Пример #1
0
 private void Awake()
 {
     _navMeshAgent        = GetComponent <NavMeshAgent>();
     _animator            = GetComponent <Animator>();
     _rigShooting         = GetComponentInChildren <Rig>();
     _rigShooting.weight  = 0;
     _detection           = Instantiate(_detection);
     _detection.Character = this;
     _detection.Init();
 }
Пример #2
0
    public void ChangeState(State newState)
    {
        if (newState == currentState)
        {
            return;
        }

        currentState = newState;
        currentState.Init();
    }
Пример #3
0
            // 初期化
            public void InitializeState(State state)
            {
                // インスタンスセット
                state.SetUnitInstance(unit);
                state.SetAnimatorObj(animator);
                state.SetEffectCreater(effect);

                state.Init();
                current_state = state;
            }
Пример #4
0
 public void ChangeState(States state)
 {
     //        Debug.Log("Change State");
     if (m_CurState!=null)
     {
         m_CurState.Exit();
     }
      m_CurState = m_States[(int)state];
     m_CurState.Init();
 }
Пример #5
0
        private void SetupServices()
        {
            State.Init();
            var services = new ServiceCollection();

            services.AddCorrelationAccessor();
            AddMessageConsumer(services);

            _serviceProvider = services.BuildServiceProvider();
        }
Пример #6
0
 void Start()
 {
     movers = FindObjectsOfType <Mover>();
     State.Init();
     foreach (Mover mover in movers)
     {
         State.AddMover(mover);
     }
     State.AddToUndoStack();
     isMoving = false;
 }
Пример #7
0
    /// <summary>
    /// intializes and adds a State to states. uses the State's name as a string, so a State named RunAway is
    /// automatically stored with the key "RunAway". If this is the first State being added it automatically
    /// pusshes state to curState
    /// </summary>
    /// <param name="state"></param>
    public void AddState(State state)
    {
        state.Init(owner);

        if (states.Count < 1)
        {
            curState.Push(state);
            curState.Peek().Enter();
        }

        states.Add(state.ToString(), state);
    }
Пример #8
0
            // 状態遷移
            public void ChangeState(State next_state)
            {
                // 現在の状態の終了
                current_state.Exit();

                // 次の状態へ遷移する準備
                next_state.SetUnitInstance(unit);
                next_state.SetEffectCreater(effect);
                next_state.SetAnimatorObj(animator);
                next_state.Init();
                current_state = next_state;
            }
        public void SwitchState(State changeTo)
        {
            //Destroy the Current State
            if(activeState!= null)
                activeState.Destroy();

            //Setup new State
            activeState = changeTo;
            Debugger.Debug_Log("Initializing State-" + changeTo.GetType().Name);
            activeState.Init(_game, playerController);
    
        }
Пример #10
0
    public void ReplaceState(eStateType changeType, State replaceState)
    {
        if (_stateMap.ContainsKey(changeType))
        {
            _stateMap.Remove(changeType);
        }

        State state = replaceState;

        state.Init(this);
        _stateMap[changeType] = state;
    }
Пример #11
0
 // Production
 // Rules database
 void InitRules()
 {
     // Define Actions
     runAwayAction.Init(actions.kRunAway, move);
     evadeAction.Init(actions.kEvade, move);
     goBackAction.Init(actions.kGoBack, move);
     informAction.Init(actions.kInform, move);
     wanderAction.Init(actions.kWander, move);
     // Define States
     onlySeeState.Init(enemyStates.kOnlySee, runAwayAction, 0.3f);
     onlyHearState.Init(enemyStates.kOnlyHear, evadeAction, 0.3f);
     seeAndHearState.Init(enemyStates.kSeeAndHear, goBackAction, 0.4f);
     seeAndHearAndInformState.Init(enemyStates.kSeeAndHearAndInform, informAction, 0.2f);
     informedState.Init(enemyStates.kInformed, goBackAction, 0.7f);
     nothingState.Init(enemyStates.kNothing, wanderAction, 0.1f);
 }
Пример #12
0
        internal static void Init()
        {
            switch (Platform.GraphicsBackend)
            {
#if VULKAN
            case GraphicsBackend.Vulkan:
                throw new NotImplementedException("Vulkan Graphics Backend not implemented yet.");
#endif
#if OPENGL
            case GraphicsBackend.OpenGL:
#endif
#if OPENGLES
            case GraphicsBackend.OpenGLES:
#endif
#if OPENGL || OPENGLES
                graphics = new OpenGL.OpenGLGraphics();
                break;
#endif
#if WEBGL
            case GraphicsBackend.WebGL2:
                graphics = new WebGL2.WebGL2Graphics();
                break;

            case GraphicsBackend.WebGL:
                graphics = new WebGL.WebGLGraphics();
                break;
#endif
            default:
                throw new NotSupportedException($"GraphicsBackend {Platform.GraphicsBackend} not supported.");
            }

            graphics.Init();

            State.Init();

#if !WEBGL // Temporary
            Platform.Events.OnWinResized += () =>
            {
                SetViewport();
                SetScissorTest();
            };
#endif // Temporary

            // Debug
            Output.WriteLine($"Graphics Initialized");
        }
Пример #13
0
        public override void BeforeTableExecute(FormatterTableHelper helper)
        {
            //one dict name, one state
            var key = GetKey(helper.CurrentTable.TableName, Name);

            if (helper.Session.ContainsKey(key))
            {
                _state = (State)helper.Session[key];
            }
            else
            {
                _state = new State(Name);
                _state.Init();
                helper.Session[key] = _state;
            }

            _state.RegistField(Field);
        }
Пример #14
0
        private static State <ulong, Memo> FactImpl(ulong number)
        {
            if (number <= 1)
            {
                return(State <ulong, Memo> .Init(1));
            }

            var memoed = State <Option <ulong>, Memo> .GetS(memo => memo.GetValueOrNone(number));

            var result = memoed.Fmap(res =>
                                     res.Match(
                                         someFunc: v => State <ulong, Memo> .Init(v),
                                         noneFunc: () =>
                                         from next in FactImpl(number - 1)
                                         let r = number * next
                                                 from _ in State <ulong, Memo> .Update(m => DictUpdate(m, number, r))
                                                 select r)
                                     );

            return(result);
        }
Пример #15
0
    protected virtual void TransitionTo(State value)
    {
        if (_currentState == value || _inTransition)
        {
            return;
        }
        _inTransition = true;

        if (_currentState != null)
        {
            _currentState.Exit();
        }

        _currentState = value;

        if (_currentState != null)
        {
            _currentState.Init();
        }

        _inTransition = false;
    }
Пример #16
0
        public void OnEnable()
        {
            CurrentWindow = this;

            SetupAnalytics();

            Evaluator.Init(ref Evaluator);
            State.Init(ref State);

            string path = EditorGUIUtility.isProSkin ? DarkStylePath : LightStylePath;

            rootVisualElement.styleSheets.Add(EditorGUIUtility.Load(path) as StyleSheet);

            var windowResource = AssetDatabase.LoadAssetAtPath <VisualTreeAsset>(TemplatePath);

            if (windowResource != null)
            {
                var root = windowResource.CloneTree();
                rootVisualElement.Add(root);
                root.StretchToParentSize();
            }
        }
Пример #17
0
        public void Code(System.IO.Stream inStream, System.IO.Stream outStream,
            Int64 inSize, Int64 outSize)
        {
            Init(inStream, outStream);

            State state = new State();
            state.Init();
            uint rep0 = 0, rep1 = 0, rep2 = 0, rep3 = 0;

            UInt64 nowPos64 = 0;
            UInt64 outSize64 = (UInt64)outSize;
            if (nowPos64 < outSize64)
            {
                if (m_IsMatchDecoders[state.Index << kNumPosStatesBitsMax].Decode(m_RangeDecoder) != 0)
                    throw new Exception();
                state.UpdateChar();
                byte b = m_LiteralDecoder.DecodeNormal(m_RangeDecoder, 0, 0);
                m_OutWindow.PutByte(b);
                nowPos64++;
            }
            while (nowPos64 < outSize64)
            {
                // UInt64 next = Math.Min(nowPos64 + (1 << 18), outSize64);
                // while(nowPos64 < next)
                {
                    uint posState = (uint)nowPos64 & m_PosStateMask;
                    if (m_IsMatchDecoders[(state.Index << kNumPosStatesBitsMax) + posState].Decode(m_RangeDecoder) == 0)
                    {
                        byte b;
                        byte prevByte = m_OutWindow.GetByte(0);
                        if (!state.IsCharState())
                            b = m_LiteralDecoder.DecodeWithMatchByte(m_RangeDecoder,
                                (uint)nowPos64, prevByte, m_OutWindow.GetByte(rep0));
                        else
                            b = m_LiteralDecoder.DecodeNormal(m_RangeDecoder, (uint)nowPos64, prevByte);
                        m_OutWindow.PutByte(b);
                        state.UpdateChar();
                        nowPos64++;
                    }
                    else
                    {
                        uint len;
                        if (m_IsRepDecoders[state.Index].Decode(m_RangeDecoder) == 1)
                        {
                            if (m_IsRepG0Decoders[state.Index].Decode(m_RangeDecoder) == 0)
                            {
                                if (m_IsRep0LongDecoders[(state.Index << kNumPosStatesBitsMax) + posState].Decode(m_RangeDecoder) == 0)
                                {
                                    state.UpdateShortRep();
                                    m_OutWindow.PutByte(m_OutWindow.GetByte(rep0));
                                    nowPos64++;
                                    continue;
                                }
                            }
                            else
                            {
                                UInt32 distance;
                                if (m_IsRepG1Decoders[state.Index].Decode(m_RangeDecoder) == 0)
                                {
                                    distance = rep1;
                                }
                                else
                                {
                                    if (m_IsRepG2Decoders[state.Index].Decode(m_RangeDecoder) == 0)
                                        distance = rep2;
                                    else
                                    {
                                        distance = rep3;
                                        rep3 = rep2;
                                    }
                                    rep2 = rep1;
                                }
                                rep1 = rep0;
                                rep0 = distance;
                            }
                            len = m_RepLenDecoder.Decode(m_RangeDecoder, posState) + kMatchMinLen;
                            state.UpdateRep();
                        }
                        else
                        {
                            rep3 = rep2;
                            rep2 = rep1;
                            rep1 = rep0;
                            len = kMatchMinLen + m_LenDecoder.Decode(m_RangeDecoder, posState);
                            state.UpdateMatch();
                            uint posSlot = m_PosSlotDecoder[GetLenToPosState(len)].Decode(m_RangeDecoder);
                            if (posSlot >= kStartPosModelIndex)
                            {
                                int numDirectBits = (int)((posSlot >> 1) - 1);
                                rep0 = ((2 | (posSlot & 1)) << numDirectBits);
                                if (posSlot < kEndPosModelIndex)
                                    rep0 += BitTreeDecoder.ReverseDecode(m_PosDecoders,
                                            rep0 - posSlot - 1, m_RangeDecoder, numDirectBits);
                                else
                                {
                                    rep0 += (m_RangeDecoder.DecodeDirectBits(
                                        numDirectBits - kNumAlignBits) << kNumAlignBits);
                                    rep0 += m_PosAlignDecoder.ReverseDecode(m_RangeDecoder);
                                }
                            }
                            else
                                rep0 = posSlot;
                        }
                        if (rep0 >= nowPos64 || rep0 >= m_DictionarySizeCheck)
                        {
                            if (rep0 == 0xFFFFFFFF)
                                break;
                        }
                        m_OutWindow.CopyBlock(rep0, len);
                        nowPos64 += len;
                    }
                }
            }
            m_OutWindow.Flush();
            m_OutWindow.ReleaseStream();
            m_RangeDecoder.ReleaseStream();
        }
Пример #18
0
            public void Code(Stream inStream, Stream outStream,
                             Int64 inSize, Int64 outSize)
            {
                Init(inStream, outStream);

                var state = new State();

                state.Init();
                uint rep0 = 0, rep1 = 0, rep2 = 0, rep3 = 0;

                UInt64 nowPos64  = 0;
                var    outSize64 = (UInt64)outSize;

                if (nowPos64 < outSize64)
                {
                    m_IsMatchDecoders[state.Index << kNumPosStatesBitsMax].Decode(m_RangeDecoder);
                    state.UpdateChar();
                    byte b = m_LiteralDecoder.DecodeNormal(m_RangeDecoder, 0, 0);
                    m_OutWindow.PutByte(b);
                    nowPos64++;
                }
                while (nowPos64 < outSize64)
                {
                    // UInt64 next = Math.Min(nowPos64 + (1 << 18), outSize64);
                    // while(nowPos64 < next)
                    {
                        uint posState = (uint)nowPos64 & m_PosStateMask;
                        if (m_IsMatchDecoders[(state.Index << kNumPosStatesBitsMax) + posState].Decode(m_RangeDecoder) == 0)
                        {
                            byte b;
                            byte prevByte = m_OutWindow.GetByte(0);
                            if (!state.IsCharState())
                            {
                                b = m_LiteralDecoder.DecodeWithMatchByte(m_RangeDecoder,
                                                                         (uint)nowPos64, prevByte, m_OutWindow.GetByte(rep0));
                            }
                            else
                            {
                                b = m_LiteralDecoder.DecodeNormal(m_RangeDecoder, (uint)nowPos64, prevByte);
                            }
                            m_OutWindow.PutByte(b);
                            state.UpdateChar();
                            nowPos64++;
                        }
                        else
                        {
                            uint len;
                            if (m_IsRepDecoders[state.Index].Decode(m_RangeDecoder) == 1)
                            {
                                if (m_IsRepG0Decoders[state.Index].Decode(m_RangeDecoder) == 0)
                                {
                                    if (m_IsRep0LongDecoders[(state.Index << kNumPosStatesBitsMax) + posState].Decode(m_RangeDecoder) == 0)
                                    {
                                        state.UpdateShortRep();
                                        m_OutWindow.PutByte(m_OutWindow.GetByte(rep0));
                                        nowPos64++;
                                        continue;
                                    }
                                }
                                else
                                {
                                    UInt32 distance;
                                    if (m_IsRepG1Decoders[state.Index].Decode(m_RangeDecoder) == 0)
                                    {
                                        distance = rep1;
                                    }
                                    else
                                    {
                                        if (m_IsRepG2Decoders[state.Index].Decode(m_RangeDecoder) == 0)
                                        {
                                            distance = rep2;
                                        }
                                        else
                                        {
                                            distance = rep3;
                                            rep3     = rep2;
                                        }
                                        rep2 = rep1;
                                    }
                                    rep1 = rep0;
                                    rep0 = distance;
                                }
                                len = m_RepLenDecoder.Decode(m_RangeDecoder, posState) + kMatchMinLen;
                                state.UpdateRep();
                            }
                            else
                            {
                                rep3 = rep2;
                                rep2 = rep1;
                                rep1 = rep0;
                                len  = kMatchMinLen + m_LenDecoder.Decode(m_RangeDecoder, posState);
                                state.UpdateMatch();
                                uint posSlot = m_PosSlotDecoder[GetLenToPosState(len)].Decode(m_RangeDecoder);
                                if (posSlot >= kStartPosModelIndex)
                                {
                                    var numDirectBits = (int)((posSlot >> 1) - 1);
                                    rep0 = ((2 | (posSlot & 1)) << numDirectBits);
                                    if (posSlot < kEndPosModelIndex)
                                    {
                                        rep0 += BitTreeDecoder.ReverseDecode(m_PosDecoders,
                                                                             rep0 - posSlot - 1, m_RangeDecoder, numDirectBits);
                                    }
                                    else
                                    {
                                        rep0 += (m_RangeDecoder.DecodeDirectBits(
                                                     numDirectBits - kNumAlignBits) << kNumAlignBits);
                                        rep0 += m_PosAlignDecoder.ReverseDecode(m_RangeDecoder);
                                    }
                                }
                                else
                                {
                                    rep0 = posSlot;
                                }
                            }
                            if (rep0 >= nowPos64 || rep0 >= m_DictionarySizeCheck)
                            {
                                if (rep0 == 0xFFFFFFFF)
                                {
                                    break;
                                }
                            }
                            m_OutWindow.CopyBlock(rep0, len);
                            nowPos64 += len;
                        }
                    }
                }
                m_OutWindow.Flush();
                m_OutWindow.ReleaseStream();
                m_RangeDecoder.ReleaseStream();
            }
Пример #19
0
    public void NextState()
    {
        if (states.Count <= 0)
        {
            return;
        }
        string name = states[0];

        states.RemoveAt(0);

        if (tempState != null)
        {
            tempState.EndState();
        }

        if (name.StartsWith("dialog"))
        {
            string    sheet = name.Split('-')[1];
            DataTable table = helper.ReadSheet(sheet);
            Debug.Log("dialog size" + table.rows.Count);
            for (int i = 0; i < table.rows.Count; ++i)
            {
                string dialog2 = "";
                if (table.Contains("Dialog2"))
                {
                    dialog2 = table.rows[i].row.Select("Dialog2");
                }
                dialogFrame.addDialog(table.rows[i].row.Select("Character"), table.rows[i].row.Select("Dialog"), dialog2);
            }

            tempState = new DialogState();
            tempState.Init(name);


            if (name.EndsWith("room2"))
            {
                SecretaireClose.gameObject.SetActive(true);
            }
            else if (name.EndsWith("room3"))
            {
                SecretaireClose.gameObject.SetActive(false);
                SecretaireOpen.gameObject.SetActive(true);
            }

            if (name.EndsWith("map"))
            {
                bigWhite.DOFade(0, 1f);
                Map.gameObject.SetActive(true);
            }
        }
        else if (name.StartsWith("track"))
        {
            tempState = new TrackState();
            tempState.Init(name);
        }
        else if (name.StartsWith("begin"))
        {
            tempState = new BeginState();
            tempState.Init(name);
        }
        else if (name.StartsWith("sec"))
        {
            tempState = new SecState();
            tempState.Init(name);
        }
        else if (name.StartsWith("end"))
        {
            tempState = new EndState();
            tempState.Init(name);
        }
        else if (name.StartsWith("delay"))
        {
            tempState = new DelayState();
            tempState.Init(name);
            float delay = float.Parse(name.Split('-')[1]);
            StartCoroutine(DelayNextState(delay));
        }
    }
Пример #20
0
 /// <summary>
 /// Voeg een state toe aan de state machine
 /// </summary>
 /// <param name="stateId">Een integer die komt uit de ENUM StateID</param>
 /// <param name="state">Een component die State.cs extend (inheritance)</param>
 public void AddState(TStateId stateId, State <TStateId> state)
 {
     _states.Add(stateId, state);
     state.enabled = false;
     state.Init();
 }
Пример #21
0
 protected void StateInit(eState estate, State state)
 {
     state.Init(this);
     _stateList.Add(estate, state);
 }
Пример #22
0
 public void SetState(State state)
 {
     currentState           = Instantiate(state);
     currentState.Character = this;
     currentState.Init();
 }
Пример #23
0
 void Start()
 {
     currentState = new InitialState();
     currentState.Init();
 }
Пример #24
0
 public void SetState(State state)
 {
     _currentStatePattern      = Instantiate(state);
     _currentStatePattern.unit = this;
     _currentStatePattern.Init();
 }
Пример #25
0
 public void Initialize(State startingState)
 {
     currentState = startingState;
     currentState.Init();
 }
Пример #26
0
    public State GetStateByName(string stateName)
    {
        // if ( stateName.Equals(Global.NOW_STATE))
        // {
        // 	return GetStateByName(machine.GetTempState().GetName());
        // }

        DataRow row = machine.GetMainRow(stateName);
        State state;

        if ( isFull(row,Global.TRANS_TO_COLUMN_NAME) )
        {
            state = new TransformState();
            state.Init(row, stateName , machine);
            return state;
        }
        else if ( isFull(row,Global.AUTO_NEXT_COLUMN_NAME))
        {
            if ( isFull(row,Global.DELAY_TIME_COLUMN_NAME) )
            {
                state = new NextTimeState();
                state.Init(row, stateName , machine);
                return state;
            }else
            {
                state = new NextState();
                state.Init(row,stateName,machine);
                return state;
            }
        }

        state = new State();
        state.Init(row, stateName , machine);
        return state;
    }
Пример #27
0
 public override void SetState(State state)
 {
     currentState           = Instantiate(state);
     currentState.character = this;
     currentState.Init();
 }
Пример #28
0
 // 状態の変更
 public void ChangeState(State state)
 {
     this.nextState = state;
     nextState.Init(stateData);
 }
Пример #29
0
 Task InitStorageInterface()
 {
     table = new RedisEventTable(logger);
     State.Init(EventName, table);
     return(Task.CompletedTask);
 }
Пример #30
0
 internal TvDialog(ISkin skin, IViewport viewport, IComponentTree owner, string name = null)
     : base(skin, viewport.Layer(ViewportLayer.Top, -1), new DialogState(skin, name ?? $"TvDialog_{Guid.NewGuid()}"))
 {
     Metadata.CanFocus = false;
     State.Init(this, owner);
 }