void HandleCollisionWithVinyl(Collision collision) { Instantiate(fragments, gameObject.transform.position, Quaternion.identity); Rigidbody[] fragmentRigidBodies = fragments.GetComponentsInChildren <Rigidbody>(); fragmentRigidBodies[0].AddExplosionForce(5.0f, fragmentRigidBodies[0].transform.position, 5.0f, 5.0f, ForceMode.Force); spotifyManagerScript.Follow(FollowType.Artist, playlistScript.artistId); Debug.Log("Followed artist " + playlistScript.playlistName + " with id " + playlistScript.artistId); GameObject spawnedUIConfirmation = Instantiate(uiConfirmation, gameObject.transform.position + new Vector3(0, 0.3f, 0), Quaternion.identity); spawnedUIConfirmation.transform.Find("Follow Confirmation Text").GetComponent <TextMeshProUGUI>().text = "Followed " + playlistScript.playlistName + "!"; Destroy(gameObject); }