText = transform.FindChild("Text").GetComponent<UnityEngine.UI.Text>();
            yourButtonText.text = buttonTitle;

            Debug.Log("buttonTitle has been set.");
            summaryWindow = SummaryWindow.Instance();
            myCloseAction = new UnityAction(summaryWindow.closePanel);
            Debug.Log("displayButtonTitle has been finished.");
        }
Пример #7
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        private void Bu_Summary_Click(object sender, RoutedEventArgs e)
        {
            SummaryWindow summaryWindow = new SummaryWindow();

            summaryWindow.ShowDialog();
        }
Пример #8
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        void Awake()
        {
            beacon = BeaconGameObject.GetComponent<iBeaconServer>();
            sounds = GetComponents<AudioSource>();
               // popUp = sounds[0];
            //beforeSound = sounds[1];
            observers = new List<Observer>();
            detected = false;

            popUpWindow = PopUpWindow.Instance();
            summaryWindow = SummaryWindow.Instance();
            viewVideoAction = new UnityAction(POIplayVideo);

            modalWindow = ModalWindow.Instance();

            myViewAction = new UnityAction(displaySummary);
            myCloseAction = new UnityAction(popUpWindow.closePanel);
        }