Пример #1
0
        void HandleStatusReply(IPacketMsg packetMsg)
        {
            var statusReply = new ClientMsgProtobuf <CMsgGSStatusReply>(packetMsg);

            var callback = new StatusReplyCallback(statusReply.Body);

            this.Client.PostCallback(callback);
        }
Пример #2
0
        void HandleStatusReply(IPacketMsg packetMsg)
        {
            var statusReply = new ClientMsgProtobuf <CMsgGSStatusReply>(packetMsg);

#if STATIC_CALLBACKS
            var callback = new StatusReplyCallback(Client, statusReply.Body);
            SteamClient.PostCallback(callback);
#else
            var callback = new StatusReplyCallback(statusReply.Body);
            this.Client.PostCallback(callback);
#endif
        }
Пример #3
0
        void HandleStatusReply( IPacketMsg packetMsg )
        {
            var statusReply = new ClientMsgProtobuf<CMsgGSStatusReply>( packetMsg );

            var callback = new StatusReplyCallback( statusReply.Body );
            this.Client.PostCallback( callback );
        }
        void HandleStatusReply( IPacketMsg packetMsg )
        {
            var statusReply = new ClientMsgProtobuf<CMsgGSStatusReply>( packetMsg );

#if STATIC_CALLBACKS
            var callback = new StatusReplyCallback( Client, statusReply.Body );
            SteamClient.PostCallback( callback );
#else
            var callback = new StatusReplyCallback( statusReply.Body );
            this.Client.PostCallback( callback );
#endif
        }