Пример #1
0
        public void SendManualAzimutAngle(float azimuth)
        {
            var msg = new SetManualAzimuthMsg();

            msg.EntityId = m_turret.EntityId;
            msg.Azimuth  = azimuth;

            Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Request);
        }
Пример #2
0
        static void SetManualAzimuthRequest(ref SetManualAzimuthMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            if (entity is MyLargeTurretBase)
            {
                Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
            }
        }
Пример #3
0
        static void SetManualAzimuthSuccess(ref SetManualAzimuthMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            var turret = entity as MyLargeTurretBase;

            if (turret != null)
            {
                turret.SetManualElevation(msg.Azimuth);
            }
        }
Пример #4
0
 static void SetManualAzimuthSuccess(ref SetManualAzimuthMsg msg, MyNetworkClient sender)
 {
     MyEntity entity;
     MyEntities.TryGetEntityById(msg.EntityId, out entity);
     var turret = entity as MyLargeTurretBase;
     if (turret != null)
     {
         turret.SetManualElevation(msg.Azimuth);
     }
 }
Пример #5
0
 static void SetManualAzimuthRequest(ref SetManualAzimuthMsg msg, MyNetworkClient sender)
 {
     MyEntity entity;
     MyEntities.TryGetEntityById(msg.EntityId, out entity);
     if (entity is MyLargeTurretBase)
     {
         Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
     }
 }
Пример #6
0
        public void SendManualAzimutAngle(float azimuth)
        {
            var msg = new SetManualAzimuthMsg();

            msg.EntityId = m_turret.EntityId;
            msg.Azimuth = azimuth;

            Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Request);
        }