// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { #if UNITY_EDITOR // Application.Quit() does not work in the editor so // UnityEditor.EditorApplication.isPlaying need to be set to false to end the game UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } if (Input.GetKeyUp(KeyCode.UpArrow)) { GameObject currentSlide = _slided.waypoints[_slided.currentWaypoint]; SlideStatus slideStatus = currentSlide.GetComponent <SlideStatus>(); slideStatus.OneStepFoward(); } if (Input.GetKeyUp(KeyCode.DownArrow)) { GameObject currentSlide = _slided.waypoints[_slided.currentWaypoint]; SlideStatus slideStatus = currentSlide.GetComponent <SlideStatus>(); slideStatus.OneStepBack(); } }
public ActionResult CreateSlide(Slide model, string id, string url, SlideStatus status, int?apply) { var result = new SlideService().SaveSlide(model, UserCache.CurrentUser.Id); return(Json(result)); }