public void CorrectCard()
 {
     sound.BallWoopSound();
     isReady = false;
     clock.GetComponent <Animator>().SetBool("IsReady", isReady);
     ball.SetActive(true);
     ball.GetComponent <Animator>().SetBool("IsReady", isReady);
     ball.GetComponent <Animator>().SetBool("Correct", true);
     ball.GetComponent <Animator>().SetInteger("Number", currentCardNumber);
     resultImages[currentQuestNumber].sprite = correctSprite;
     ShowCorrectAnswer();
 }
Пример #2
0
 public void CreatingBall()
 {
     sound.BallWoopSound();
 }