private void btnLoad_Click(object sender, EventArgs e) { if (_map == null) { MessageBox.Show("Control hasn't been set up yet", "Load Scene", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } ListViewItem selectedItem = GetSelectedItem(); if (selectedItem == null) { MessageBox.Show("Nothing Selected", "Load Scene", MessageBoxButtons.OK, MessageBoxIcon.Warning); return; } if (selectedItem.Index < 0 || selectedItem.Index >= _sceneBlips.Count) { MessageBox.Show("Lists out of sync", "Load Scene", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } _map.Clear(_ignoreTokens); foreach (RadarBlip blip in _sceneBlips[selectedItem.Index]) { // If I don't clone them, then when the balls move, those new positions will be stored in my list _map.Add(CloneBlip(blip, _map)); } }
private void btnClear_Click(object sender, EventArgs e) { _map.Clear(); if (_ship != null) { _map.Add(_ship); } }
public void CanAddAndClear() { var sourceNode = new Node(Utils.Id("foo")); var simpleMap = new SimpleMap <NodeID, NodeID>(); simpleMap.Init(sourceNode, db); for (int i = 0; i < 100; i++) { simpleMap.Add(Utils.Id($"foo/{i}"), Utils.Id("bar")); } simpleMap.Clear(); Assert.Empty(simpleMap); }
private void ClearEverything() { _multiBallTimer.Stop(); _map.Clear(); if (_geometries.Count > 0) { foreach (GeometryModel3D geometry in _geometries) { _modelGroup.Children.Remove(geometry); } _geometries.Clear(); } }
// Simple Buttons private void btnClear_Click(object sender, EventArgs e) { _map.Clear(_ignoreTokens); }