public void CreateBoard() { if (currentBoard != null) { Destroy(currentBoard.gameObject); } board = new Cell[rows, cols]; GameObject newBoard = new GameObject("Game Board"); currentBoard = newBoard.AddComponent <Board>(); for (int r = 0; r < rows; r++) { for (int c = 0; c < cols; c++) { if (r == 0 && c == 0) { if (player != null) { PlayerControl newPlayer = Instantiate(player, newBoard.transform); newPlayer.SetStartingPosition(r, c); Cell clone = Instantiate(playSpaces[0], newBoard.transform); clone.SetNewLocation((r * 10), (c * 10)); board[r, c] = clone; } else { Debug.LogError("Player PreFab reference is missing!!!"); } }// this is the clue and mine placement factor else if (c == 0 && r == 7) { if (escort != null) { PlayerControl battleship = Instantiate(escort, newBoard.transform); battleship.SetStartingPosition(r * 10, c * 10); Cell clone = Instantiate(playSpaces[0], newBoard.transform); clone.SetNewLocation((r * 10), (c * 10)); board[r, c] = clone; } else { Debug.LogError("Player PreFab reference is missing!!!"); } } else if ((RandomMathEquation(r, c) && mineCount < totalMines && DiceRoll() == 2)) { Shadows mineClone = Instantiate(mineShadow, newBoard.transform); mineClone.isMineSpot = true; mineClone.SetNewLocation((r * 10), (c * 10)); board[r, c] = mineClone; mineCount++; } else if ((r == rows - 1) && (c == cols - 1)) { Cell clone = Instantiate(playSpaces[3], newBoard.transform); clone.SetNewLocation((r * 10), (c * 10)); board[r, c] = clone; } else { Cell randomGridPiece = PickRandomCell(); Cell clone = Instantiate(randomGridPiece, newBoard.transform); clone.SetNewLocation((r * 10), (c * 10)); board[r, c] = clone; } } } }