// Use this for initialization // Update is called once per frame void Start() { summaryWindow = SummaryWindow.Instance(); myCloseAction = new UnityAction(summaryWindow.closePanel); //myFindAction = new UnityAction(locatePoi); }
private void DoWorkComplete(object sender, RunWorkerCompletedEventArgs e) { CurrentProgress = 0; var completeWin = new SummaryWindow(); completeWin.ShowDialog(); StatusMessage = string.Empty; }
void Start() { // assignContent(poiList); displayButtonTitle(); summaryWindow = SummaryWindow.Instance(); myCloseAction = new UnityAction(summaryWindow.closePanel); }
private void SummaryMedicament(object obj) { SummaryWindow window = new SummaryWindow(); SummaryViewModel windowVm = new SummaryViewModel(ListOfChoosenMedicament, TotalCost, window); window.DataContext = windowVm; window.Show(); }
public static SummaryWindow Instance() { if (!summaryWindow) { summaryWindow = FindObjectOfType(typeof(SummaryWindow)) as SummaryWindow; if (!summaryWindow) Debug.Log("There needs to be one active ModalWindow script on a " + " in your scene."); } return summaryWindow; }
/* * Display the title of the button */ public void displayButtonTitle() { Debug.Log("displayButtonTitle has been started."); yourButtonText = transform.FindChild("Text").GetComponent<UnityEngine.UI.Text>(); yourButtonText.text = buttonTitle; Debug.Log("buttonTitle has been set."); summaryWindow = SummaryWindow.Instance(); myCloseAction = new UnityAction(summaryWindow.closePanel); Debug.Log("displayButtonTitle has been finished."); }
private void Bu_Summary_Click(object sender, RoutedEventArgs e) { SummaryWindow summaryWindow = new SummaryWindow(); summaryWindow.ShowDialog(); }
void Awake() { beacon = BeaconGameObject.GetComponent<iBeaconServer>(); sounds = GetComponents<AudioSource>(); // popUp = sounds[0]; //beforeSound = sounds[1]; observers = new List<Observer>(); detected = false; popUpWindow = PopUpWindow.Instance(); summaryWindow = SummaryWindow.Instance(); viewVideoAction = new UnityAction(POIplayVideo); modalWindow = ModalWindow.Instance(); myViewAction = new UnityAction(displaySummary); myCloseAction = new UnityAction(popUpWindow.closePanel); }