//////////////////////////////////////////////////////////////// public override void Tick() { if (m_PlayerController == null) { // Happens when no level is loaded return; } //////////////////////////////////////////////////////////////// if (m_IsResetting) { return; } //////////////////////////////////////////////////////////////// if (GameCore.Get().GetManager <PhysicsManager>().IsPhysicsSimulationPaused()) { return; } //////////////////////////////////////////////////////////////// // Debug: Tick only every x ticks! if (GameCore.Get().GetCurrentTickCalls() % m_Debug_UpdatePlayerEvery != 0) { return; } //////////////////////////////////////////////////////////////// PlokothInput input = GameCore.Get().GetInput(); if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.JoystickButton6)) { StatisticManager.Get().ToggleDrawStats(); } //////////////////////////////////////////////////////////////// // Shall we start the game? if (m_GameState == GameState.Pregameplay) { bool startGameplay = Input.anyKeyDown || input.Player.Jump.ReadValue <float>() != 0.0f || input.Player.Dash.ReadValue <float>() != 0.0f || input.Player.StickDirection.ReadValue <Vector2>().x != 0.0f || input.Player.StickDirection.ReadValue <Vector2>().y != 0.0f; if (!startGameplay) { return; } m_GameState = GameState.Cutscene; //////////////////////////////////////////////////////////////// LogoFadeHandler introLogo = GameObject.FindObjectOfType <LogoFadeHandler>(); if (!introLogo) { Debug.LogError("Could not find introLogo object"); return; } introLogo.StartLogoFade(); } if (m_GameState == GameState.Cutscene) { return; } //////////////////////////////////////////////////////////////// m_PlayerController.Tick(); TickPlatforms(); TickSpawnPoints(); TickBlobs(); TickResetPlants(); if (m_CurrentPlayerSpawnPoint != null && m_DrawCurrentSpawnID) { DebugDrawingInterface.DrawPersistentSSText("SavePoint " + m_CurrentPlayerSpawnPoint._LevelID.ToString() + "_" + m_CurrentPlayerSpawnPoint.Index, new Vector2(Screen.width - 200, 5), Color.white, m_Debug_UpdatePlayerEvery); } }