Пример #1
0
        public Level( int width, int height)
        {
            _Width = width;
            _Height = height;
            _LevelSize = width * height;
            _Theme = "default";
            _TileSet = StorageManagement.StorageManagement.getTileset(_Theme);
            LevelName = "";
            LevelPublisher = "";
            SoundLocation = "";
            MusicLocation = "";
            TheseusLocation = 0;
            MinotaurLocation = width - 2;

            LocalHighScore = new SerialDict<string, int>();
        }
Пример #2
0
        public Level(int width, int height)
        {
            _Width           = width;
            _Height          = height;
            _LevelSize       = width * height;
            _Theme           = "default";
            _TileSet         = StorageManagement.StorageManagement.getTileset(_Theme);
            LevelName        = "";
            LevelPublisher   = "";
            SoundLocation    = "";
            MusicLocation    = "";
            TheseusLocation  = 0;
            MinotaurLocation = width - 2;

            LocalHighScore = new SerialDict <string, int>();
        }
Пример #3
0
 public Level(string newLevelName, string newPublisher, int newRating, decimal newAvgTime, SerialDict<string, string> newTileSet, string newSounds, string newMusic, List<int> newCells, int newWidth, int newHeight, int newHighscore, SerialDict<string,int> newLocalHighscore, int newTheseusLocation, int newMinotaurLocation, int newExitLocation, string newTheme)
 {
     LevelName = newLevelName;
     LevelPublisher = newPublisher;
     Rating = newRating;
     AvgTime = newAvgTime;
     TileSet = newTileSet;
     SoundLocation = newSounds;
     MusicLocation = newMusic;
     CellCollection = this.CreateCells(newCells);
     _Theme = newTheme;
     Width = newWidth;
     Height = newHeight;
     LocalHighScore = newLocalHighscore;
     TheseusLocation = newTheseusLocation;
     MinotaurLocation = newMinotaurLocation;
     ExitLocation = newExitLocation;
 }
Пример #4
0
 public Level(string newLevelName, string newPublisher, int newRating, decimal newAvgTime, SerialDict <string, string> newTileSet, string newSounds, string newMusic, List <int> newCells, int newWidth, int newHeight, int newHighscore, SerialDict <string, int> newLocalHighscore, int newTheseusLocation, int newMinotaurLocation, int newExitLocation, string newTheme)
 {
     LevelName        = newLevelName;
     LevelPublisher   = newPublisher;
     Rating           = newRating;
     AvgTime          = newAvgTime;
     TileSet          = newTileSet;
     SoundLocation    = newSounds;
     MusicLocation    = newMusic;
     CellCollection   = this.CreateCells(newCells);
     _Theme           = newTheme;
     Width            = newWidth;
     Height           = newHeight;
     LocalHighScore   = newLocalHighscore;
     TheseusLocation  = newTheseusLocation;
     MinotaurLocation = newMinotaurLocation;
     ExitLocation     = newExitLocation;
 }
Пример #5
0
    public void LoadTextures()
    {
        //var foo = ConnectionPortStyles.GetPortStyle("tex");
        ValueConnectionKnobAttribute outKnobAttribs = new ValueConnectionKnobAttribute("Output", Direction.Out, typeof(Texture), NodeSide.Bottom);
        var texStyle = ConnectionPortStyles.GetPortStyle(outKnobAttribs.StyleID);

        this.TimedDebug("texStyleID: " + outKnobAttribs.StyleID, 2);
        texStyle.SetColor(Color.yellow);
        textures = new List <Texture2D>(Resources.LoadAll <Texture2D>("StaticTextures"));
        if (texKnobs == null)
        {
            texKnobs = new SerialDict <string, ValueConnectionKnob>();
        }
        if (texNames == null)
        {
            texNames = new List <string>();
        }
        List <string>    loadedValues  = new List <string>(textures.Select(t => t.name));
        HashSet <string> removedValues = new HashSet <string>(texNames);

        removedValues.ExceptWith(loadedValues);
        HashSet <string> addedValues = new HashSet <string>(loadedValues);

        addedValues.ExceptWith(texNames);
        //Rewire connection ports from loaded strings
        foreach (string texName in texNames)
        {
            texKnobs[texName] = (ValueConnectionKnob)dynamicConnectionPorts[texNames.IndexOf(texName)];
        }
        //Remove any ports for textures that were removed
        foreach (string texName in removedValues)
        {
            dynamicConnectionPorts.Remove(texKnobs[texName]);
        }
        // Add ports for any textures that were added
        foreach (string texName in addedValues)
        {
            texKnobs[texName] = CreateValueConnectionKnob(outKnobAttribs);
            texNames.Add(texName);
        }
    }
 public static void saveTileset(SerialDict<string, string> tileSet, string file)
 {
     Filer.saveToFile(tileSet, file);
 }
 public static SerialDict<string, string> getTileset(string name)
 {
     SerialDict<string, string> tileset = new SerialDict<string, string>();
         tileset = (SerialDict<string, string>)Filer.loadFromFile(tileset.GetType(), storageLocation + "XML/Tilesets/" + name);
         return tileset;
 }