void ShowSlide(int slideNumber) { currentSlide = slideNumber; SlideScript slide = slides[slideNumber]; if (slide) { if (slide.clearScreen) { clearScreen(); } slide.gameObject.SetActive(true); } }
private void Awake() { if (!mController) { mController = GetComponent <MovementController>(); } if (!sController) { sController = GetComponent <SlideScript>(); } if (!cController) { cController = GetComponent <CrouchScript>(); } if (!gController) { gController = GetComponent <GlideScript>(); } if (!fController) { fController = GetComponent <FlyScript>(); } }