Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        BuildStatOutput();

        nameLabel.text = (SkillStorage.GetName(characterID));

        switch (characterID)
        {
        case 1:
            portraitHolder.sprite = hero1Sprite;
            break;

        case 2:
            portraitHolder.sprite = hero2Sprite;
            break;

        case 3:
            portraitHolder.sprite = hero3Sprite;
            break;

        case 4:
            portraitHolder.sprite = hero4Sprite;
            break;
        }

        if (!GameManager.Instance.IsUnitAvailable(characterID))
        {
            portraitHolder.sprite = deadSprite;
        }
    }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        switch (characterID)
        {
        case 1:
            portrait.sprite = hero1Sprite;
            break;

        case 2:
            portrait.sprite = hero2Sprite;
            break;

        case 3:
            portrait.sprite = hero3Sprite;
            break;

        case 4:
            portrait.sprite = hero4Sprite;
            break;
        }

        if (!UnitManager.instance.IsUnitAlive(characterID))
        {
            portrait.sprite = deadSprite;
        }

        SetName(SkillStorage.GetName(characterID));
    }
Пример #3
0
    // Start is called before the first frame update
    void Start()
    {
        progress          = GetComponentInChildren <Slider>();
        progress.maxValue = 50;
        progress.minValue = 0;

        if (hero1sprite && nameLabel)
        {
            nameLabel.text = SkillStorage.GetName(characterID);
        }

        if (portrait)
        {
            switch (characterID)
            {
            case 1:
                portrait.sprite = hero1sprite;
                break;

            case 2:
                portrait.sprite = hero2sprite;
                break;

            case 3:
                portrait.sprite = hero3sprite;
                break;

            case 4:
                portrait.sprite = hero4sprite;
                break;
            }
        }

        if (!GameManager.Instance.IsUnitAvailable(characterID))
        {
            portrait.sprite = deadSprite;
        }
    }