protected void ChangeSim(object sender, SimChangedEventArgs e) { if (Client.Network.CurrentSim.Name != last_attempted_teleport_region) { if (IsSimHome(Client.Network.CurrentSim.Name) == false) { SetTeleported(); } else { if (UUID.TryParse(myconfig.Setting_DefaultSit_UUID, out UUID sit_UUID) == true) { Client.Self.RequestSit(sit_UUID, Vector3.Zero); } } } else { if (SimShutdownAvoid == true) { ConsoleLog.Status("Avoided sim shutdown will attempt to go home in 4 mins"); SimShutdownAvoid = false; } } }
private void SIM_OnSimChanged(object sender, SimChangedEventArgs e) { if (!this.IsHandleCreated) { return; } lock (listItems) { listItems.Clear(); } BeginInvoke(new MethodInvoker(delegate() { pBar3.Visible = true; lbxPrims.Items.Clear(); lbxPrimGroup.Items.Clear(); WorkPool.QueueUserWorkItem(delegate(object sync) { Cursor.Current = Cursors.WaitCursor; Thread.Sleep(5000); ReLoadItems(); //GetAttachments(); Cursor.Current = Cursors.Default; }); })); }
void Network_OnCurrentSimChanged(object sender, SimChangedEventArgs e) { if (Client.Network.CurrentSim != null) { LogText("Entered region \"" + Client.Network.CurrentSim.Name + "\".", Color.Black); } }
private void Network_SimChanged(object sender, SimChangedEventArgs e) { if (e.PreviousSimulator != null) { // m_GridClient.Appearance.SetPreviousAppearance(false); } }
protected void changeSim(object o, SimChangedEventArgs e) { Dictionary <string, string> args = new Dictionary <string, string>(); args.Add("oldSim", e.PreviousSimulator.Name); TriggerEvent("ChangeSim", args); }
void Network_OnCurrentSimChanged(object sender, SimChangedEventArgs e) { if (_Client.Network.Connected) { return; } GridRegion region; if (Client.Grid.GetGridRegion(Client.Network.CurrentSim.Name, GridLayerType.Objects, out region)) { SetMapLayer(null); _MapImageID = region.MapImageID; ManagedImage nullImage; Client.Assets.RequestImage(_MapImageID, ImageType.Baked, delegate(TextureRequestState state, AssetTexture asset) { if (state == TextureRequestState.Finished) { OpenJPEG.DecodeToImage(asset.AssetData, out nullImage, out _MapLayer); } }); } }
private void Network_SimChanged(object sender, SimChangedEventArgs e) { Client.Self.Chat("Network_SimChanged Event", 0, ChatType.Normal); if (e.PreviousSimulator != null) { Client.Appearance.SetPreviousAppearance(false); } }
void Network_SimChanged(object sender, SimChangedEventArgs e) { Dialogs.Clear(); permissionRequests.Clear(); permission_requests = 0; total_dialogs = 0; tick(); }
protected void ChangedSim(object o, SimChangedEventArgs e) { simname = ""; if (controler.getBot().GetClient.Network.CurrentSim != null) { simname = controler.getBot().GetClient.Network.CurrentSim.Name; } }
void Network_SimChanged(object sender, SimChangedEventArgs e) { ThreadPool.QueueUserWorkItem(sync => { Thread.Sleep(15 * 1000); AutoSit.TrySit(); PseudoHome.ETGoHome(); }); Client.Self.Movement.SetFOVVerticalAngle(FOVVerticalAngle); }
void Network_OnCurrentSimChanged(object sender, SimChangedEventArgs e) { lock (_TrackedAvatars) _TrackedAvatars.Clear(); lock (_UntrackedAvatars) _UntrackedAvatars.Clear(); ClearItems(); }
public override void Network_OnCurrentSimChanged(object sender, SimChangedEventArgs e) { var PreviousSimulator = e.PreviousSimulator; if (TheSimAvatar.GetSimulator() == PreviousSimulator) { Debug("TheSimAvatar._CurrentRegion.TheSimulator == PreviousSimulator " + PreviousSimulator); } On_ChangeSims(PreviousSimulator, client.Network.CurrentSim); }
void Network_SimChanged(object sender, SimChangedEventArgs e) { if (InvokeRequired) { BeginInvoke(new MethodInvoker(() => Network_SimChanged(sender, e))); return; } gotoRegion(client.Network.CurrentSim.Name, (int)client.Self.SimPosition.X, (int)client.Self.SimPosition.Y); lblStatus.Text = "Now in " + client.Network.CurrentSim.Name; }
private void Network_OnCurrentSimChanged(object sender, SimChangedEventArgs e) { //GetMap(); if (chkForSale.Checked) { chkForSale.Checked = false; } _LandLayer = null; _MapLayer = null; _LandLayer1 = null; _MapLayer1 = null; _LandLayer2 = null; _MapLayer2 = null; _LandLayer3 = null; _MapLayer3 = null; _LandLayer4 = null; _MapLayer4 = null; _LandLayer5 = null; _MapLayer5 = null; _LandLayer6 = null; _MapLayer6 = null; _LandLayer7 = null; _MapLayer7 = null; _LandLayer8 = null; _MapLayer8 = null; _LandLayer9 = null; _MapLayer9 = null; _LandLayer10 = null; _MapLayer10 = null; client.Grid.RequestMapRegion(client.Network.CurrentSim.Name, GridLayerType.Objects); if (client.Network.Simulators.Count > 1) { try { client.Grid.RequestMapRegion(client.Network.Simulators[1].Name, GridLayerType.Objects); client.Grid.RequestMapRegion(client.Network.Simulators[2].Name, GridLayerType.Objects); client.Grid.RequestMapRegion(client.Network.Simulators[3].Name, GridLayerType.Objects); client.Grid.RequestMapRegion(client.Network.Simulators[4].Name, GridLayerType.Objects); client.Grid.RequestMapRegion(client.Network.Simulators[5].Name, GridLayerType.Objects); client.Grid.RequestMapRegion(client.Network.Simulators[6].Name, GridLayerType.Objects); client.Grid.RequestMapRegion(client.Network.Simulators[7].Name, GridLayerType.Objects); client.Grid.RequestMapRegion(client.Network.Simulators[8].Name, GridLayerType.Objects); client.Grid.RequestMapRegion(client.Network.Simulators[9].Name, GridLayerType.Objects); //client.Grid.RequestMapRegion(client.Network.Simulators[10].Name, GridLayerType.Objects); } catch {; } } BeginInvoke((MethodInvoker) delegate { GetMap(); }); }
private static void onSimChange(object sender, SimChangedEventArgs e) { // Request object data for all prims on sim! //Dictionary<uint, Primitive> simPrims = client.Network.CurrentSim.ObjectsPrimitives.Copy(); //ManualResetEvent mreWaiter = new ManualResetEvent(false); //mreWaiter.Reset(); //foreach(KeyValuePair<uint, Primitive> kvp in simPrims) //{ // onObjectUpdate(null, new PrimEventArgs(client.Network.CurrentSim, kvp.Value, 0, false, false)); // mreWaiter.WaitOne(TimeSpan.FromMilliseconds(500)); //} }
protected void ChangedSim(object o, SimChangedEventArgs e) { simname = ""; if (controler.getBot().GetClient.Network.CurrentSim != null) { simname = controler.getBot().GetClient.Network.CurrentSim.Name; } if (simname != "") { if (controler.getBot().GetClient.Network.CurrentSim.IsEstateManager == true) { controler.getBot().GetClient.Estate.RequestInfo(); } } }
private void Network_OnCurrentSimChanged(object sender, SimChangedEventArgs e) { //GetMap(); this.BeginInvoke(new MethodInvoker(delegate() { if (chkForSale.Checked) { chkForSale.Checked = false; } })); //_LandLayer = null; //_MapLayer = null; //client.Grid.RequestMapRegion(client.Network.CurrentSim.Name, GridLayerType.Objects); BeginInvoke((MethodInvoker) delegate { GetMap(); }); }
protected void ChangeSim(object sender, SimChangedEventArgs e) { if (Client.Network.CurrentSim.Name != last_attempted_teleport_region) { if (IsSimHome(Client.Network.CurrentSim.Name) == false) { SetTeleported(); } } else { if (SimShutdownAvoid == true) { ConsoleLog.Status("Avoided sim shutdown will attempt to go home in 4 mins"); SimShutdownAvoid = false; last_tp_attempt_unixtime = helpers.UnixTimeNow() + 240; } } }
void Network_OnCurrentSimChanged(object sender, SimChangedEventArgs e) { if (_Client.Network.Connected) return; GridRegion region; if (Client.Grid.GetGridRegion(Client.Network.CurrentSim.Name, GridLayerType.Objects, out region)) { SetMapLayer(null); _MapImageID = region.MapImageID; ManagedImage nullImage; Client.Assets.RequestImage(_MapImageID, ImageType.Baked, delegate(TextureRequestState state, AssetTexture asset) { if(state == TextureRequestState.Finished) OpenJPEG.DecodeToImage(asset.AssetData, out nullImage, out _MapLayer); }); } }
void Network_SimChanged(object sender, SimChangedEventArgs e) { Self.Movement.SetFOVVerticalAngle(Utils.TWO_PI - 0.05f); }
void _simClient_CurrentSimChanged(object sender, SimChangedEventArgs e) { _log.Log(this, "Nowy aktywny symulator: " + e.SimName + " (" + e.SimVersion + ")."); }
//private void Grid_GridLayer(object sender, GridLayerEventArgs e) //{ // Console.WriteLine(" I am now Grid_GridLayer event handler ****...."); // Client.Self.Chat("I am now Grid_GridLayer event handler....", 0, ChatType.Normal); // Console.WriteLine("***********************************************************************************"); // Console.WriteLine("Layer({0}) Bottom: {1} Left: {2} Top: {3} Right: {4}", e.Layer.ImageID.ToString(), e.Layer.Bottom, e.Layer.Left, e.Layer.Top, e.Layer.Right); // Console.WriteLine("***********************************************************************************"); // Console.WriteLine(" I will sleep 90 seconds...."); // Client.Self.Chat("I will sleep 90 seconds....", 0, ChatType.Normal); // Thread.Sleep(90000); // Console.WriteLine("Layer({0}) Bottom: {1} Left: {2} Top: {3} Right: {4}", // e.Layer.ImageID.ToString(), e.Layer.Bottom, e.Layer.Left, e.Layer.Top, e.Layer.Right); // Console.WriteLine("***********************************************************************************"); //} private void Network_SimChanged(object sender, SimChangedEventArgs e) { Client.Self.Chat("Network_SimChanged Event", 0, ChatType.Normal); }
void Network_SimChanged(object sender, SimChangedEventArgs e) { Instance.Client.Parcels.RequestAllSimParcels(Instance.Client.Network.CurrentSim); }
void Network_OnCurrentSimChanged(object sender, SimChangedEventArgs e) { RegisterWorldSystemEvents(); RefreshObjectList(); }
void Network_SimChanged(object sender, SimChangedEventArgs e) { sim = client.Network.CurrentSim; }
/// <summary> /// Watch for Teleports to cancel all the old sounds /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void Network_SimChanged(object sender, SimChangedEventArgs e) { BufferSound.KillAll(); }
protected void ChangedSim(object o, SimChangedEventArgs e) { AvatarSeen = new Dictionary <UUID, long>(); }
void Network_SimChanged(object sender, SimChangedEventArgs e) { Talker.Say("You are now in " + control.instance.Client.Network.CurrentSim.Name, Talk.BeepType.Good); }
private void Network_OnSimChanged(object sender, SimChangedEventArgs e) { SetAgentFOV(); ResetCamera(); }
protected void ChangeSim(object sender, SimChangedEventArgs e) { EventHandler <SimChangedEventArgs> handler = _ChangeSim; handler?.Invoke(this, e); }
void Network_OnCurrentSimChanged(object sender, SimChangedEventArgs e) { FetchMapLayer(); }