Пример #1
0
    void Init()
    {
        ChapterinfoTemplate chapterT = StageModule.GetChapterinfoTemplateById(mCurChapterId);

        if (chapterT == null)
        {
            Debug.LogError("章节数据错误id=" + mCurChapterId);
            return;
        }

        UpdateHardBtnImgs(mDifficutType);

        //---------------------关卡难度-----------------------
        //m_normal.isOn = true;
        UpdateDifficults(chapterT);

        //---------------------章节--------------------------
        UpdateChapter(chapterT);

        //--------------------- 关卡详细描述-------------------
        UpdateLevelInfo();

        //---------------------所有关卡-----------------------
        UpdateLevels(chapterT);

        m_MapScroll.setIdx(mCurChapterId - 1);

        //特殊关卡计时;
        //if (ObjectSelf.GetInstance().BattleStageData.m_IsOpenSpecialStage)
        //{
        //    m_SpecialStageTime = ObjectSelf.GetInstance().BattleStageData.m_SpecialStage.m_Time;
        //    m_CountDownObject.SetActive(true);

        //    //m_CountDownText.text = string.Format("剩余时间:{0}:{1}", m_SpecialStageTime / 60, m_SpecialStageTime % 60);
        //}
        //else
        //{
        //    m_CountDownObject.SetActive(false);
        //}

        //// 新手引导相关--- 开启支线关卡
        if (ObjectSelf.GetInstance().m_isOpenZhiXian)
        {
            for (int i = 0; i < stageDatas.Count; i++)
            {
                if (StageModule.GetStageType(stageDatas[i]) == EM_STAGE_TYPE.SIDE_QUEST)
                {
                    OnLevelItemClick(stageDatas[i].m_stageid);
                }
            }
        }

        //新手引导 关卡选择 强制点击返回第一章
        if (ObjectSelf.GetInstance().m_isOpenPerfectReward)
        {
            OnClickbackpoint();
        }
    }
Пример #2
0
    void Init()
    {
        ChapterinfoTemplate chapterT = StageModule.GetChapterinfoTemplateById(mCurChapterId);

        if (chapterT == null)
        {
            Debug.LogError("章节数据错误id=" + mCurChapterId);
            return;
        }

        UpdateHardBtnImgs(mDifficutType);

        //---------------------关卡难度-----------------------
        //m_normal.isOn = true;
        UpdateDifficults(chapterT);

        //---------------------章节--------------------------
        UpdateChapter(chapterT);

        //---------------------所有关卡-----------------------
        UpdateLevels(chapterT);

        //// 新手引导相关--- 开启支线关卡
        if (ObjectSelf.GetInstance().m_isOpenZhiXian)
        {
            for (int i = 0; i < stageDatas.Count; i++)
            {
                if (StageModule.GetStageType(stageDatas[i]) == EM_STAGE_TYPE.SIDE_QUEST)
                {
                    OnLevelItemClick(stageDatas[i].m_stageid);
                }
            }
        }

        //新手引导 关卡选择 强制点击返回第一章
        if (ObjectSelf.GetInstance().m_isOpenPerfectReward)
        {
            OnClickbackpoint();
        }
    }
Пример #3
0
    public void SetTemplateData(StageTemplate data, EM_STAGE_STAGETYPE flag = EM_STAGE_STAGETYPE.NONE)
    {
        mStageT = data;

        if (data == null)
        {
            mGo.SetActive(false);
            return;
        }

        //如果是神秘商店特殊处理;
        if (flag == EM_STAGE_STAGETYPE.MYSTERIOUS)
        {
            m_TitleTxt.text = "";

            mStarsImg[0].gameObject.SetActive(false);
            mStarsImg[1].gameObject.SetActive(false);
            mStarsImg[2].gameObject.SetActive(false);

            mIsNewImg.gameObject.SetActive(false);

            //这里data.m_stageid存的是场景id;
            ChapterinfoTemplate chapterT = StageModule.GetChapterinfoTemplateById(data.m_stageid);
            float[]             val      = chapterT.getShopposition();
            Vector2             pos1     = new Vector2(val[0], val[1]);
            mGo.transform.localPosition = pos1;

            return;
        }

        //不是神秘商店另外处理;
        int chapterId = DataTemplate.GetInstance().GetChapterIdByStageT(data);

        EM_STAGE_TYPE type = StageModule.GetStageType(data);

        switch (type)
        {
        case EM_STAGE_TYPE.MAIN_QUEST1:
        case EM_STAGE_TYPE.MAIN_QUEST2:
        case EM_STAGE_TYPE.MAIN_QUEST3:
            //m_TitleTxt.text = string.Format("{0}-{1}", chapterId, StageModule.GetStageNumInChapter(data));
            m_TitleTxt.text = StageModule.GetStageNumInChapter(data).ToString();
            break;

        case EM_STAGE_TYPE.SIDE_QUEST:
            m_TitleTxt.text = GameUtils.getString("stage_type_branch");
            break;

        //case EM_STAGE_TYPE.SPEC_QUEST:
        // break;
        //case EM_STAGE_TYPE.ACTIVE_QUEST_DIJING:
        // break;
        //case EM_STAGE_TYPE.ACTIVE_QUEST_YANLONG:
        // break;
        //case EM_STAGE_TYPE.LIMIT_TEST:
        // break;
        //case EM_STAGE_TYPE.BOSS_SHOUWANGZHE:
        // break;
        //case EM_STAGE_TYPE.BOSS_CHUANSHUO:
        // break;
        default:
            m_TitleTxt.text = "";
            break;
        }

        //位置;
        Vector2 pos = new Vector2(data.getStageiconposition()[0], data.getStageiconposition()[1]);

        mGo.transform.localPosition = pos;
        m_Icon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + data.m_stageicon);
        m_Icon.SetNativeSize();
        float delta = (float)(data.getStageIconScale()) / 100f;

        m_Icon.transform.localScale = Vector3.one * delta;
        //是否已开启;
        if (ObjectSelf.GetInstance().BattleStageData.IsStageOpen(data.m_stageid))
        {
            GameUtils.SetBtnSpriteGrayState(m_IconBtn, false);
            //星星;
            int starNum = 0;
            if (ObjectSelf.GetInstance().BattleStageData.IsCopyScenePass(data.m_stageid, out starNum))
            {
                for (int i = 0; i < MaxStars; i++)
                {
                    mStarsImg[i].gameObject.SetActive(false);
                }
                //switch (starNum)
                //{
                //    case 0:
                //        mStarsImg[0].gameObject.SetActive(false);
                //        mStarsImg[1].gameObject.SetActive(false);
                //        mStarsImg[2].gameObject.SetActive(false);
                //        break;
                //    case 1:
                //        mStarsImg[0].gameObject.SetActive(true);
                //        mStarsImg[1].gameObject.SetActive(false);
                //        mStarsImg[2].gameObject.SetActive(false);
                //        break;
                //    case 2:
                //        mStarsImg[0].gameObject.SetActive(false);
                //        mStarsImg[1].gameObject.SetActive(true);
                //        mStarsImg[2].gameObject.SetActive(true);
                //        break;
                //    case 3:
                //        mStarsImg[0].gameObject.SetActive(true);
                //        mStarsImg[1].gameObject.SetActive(true);
                //        mStarsImg[2].gameObject.SetActive(true);
                //        break;
                //    default:
                //        mStarsImg[0].gameObject.SetActive(false);
                //        mStarsImg[1].gameObject.SetActive(false);
                //        mStarsImg[2].gameObject.SetActive(false);
                //        break;
                //}
                if (starNum > 0 && starNum <= 3)
                {
                    mStarsImg[starNum - 1].gameObject.SetActive(true);
                }
            }
            else
            {
                mStarsImg[0].gameObject.SetActive(false);
                mStarsImg[1].gameObject.SetActive(false);
                mStarsImg[2].gameObject.SetActive(false);
            }
        }
        else
        {
            GameUtils.SetBtnSpriteGrayState(m_IconBtn, true);
            mStarsImg[0].gameObject.SetActive(false);
            mStarsImg[1].gameObject.SetActive(false);
            mStarsImg[2].gameObject.SetActive(false);
        }

        //是否限制次数关卡;
        if (data.m_limittime > 0)
        {
            StageData sd = ObjectSelf.GetInstance().BattleStageData.GetStageDataByStageId(data.m_stageid);

            int useTimes = sd == null ? 0 : sd.m_FightSum;

            mRemindTimes.text = (data.m_limittime - useTimes).ToString();

            mRemindTitle.gameObject.SetActive(true);
        }
        else
        {
            mRemindTitle.gameObject.SetActive(false);
        }

        //是否是新开启的关卡;
        UpdateIsNew();
    }