Пример #1
0
    private void changeAsset(Direction direction)
    {
        //Play sound
        SoundsManager.PlaySound(SoundsManager.Sound.Moves);

        switch (direction)
        {
        default:
        case Direction.Up:
            snakeBody.SetFloat("Horizontal", 0);
            snakeBody.SetFloat("Vertical", 1);
            break;

        case Direction.Down:     //Down
            snakeBody.SetFloat("Horizontal", 0);
            snakeBody.SetFloat("Vertical", -1);
            break;

        case Direction.Right:     //Right
            snakeBody.SetFloat("Horizontal", 1);
            snakeBody.SetFloat("Vertical", 0);
            break;

        case Direction.Left:     //Left
            snakeBody.SetFloat("Horizontal", -1);
            snakeBody.SetFloat("Vertical", 0);
            break;
        }
    }
Пример #2
0
    IEnumerator Death()
    {
        //RemoveMonsterFromShootingList
        PlayerController playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>();

        playerController.shootTargets.Remove(this.transform);
        //


        yield return(new WaitForSeconds(0.07f));

        rb          = GetComponent <Rigidbody2D>();
        rb.velocity = Vector3.zero;
        GetComponent <CircleCollider2D>().enabled = false;
        yield return(new WaitForSeconds(0.07f));

        soundsManager.PlaySound("MonsterExplosion");
        GameObject particle = GameObject.Instantiate(deathParticlePrefab);

        particle.transform.position = transform.position;

        coinsAverageSpawnNumber = coinsAverageSpawnNumber + Random.Range(-coinsRandomValue, coinsRandomValue);
        SpawnCoins();

        targetFeedbackSprite.enabled = false;
        monsterSprite.DOFade(0, 0.03f);
        Destroy(particle, 1f);
        Destroy(this.gameObject, 1f);
    }
    private void Show()
    {
        //Play sound
        SoundsManager.PlaySound(SoundsManager.Sound.gameOver);

        float score = GameHandler.GetScore() + ((float)GameHandler.GetScore() / GameHandler.GetTime());

        //Load le score actuel
        transform.Find("TxtScoreObtained").GetComponent <Text>().text = "VOUS AVEZ EU " + (int)score + " POINTS";
        //Donner le score
        Score.setScore((int)(GameHandler.GetScore() + ((float)GameHandler.GetScore() / GameHandler.GetTime())));
        //Update le tableau
        Score.updateHighscore();

        //Load le highscore
        string highscore = Score.GetHighScore().ToString();

        for (int i = 1; i < 5; i++)
        {
            highscore += "\n" + Score.GetHighScore(i).ToString();
        }

        transform.Find("TxtScore").GetComponent <Text>().text = highscore;

        string highscorePseudo = Score.GetHighScorePseudo().ToString();

        for (int i = 1; i < 5; i++)
        {
            highscorePseudo += "\n" + Score.GetHighScorePseudo(i).ToString();
        }

        transform.Find("TxtPseudo").GetComponent <Text>().text = highscorePseudo;

        gameObject.SetActive(true);
    }
Пример #4
0
    public void Fire()
    {
        shotCD = Mathf.Clamp(shotCD, 0, fireRate);

        if (shotCD >= fireRate)
        {
            if (CrossPlatformInputManager.GetButton("Fire1"))
            {
                //Instantiate(playerBullet, firePoint.position, Quaternion.identity);

                GameObject bul = PlayerBulletPool.bulletPoolInstances.GetBullet();
                bul.transform.position = firePoint.transform.position;
                bul.transform.rotation = Quaternion.Euler(0, 0, 0);
                bul.SetActive(true);

                shotCD -= shotCD;

                soundsManager.PlaySound(4);
            }
        }
        else if (shotCD < fireRate)
        {
            shotCD += Time.deltaTime;
        }
    }
Пример #5
0
 public void PlayerShooting()
 {
     /** Key Actions**/
     if (Input.GetKeyDown(KeyCode.F))
     {
         Fire = true;
         GameObject bullet = Instantiate(bulletPref, bulletSpawner.position, bulletSpawner.rotation);
         bullet.GetComponent <Rigidbody2D> ().velocity = new Vector2(bulletSpeed, 2);
         if (playerT.localScale.x > 0)
         {
             bullet.GetComponent <Rigidbody2D> ().velocity = new Vector2(bulletSpeed, 2);
             transform.localScale = new Vector3(1f, 1f, 1f);
         }
         else
         {
             bullet.GetComponent <Rigidbody2D> ().velocity = new Vector2(-bulletSpeed, 2);
             transform.localScale        = new Vector3(-1f, 1f, 1f);
             bullet.transform.localScale = new Vector3(-1f, 1f, 1f);
         }
         Destroy(bullet, 2.0f);
     }
     if (Input.GetKeyUp(KeyCode.F))
     {
         Fire = false;
         SoundsManager.PlaySound("firePlayer");
         //WinnerController.ActiveWin (true);
     }
 }
Пример #6
0
    void Start()
    {
        soundsManager = FindObjectOfType <SoundsManager>();
        playButton.GetComponent <Button_UI>().ClickFunc = () =>
        {
            StartCoroutine(LoadGameScene());
        };
        playButton.MouseOverOnceFunc += () => { soundsManager.PlaySound(0); };
        playButton.ClickFunc         += () => { soundsManager.PlaySound(1); };

        quitButton.GetComponent <Button_UI>().ClickFunc = () =>
        {
            Application.Quit();
        };
        quitButton.MouseOverOnceFunc += () => { soundsManager.PlaySound(0); };
        quitButton.ClickFunc         += () => { soundsManager.PlaySound(3); };
    }
Пример #7
0
    IEnumerator BuyJingle()
    {
        audioMixer.DOSetFloat("MusicVolume", -30, 0.5f);
        soundsManager.PlaySound("BuyNewOutfit");
        yield return(new WaitForSeconds(2.5f));

        audioMixer.DOSetFloat("MusicVolume", -5, 1f);
    }
Пример #8
0
    //Dame khi dính Spike
    public void Damage(int dmg)
    {
        SoundsManager.PlaySound("Hurt");

        curHeath -= dmg;
        // animation trigger Hurt khi player gap phai spikes
        anim.SetTrigger("Hurt");
    }
    void Start()
    {
        soundsManager = FindObjectOfType <SoundsManager>();
        retryButton.GetComponent <Button_UI>().ClickFunc = () =>
        {
            StartCoroutine(LoadGameScene());
        };
        retryButton.MouseOverOnceFunc += () => { soundsManager.PlaySound(0); };
        retryButton.ClickFunc         += () => { soundsManager.PlaySound(1); };

        menuButton.GetComponent <Button_UI>().ClickFunc = () =>
        {
            StartCoroutine(LoadMenuScene());
        };
        menuButton.MouseOverOnceFunc += () => { soundsManager.PlaySound(0); };
        menuButton.ClickFunc         += () => { soundsManager.PlaySound(3); };
    }
Пример #10
0
    public void Damage(int damage)
    {
        curHealth -= damage;

        if (curHealth <= 0)
        {
            StartCoroutine(Die());                     // hết máu sẽ bắt đầu chạy vòng lặp IEnumerator
            SoundsManager.PlaySound("Enemy Die");
        }
    }
Пример #11
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.tag == "Player")
     {
         GameObject      thePlayer = GameObject.Find("Player");
         MovementsPlayer Player    = thePlayer.GetComponent <MovementsPlayer> ();
         SoundsManager.PlaySound("playerDying");
         Player.Lifes = Player.Lifes - 1;
     }
 }
Пример #12
0
 /** Jump One time**/
 void Jump()
 {
     jump = true;
     if (jump)
     {
         rb2d.velocity = new Vector2(rb2d.velocity.x, 0);
         rb2d.AddForce(Vector2.up * jumpPower, ForceMode2D.Impulse);
         SoundsManager.PlaySound("donalJump");
         jump = false;
     }
 }
Пример #13
0
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.gameObject.tag == "Player")
        {
            GameObject      thePlayer = GameObject.Find("Player");
            MovementsPlayer Player    = thePlayer.GetComponent <MovementsPlayer> ();
            Player.diamantCount = Player.diamantCount + 1;
            SoundsManager.PlaySound("coin");

            Destroy(gameObject);
        }
    }
Пример #14
0
 /// <summary>
 /// shoot arrow
 /// </summary>
 public void Shoot()
 {
     if (_isCharged)
     {
         if (shootSound)
         {
             SoundsManager.PlaySound(shootSound);
         }
         else
         {
             Debug.LogWarning("ArrowShooter:Shoot() shootSound is not assigned.");
         }
         chargedArrow.Shoot();
         _isCharged = false;
         Charge();
     }
 }
Пример #15
0
    void Shoot()
    {
        shootPosition = camera.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y));

        soundsManager.PlaySound("Shoot");

        if (shootTargets.Count != 0)
        {
            rb.velocity = Vector2.zero;

            //ChooseTarget
            Transform bestTarget         = null;
            float     closestDistanceSqr = Mathf.Infinity;

            foreach (Transform t in shootTargets)
            {
                Vector3 directionToTarget = t.position - transform.position;
                float   dSqrToTarget      = directionToTarget.sqrMagnitude;
                if (dSqrToTarget < closestDistanceSqr)
                {
                    closestDistanceSqr = dSqrToTarget;
                    bestTarget         = t;
                }
            }

            shootDirection = -(new Vector2(bestTarget.position.x, bestTarget.position.y) - new Vector2(transform.position.x, transform.position.y)).normalized;
        }
        else
        {
            //shootDirection = -(shootPosition - new Vector2(transform.position.x, transform.position.y)).normalized;
            if (shootPosition.x >= 0)
            {
                shootDirection = new Vector2(-0.5f, 1);
            }
            else
            {
                shootDirection = new Vector2(0.5f, 1);
            }
            shoot = true;
        }

        gunAnimator.Play("Shoot");

        CharaSpriteRotation();
        GunSpriteRotation();
        ShootAnim();
        InstantiateBullets(bulletShootNumber, false);
    }
Пример #16
0
    /** Enemy Shooting**/
    public void Shooting()
    {
        GameObject bullet = Instantiate(bulletPref, bulletSpawner.position, bulletSpawner.rotation);

        bullet.GetComponent <Rigidbody2D> ().velocity = new Vector2(bulletSpeed, 3);
        if (playerT.localScale.x > 0)
        {
            bullet.GetComponent <Rigidbody2D> ().velocity = new Vector2(bulletSpeed, 3);
            transform.localScale = new Vector3(1f, 1f, 1f);
        }
        else
        {
            bullet.GetComponent <Rigidbody2D> ().velocity = new Vector2(-bulletSpeed, 3);
            transform.localScale = new Vector3(-1f, 1f, 1f);
        }
        SoundsManager.PlaySound("donalFire");
        Destroy(bullet, 1.5f);
    }
Пример #17
0
    /// <summary>
    /// set targeted to true, create flyingstar, play sound
    /// </summary>
    public virtual void Hit()
    {
        if (targeted || GameController.isGameDone)
        {
            return;
        }
        targeted = true;
        GameObject star = Instantiate(Resources.Load("UI/Star/Star"),
                                      transform.position,
                                      Quaternion.identity) as GameObject;

        if (hitSound)
        {
            SoundsManager.PlaySound(hitSound);
        }
        else
        {
            Debug.LogWarning("Target:Hit() hitSound is not assigned.");
        }
    }
Пример #18
0
    IEnumerator OutfitReward(int index)
    {
        yield return(new WaitForSeconds(0.5f));

        soundsManager.PlaySound("UnlockOutfit");

        outfitsRewardsCanvas.gameObject.SetActive(true);
        outfitsRewardsCanvas.DOFade(1f, 0.2f);

        nameText.text         = outfits[index].ToString().Replace("S_Outfit_", "").ToUpper();
        characterImage.sprite = outfits[index];

        //locked.transform.DOShakeScale(1, 0.4f, 90, 90);
        locked.gameObject.GetComponent <Animator>().enabled = true;

        yield return(new WaitForSeconds(1f));

        locked.transform.localPosition = lockerPosition;
        locked.gameObject.SetActive(false);
        unlocked.gameObject.SetActive(true);
        unlocked.transform.DOScale(1, 0.3f);
        yield return(new WaitForSeconds(0.4f));

        unlocked.DOFade(0, 0.5f);

        yield return(new WaitForSeconds(0.5f));

        nameText.GetComponent <CanvasGroup>().DOFade(1, 0.5f);
        characterImage.DOFade(1, 0.5f);
        characterImage.transform.DOScale(1, 0.5f).SetEase(Ease.OutBounce);

        yield return(new WaitForSeconds(0.5f));

        animator.enabled = true;
        exitButton.gameObject.SetActive(true);
        exitButton.DOFade(1, 0.3f);

        displayPopUp = false;
    }
Пример #19
0
    // Update is called once per frame

    void FixedUpdate()
    {
        Vector3 fixedVelocity = rb2d.velocity;

        fixedVelocity.x *= 0.85f;
        //	if (grounded) {
        rb2d.velocity = fixedVelocity;
        //	}

        /*--Move to righ and left*/
        float h = Input.GetAxis("Horizontal");

        rb2d.AddForce(Vector2.right * speed * h);
        float limitedSpeed = Mathf.Clamp(rb2d.velocity.x, -maxSpeed, maxSpeed);

        rb2d.velocity = new Vector2(limitedSpeed, rb2d.velocity.y);
        if (h > 0.1f)
        {
            transform.localScale = new Vector3(1f, 1f, 1f);
            dir = 1;
        }
        if (h < -0.1f)
        {
            transform.localScale = new Vector3(-1f, 1f, 1f);
            dir = -1;
        }

        /*--Jump*/
        if (Jump)
        {
            SoundsManager.PlaySound("jumpPlayer");
            rb2d.velocity = new Vector2(rb2d.velocity.x, 0);
            rb2d.AddForce(Vector2.up * jumpPower, ForceMode2D.Impulse);
            Jump = false;
        }
    }
Пример #20
0
 public void DestroyCoin()
 {
     StartCoroutine(AnimationCoin());                     // Phương thức chạy vòng lặp Animationcoin và play sound
     SoundsManager.PlaySound("Coin");
 }
Пример #21
0
 //Animation leo thang
 public void Climb()                //Phương thức được gọi bên script Ladder
 {
     anim.SetBool("IsClimb", true); //trạng thái va trạm vs Ladder
     SoundsManager.PlaySound("Climb");
 }
Пример #22
0
    void Update()
    {
        anim.SetBool("Grounded", grounded);
        anim.SetFloat("Speed", Mathf.Abs(Input.GetAxisRaw("Horizontal")) * speed);            // kiem tra gia tri tang dan khi an ban phim cho animtor Run

        //xoay mặt player
        if (r2bd.velocity.x < -0.1f)
        {
            transform.localScale = new Vector3(-1, 1, 1);               //quay mat sang ben trai
        }
        if (r2bd.velocity.x > 0.1f)                                     //quay mat sang ben phai
        {
            transform.localScale = new Vector3(1, 1, 1);
        }

        //Jump & Double Jump
        if (Input.GetKeyDown(KeyCode.Space))
        {
            if (canyouJump == true)
            {
                SoundsManager.PlaySound("Jumping");

                countJump += 1;
                r2bd.AddForce(Vector2.up * jumpPower);
                anim.SetBool("IsJumping", true);

                if (countJump == 2)
                {
                    anim.SetBool("IsJumping", false);
                    anim.SetBool("IsFalling", false);
                    anim.SetBool("DoubleJump", true);
                }
            }

            if (countJump == maxJump)
            {
                canyouJump = false;
            }
        }

        #region old animator Jump

        //if (r2bd.velocity.y == 0)                                        //dung yen thi = 0
        //{

        //    anim.SetBool("IsJumping", false);
        //    anim.SetBool("IsFalling", false);
        //    anim.SetBool("DoubleJump", false);

        //}

        //if ( && r2bd.velocity.y < 0)
        //{
        //    anim.SetBool("IsJumping", false);
        //    anim.SetBool("IsFalling", true);
        //}

        //if (r2bd.velocity.y > 10)                                      // chay lien tuc co the lam tang gia tri velocity
        //{
        //    anim.SetBool("IsJumping", true);                            //van toc cua y khi player nhay len se > 0
        //}


        #endregion
        //Nhảy lần 1 và trong trạng thái đang rơi sẽ set trigger animation IsFalling
        if (countJump == 1 && r2bd.velocity.y < 0)
        {
            anim.SetBool("IsJumping", false);
            anim.SetBool("IsFalling", true);
        }

        //Trạng thái ấn button và nhả button sẽ set animation trigger Teleport
        if (Input.GetKeyDown(KeyCode.E))
        {
            anim.SetBool("Teleport", true);
            SoundsManager.PlaySound("Teleport");
        }
        if (Input.GetKeyUp(KeyCode.E))
        {
            anim.SetBool("Teleport", false);
        }

        //Kiểm tra máu của nhân vật chỉ = maxHealth, nhỏ hơn 0 sẽ chạy phương thức Die
        if (curHeath > maxHealth)
        {
            curHeath = maxHealth;
        }
        if (curHeath <= 0)
        {
            Die();
        }
    }
Пример #23
0
    private void HandleGridMovement()
    {
        //Vitesse change
        if (snakeBodySize == 10)
        {
            coolDown         = gridMoveTimerMax;
            gridMoveTimerMax = .15f;
        }
        if (snakeBodySize == 20)
        {
            coolDown         = gridMoveTimerMax;
            gridMoveTimerMax = .1f;
        }
        if (snakeBodySize == 30)
        {
            coolDown         = gridMoveTimerMax;
            gridMoveTimerMax = .06f;
        }


        gridMoveTimer += Time.deltaTime;
        if (gridMoveTimer >= gridMoveTimerMax)
        {
            gridMoveTimer -= gridMoveTimerMax;

            SnakeMovePosition snakeMovePosition = new SnakeMovePosition(gridPosition, gridMoveDirection);
            snakeMovePositionList.Insert(0, snakeMovePosition);

            Vector2Int gridMovePositionVector;
            switch (gridMoveDirection)
            {
            default:
            case Direction.Right: gridMovePositionVector = new Vector2Int(2, 0); break;

            case Direction.Left: gridMovePositionVector = new Vector2Int(-2, 0); break;

            case Direction.Up: gridMovePositionVector = new Vector2Int(0, 2); break;

            case Direction.Down: gridMovePositionVector = new Vector2Int(0, -2); break;
            }

            gridPosition += gridMovePositionVector;

            bool isDead = levelGrid.ValidatePosition(gridPosition, this);

            //Mort par touche de l'écran
            if (isDead)
            {
                state = State.Dead;
                GameHandler.SnakeDied();
            }

            bool snakeAte = levelGrid.TryEatFood(gridPosition, inSpecialMode);

            if (snakeAte)
            {
                //Play sound
                SoundsManager.PlaySound(SoundsManager.Sound.gotEgg);

                snakeBodySize++;
                CreateSnakeBody();
            }

            if (snakeMovePositionList.Count >= snakeBodySize + 1)
            {
                snakeMovePositionList.RemoveAt(snakeMovePositionList.Count - 1);
            }

            UpdateSnakeBodyParts();

            //Mort par toucher la queue
            foreach (SnakeBodyPart snakeBodyPart in snakeBodyParts)
            {
                Vector2Int snakeBodyPartPosition = snakeBodyPart.GetPosition();
                if (gridPosition == snakeBodyPartPosition)
                {
                    state = State.Dead;
                    GameHandler.SnakeDied();
                }
            }

            transform.position = new Vector3(gridPosition.x, gridPosition.y, 0);
        }
    }
Пример #24
0
 public void ClassicButtonSubmitSound()
 {
     soundsManager.PlaySound("ClassicButton");
 }