static void OnPrefabSpawned(ref SpawnPrefabMsg msg, MyNetworkClient sender)
 {
     using (MyRandom.Instance.PushSeed(msg.RngSeed))
     {
         MyPrefabManager.Static.SpawnPrefab(
             msg.PrefabName,
             (Vector3)(Vector3D)msg.PositionAndOrientation.Position,
             msg.PositionAndOrientation.Forward,
             msg.PositionAndOrientation.Up,
             msg.LinearVelocity,
             msg.AngularVelocity,
             msg.BeaconName,
             msg.SpawningOptions,
             updateSync: false);
     }
 }
Пример #2
0
        internal static void SendPrefabSpawned(
            String prefabName,
            MyPositionAndOrientation posAndOri,
            Vector3 linearV,
            Vector3 angularV,
            String beaconName,
            Sandbox.ModAPI.SpawningOptions options,
            int rngSeed)
        {
            Debug.Assert(Sync.IsServer, "Only server can spawn new prefabs");

            var msg = new SpawnPrefabMsg();
            msg.PrefabName = prefabName;
            msg.PositionAndOrientation = posAndOri;
            msg.LinearVelocity = linearV;
            msg.AngularVelocity = angularV;
            msg.BeaconName = beaconName;
            msg.SpawningOptions = options;
            msg.RngSeed = rngSeed;

            Sync.Layer.SendMessageToAll(ref msg);
        }
        internal static void SendPrefabSpawned(
            String prefabName,
            MyPositionAndOrientation posAndOri,
            Vector3 linearV,
            Vector3 angularV,
            String beaconName,
            Sandbox.ModAPI.SpawningOptions options,
            int rngSeed)
        {
            Debug.Assert(Sync.IsServer, "Only server can spawn new prefabs");

            var msg = new SpawnPrefabMsg();

            msg.PrefabName             = prefabName;
            msg.PositionAndOrientation = posAndOri;
            msg.LinearVelocity         = linearV;
            msg.AngularVelocity        = angularV;
            msg.BeaconName             = beaconName;
            msg.SpawningOptions        = options;
            msg.RngSeed = rngSeed;

            Sync.Layer.SendMessageToAll(ref msg);
        }
Пример #4
0
 static void OnPrefabSpawned(ref SpawnPrefabMsg msg, MyNetworkClient sender)
 {
     using (MyRandom.Instance.PushSeed(msg.RngSeed))
     {
         MyPrefabManager.Static.SpawnPrefab(
             msg.PrefabName,
             (Vector3)(Vector3D)msg.PositionAndOrientation.Position,
             msg.PositionAndOrientation.Forward,
             msg.PositionAndOrientation.Up,
             msg.LinearVelocity,
             msg.AngularVelocity,
             msg.BeaconName,
             msg.SpawningOptions,
             updateSync: false);
     }
 }