Пример #1
0
 public void StepIntoLine()
 {
     lock (_lock)
     {
         if (_session != null && !_session.IsRunning && !_session.HasExited)
         {
             _session.StepLine();
         }
     }
 }
Пример #2
0
        public static void StepIntoLine()
        {
            lock (_lock)
            {
                if (_session != null && !_session.IsRunning && !_session.HasExited)
                {
                    _session.StepLine();

                    CommandLine.InferiorExecuting = true;
                }
            }
        }
Пример #3
0
        public override void StepIn(Response response, dynamic args)
        {
            WaitForSuspend();
            SendResponse(response);
            lock (m_Lock) {
                if (m_Session == null || m_Session.IsRunning || m_Session.HasExited)
                {
                    return;
                }

                m_Session.StepLine();
                m_DebuggeeExecuting = true;
            }
        }
Пример #4
0
        public override void StepIn(Response response, dynamic arguments)
        {
            Log.Write($"UnityDebug: StepIn: {response} ; {arguments}");
            WaitForSuspend();
            SendResponse(response);
            lock (m_Lock) {
                if (m_Session == null || m_Session.IsRunning || m_Session.HasExited)
                {
                    return;
                }

                m_Session.StepLine();
                m_DebuggeeExecuting = true;
            }
        }