void HandleStatusReply(IPacketMsg packetMsg) { var statusReply = new ClientMsgProtobuf <CMsgGSStatusReply>(packetMsg); var callback = new StatusReplyCallback(statusReply.Body); this.Client.PostCallback(callback); }
void HandleStatusReply(IPacketMsg packetMsg) { var statusReply = new ClientMsgProtobuf <CMsgGSStatusReply>(packetMsg); #if STATIC_CALLBACKS var callback = new StatusReplyCallback(Client, statusReply.Body); SteamClient.PostCallback(callback); #else var callback = new StatusReplyCallback(statusReply.Body); this.Client.PostCallback(callback); #endif }
void HandleStatusReply( IPacketMsg packetMsg ) { var statusReply = new ClientMsgProtobuf<CMsgGSStatusReply>( packetMsg ); var callback = new StatusReplyCallback( statusReply.Body ); this.Client.PostCallback( callback ); }
void HandleStatusReply( IPacketMsg packetMsg ) { var statusReply = new ClientMsgProtobuf<CMsgGSStatusReply>( packetMsg ); #if STATIC_CALLBACKS var callback = new StatusReplyCallback( Client, statusReply.Body ); SteamClient.PostCallback( callback ); #else var callback = new StatusReplyCallback( statusReply.Body ); this.Client.PostCallback( callback ); #endif }