public void Shortcut_pressed_event_should_be_triggered() { //Arrange var shortcutObserver = new ShortcutObserverMock(); Fixture.ShortcutDetector.RegisterShortcut(new CtrlAltDel()); Fixture.ShortcutDetector.Subscribe(shortcutObserver); //Act Fixture.Press(Key.LeftCtrl); Fixture.Press(Key.LeftAlt); Fixture.Press(Key.Delete); //Assert shortcutObserver.PressedCounter.Should().Be(1); shortcutObserver.ReleasedCounter.Should().Be(0); }
public void Many_observers_should_be_notify_about_pressed_and_released_events() { //Arrange var firstShortcutObserver = new ShortcutObserverMock(); var secondShortcutObserver = new ShortcutObserverMock(); Fixture.ShortcutDetector.RegisterShortcut(new CtrlAltDel()); Fixture.ShortcutDetector.Subscribe(firstShortcutObserver); Fixture.ShortcutDetector.Subscribe(secondShortcutObserver); //Act Fixture.Press(Key.LeftCtrl); Fixture.Press(Key.LeftAlt); Fixture.Press(Key.Delete); Fixture.Release(Key.Delete); //Assert firstShortcutObserver.PressedCounter.Should().Be(1); firstShortcutObserver.ReleasedCounter.Should().Be(1); secondShortcutObserver.PressedCounter.Should().Be(1); secondShortcutObserver.ReleasedCounter.Should().Be(1); }