Пример #1
0
        /// <summary>
        /// Update Sprite Coordinate
        /// </summary>
        /// <param Name="sprite"></param>
        void UpdateSpriteTag(SpriteTag sprite)
        {
            GameCharacter character = sprite.TagData.Character;

            sprite.X = character.ScreenX;
            if (sprite.TagData.IsIconDown)
            {
                sprite.Y = character.ScreenY + character.CollisionHeight + sprite.Opacity / 20;
            }
            else
            {
                sprite.Y = character.ScreenY - 32 - character.CollisionHeight - sprite.Opacity / 20;
            }
            sprite.Ox = GameOptions.IconSize / 2;
            sprite.Oy = GameOptions.IconSize / 2;
            sprite.Z  = character.ScreenZ() + 96;
            // Fade in
            if (sprite.TagData.IsIconFading && sprite.TagData.FrameCounter >= 40 && sprite.Opacity != 255)
            {
                if (sprite.TagData.Duration > 80)
                {
                    if (sprite.Opacity > 245)
                    {
                        sprite.Opacity = 255;
                    }
                    else
                    {
                        sprite.Opacity += 7;
                    }
                }
                else
                {
                    if (sprite.TagData.FrameCounter <= 40)
                    {
                        sprite.Opacity = 255;
                    }
                    else
                    {
                        sprite.Opacity = (byte)((sprite.TagData.Duration - sprite.TagData.FrameCounter) * 255 / (sprite.TagData.Duration - 40));
                    }
                }
            }
            // Fade Out on thelast 40 frames
            if (sprite.TagData.IsIconFading && sprite.TagData.FrameCounter < 40)
            {
                if (sprite.Opacity < 7)
                {
                    sprite.Opacity = 0;
                }
                else
                {
                    sprite.Opacity -= 7;
                }
            }
            sprite.TagData.FrameCounter -= 1;
        }
Пример #2
0
 /// <summary>
 /// Update Sprite Coordinate
 /// </summary>
 /// <param Name="sprite"></param>
 void UpdateSpriteTag(SpriteTag sprite)
 {
     GameCharacter character = sprite.TagData.Character;
     sprite.X=character.ScreenX;
     if (sprite.TagData.IsIconDown)
     {
         sprite.Y = character.ScreenY + character.CollisionHeight + sprite.Opacity / 20;
     }
     else
     {
         sprite.Y = character.ScreenY - 32-character.CollisionHeight - sprite.Opacity / 20;
     }
     sprite.Ox = GameOptions.IconSize/2;
     sprite.Oy = GameOptions.IconSize/2;
     sprite.Z = character.ScreenZ() + 96;
     // Fade in
     if (sprite.TagData.IsIconFading && sprite.TagData.FrameCounter >= 40 && sprite.Opacity!=255)
     {
         if (sprite.TagData.Duration > 80)
         {
             if (sprite.Opacity > 245)
             {
                 sprite.Opacity = 255;
             }
             else
             {
                 sprite.Opacity += 7;
             }
         }
         else
         {
             if (sprite.TagData.FrameCounter <= 40) sprite.Opacity = 255;
             else sprite.Opacity = (byte)((sprite.TagData.Duration - sprite.TagData.FrameCounter) * 255 / (sprite.TagData.Duration - 40));
         }
     }
     // Fade Out on thelast 40 frames
     if (sprite.TagData.IsIconFading && sprite.TagData.FrameCounter<40)
     {
         if (sprite.Opacity < 7)
         {
             sprite.Opacity = 0;
         }
         else
         {
             sprite.Opacity -= 7;
         }
     }
     sprite.TagData.FrameCounter-=1;
  }
Пример #3
0
 /// <summary>
 /// Frame Update
 /// </summary>
 public void Update()
 {
     // Update Tag Sprite list
     List<SpriteTag> toDelete = new List<SpriteTag>();
     foreach (SpriteTag sprite in tagSpriteList)
     {
         UpdateSpriteTag(sprite);
         // terminate Sprite
         if (sprite.TagData.FrameCounter == 0)
         {
             toDelete.Add(sprite);
         }
     }
     // Delete terminated tag sprites
     foreach (SpriteTag sprite in toDelete)
     {
         sprite.Dispose();
         tagSpriteList.Remove(sprite);
     }
     // Read next Tag
     if (TagList.Count==0) return;
     // Create nex Tag
     SpriteTag tagSprite = new SpriteTag(TagList[0]);
     tagSprite.Bitmap = new Bitmap(GameOptions.IconSize, GameOptions.IconSize);
     tagSprite.Center();
     // Add Icon
     if (TagList[0].Icon != "")
     {
         tagSprite.Bitmap.Blit(0, 0, Cache.IconBitmap, Cache.IconSourceRect(TagList[0].Icon));
     }
     // Add Text
     tagSprite.Bitmap.Font.Size = 16;
     if (TagList[0].Text != "")
     {
         int size = tagSprite.Bitmap.TextSize(TagList[0].Text).Width / 2;
         tagSprite.Bitmap.Font.Color = TagList[0].TagColor;
         switch (TagList[0].Position)
         {
             case 0:
                 tagSprite.Bitmap.DrawText(0, 0, TagList[0].Text.Length * 16, GameOptions.IconSize, TagList[0].Text, 0, true);
                 break;
             case 1:
                 tagSprite.Bitmap.DrawText(GameOptions.IconSize, 0, TagList[0].Text.Length * 16, GameOptions.IconSize, TagList[0].Text, 0, true);
                 break;
         }
     }
     TagList[0].FrameCounter = TagList[0].Duration;
     if (TagList[0].IsIconFading) tagSprite.Opacity = 0;
     else tagSprite.Opacity = 255;
     tagSpriteList.Add(tagSprite);
     TagList.RemoveAt(0);
     UpdateSpriteTag(tagSprite);
 }
Пример #4
0
        /// <summary>
        /// Frame Update
        /// </summary>
        public void Update()
        {
            // Update Tag Sprite list
            List <SpriteTag> toDelete = new List <SpriteTag>();

            foreach (SpriteTag sprite in tagSpriteList)
            {
                UpdateSpriteTag(sprite);
                // terminate Sprite
                if (sprite.TagData.FrameCounter == 0)
                {
                    toDelete.Add(sprite);
                }
            }
            // Delete terminated tag sprites
            foreach (SpriteTag sprite in toDelete)
            {
                sprite.Dispose();
                tagSpriteList.Remove(sprite);
            }
            // Read next Tag
            if (TagList.Count == 0)
            {
                return;
            }
            // Create nex Tag
            SpriteTag tagSprite = new SpriteTag(TagList[0]);

            tagSprite.Bitmap = new Bitmap(GameOptions.IconSize, GameOptions.IconSize);
            tagSprite.Center();
            // Add Icon
            if (TagList[0].Icon != "")
            {
                tagSprite.Bitmap.Blit(0, 0, Cache.IconBitmap, Cache.IconSourceRect(TagList[0].Icon));
            }
            // Add Text
            tagSprite.Bitmap.Font.Size = 16;
            if (TagList[0].Text != "")
            {
                int size = tagSprite.Bitmap.TextSize(TagList[0].Text).Width / 2;
                tagSprite.Bitmap.Font.Color = TagList[0].TagColor;
                switch (TagList[0].Position)
                {
                case 0:
                    tagSprite.Bitmap.DrawText(0, 0, TagList[0].Text.Length * 16, GameOptions.IconSize, TagList[0].Text, 0, true);
                    break;

                case 1:
                    tagSprite.Bitmap.DrawText(GameOptions.IconSize, 0, TagList[0].Text.Length * 16, GameOptions.IconSize, TagList[0].Text, 0, true);
                    break;
                }
            }
            TagList[0].FrameCounter = TagList[0].Duration;
            if (TagList[0].IsIconFading)
            {
                tagSprite.Opacity = 0;
            }
            else
            {
                tagSprite.Opacity = 255;
            }
            tagSpriteList.Add(tagSprite);
            TagList.RemoveAt(0);
            UpdateSpriteTag(tagSprite);
        }