/// <summary> /// <para>name : ResetSdkLoginAuthData</para> /// <para>describe : SDK 로그인 데이터 초기화.</para> /// <para>tag : [email protected]</para> /// </summary> public void ResetSdkLoginAuthData() { m_sdkLoginData = null; OldSdkAccountID = 0; WorldManager.instance.m_player.m_userNo = null; WorldManager.instance.m_player.m_accessKey = null; WorldManager.instance.m_player.m_cryptKey = null; ReleaseGMBridge(); if (StateManager.instance.m_curStateType.Equals(STATE_TYPE.STATE_TITLE)) { if (CheckHasUserCenter) { ((State_Title)StateManager.instance.m_curState).UpdateLoginUI(true); } else { State_Title sTitle = (State_Title)StateManager.instance.m_curState; sTitle.m_guiTitleManager.OnOffLoginButton(false); NetworkManager.instance.SendSdkLogin(SdkManager.instance.MakeSSdkLoginParam()); } } }
private void Awake() { titleManager_.initialize(); humanWalkRule_.setup(this); humanRunRule_.setup(this); shipRule_.setup(this); passengerRule_[0] = humanWalkRule_; passengerRule_[1] = humanRunRule_; passengerRule_[2] = shipRule_; uiCanvas_.gameObject.SetActive(false); state_ = new State_Title(this); }