public Field(int fieldWidth, int row, int column, bool walkable) { this.row = row; this.column = column; this.walkable = walkable; this.fieldWidth = fieldWidth; this.gCost = 0; this.hCost = 0; numOfAlg = 0; if (SetUpOptions.getInstanc().IsAStar) { ++numOfAlg; } if (SetUpOptions.getInstanc().IsBFS) { ++numOfAlg; } //Debug.Log(" BROJ ALGORITAM JE :" + numOfAlg); surfaceOfField = new GameObject[numOfAlg]; //Utils.CreateWorldText("["+row+","+column+"]", null, getWorldPosition(row, column), 20, Color.white, TextAnchor.MiddleCenter); float partWidth = fieldWidth / numOfAlg; float leftCoord = -fieldWidth / 2 + partWidth / 2; for (int i = 0; i < numOfAlg; i++) { surfaceOfField[i] = Utils.CreateWorldSprite("Field", Resources.Load("Sprites/Square", typeof(Sprite)) as Sprite, getWorldPosition(row, column) + new Vector3(leftCoord, 0, 0), new Vector3(partWidth, fieldWidth), 30, Color.white); leftCoord += partWidth; } //surfaceOfField[0] = Utils.CreateWorldSprite("Field", Resources.Load("Sprites/Square",typeof(Sprite)) as Sprite, getWorldPosition(row, column)/* + new Vector3(3.5f, 0, 0)*/, new Vector3(fieldWidth, fieldWidth),30, Color.white); //field[1] = Utils.CreateWorldSprite("Field", Resources.Load("Sprites/Square",typeof(Sprite)) as Sprite, getWorldPosition(row, column) - new Vector3(3.5f,0,0), new Vector3(7,14),30, Color.white); }
private void onFindPath(float time, int number) { Result r = new Result(grid.Column, SetUpOptions.getInstanc().NumOfObs, alg.AlgName, number, time); resultManager.add(r); Debug.Log("RESULT: " + r); }
public static SetUpOptions getInstanc() { if (instanc == null) { instanc = new SetUpOptions(); } return(instanc); }
public void Start() { SetUpOptions options = SetUpOptions.getInstanc(); gridSize.text = options.GridSize.ToString(); startX.text = options.StartX.ToString(); startY.text = options.StartY.ToString(); endX.text = options.EndX.ToString(); endY.text = options.EndY.ToString(); numOfObs.text = options.NumOfObs.ToString(); isAStar.isOn = options.IsAStar; isBFS.isOn = options.IsBFS; }
private void Start() { Debug.Log("Desio se Start() ->Testing"); setUpOptions = SetUpOptions.getInstanc(); int fieldSize = 14; grid = new Grid(setUpOptions.GridSize, setUpOptions.GridSize, fieldSize); GameObject.Find("Main Camera").transform.position = new Vector3(grid.Row * fieldSize / 2, -(grid.Row * fieldSize / 2), -10); GameObject.Find("Main Camera").GetComponent <Camera>().orthographicSize = (int)((grid.Row * fieldSize / 2) + fieldSize); grid.setStartPosition(new Vector2(setUpOptions.StartX, setUpOptions.StartY)); grid.setEndPosition(new Vector2(setUpOptions.EndX, setUpOptions.EndY)); StopAllCoroutines(); currentCorutines = new List <IEnumerator>(); IEnumerator current = addObstacle(grid, SetUpOptions.getInstanc().NumOfObs); currentCorutines.Add(current); StartCoroutine(current); runners = new List <Runner>(); // Runner BFSRunner; // Runner AStarRunner; if (setUpOptions.IsBFS) { var BFSRunner = Instantiate(runnerPrefab); BFSRunner.transform.position = new Vector3(grid.getStartField().getWorldPosition().x, grid.getStartField().getWorldPosition().y); BFSRunner.Initialize(grid, new BFS(), ResultManager.getInstance()); runners.Add(BFSRunner); } if (setUpOptions.IsAStar) { var AStarRunner = Instantiate(runnerPrefab); AStarRunner.transform.position = new Vector3(grid.getStartField().getWorldPosition().x, grid.getStartField().getWorldPosition().y); AStarRunner.GetComponent <SpriteRenderer>().color = Color.black; AStarRunner.Initialize(grid, new AStar(), ResultManager.getInstance()); runners.Add(AStarRunner); } }
public void goToNextLevel() { closePopUp(); ++SetUpOptions.getInstanc().NumOfObs; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }
public void Awake() { setUpOptions = SetUpOptions.getInstanc(); }