public void SetController(Slicer2DInputController inputController, Slicer2DVisuals visualsSettings, Slice2DLayer layerObject, Slicer2DControllerEventHandling eventHandling) { input = inputController; visuals = visualsSettings; sliceLayer = layerObject; eventHandler = eventHandling; }
void Start() { // Getting slicer input controller controller = GetComponent <Slicer2DLinearController>().input; // Enabling input events programming controller.SetRawInput(false, 0); }
void Start() { // Getting slicer input controller controller = GetComponent <Slicer2DController>().input; // Enabling input events programming controller.SetRawInput(false); controller.AddCompletedEvents(EventsCompleted); SetNewEvent(); }