C# (CSharp) Класс Serial, 0 Code Examples

C# (CSharp) Serial - 30 примеров найдено. Это лучшие примеры C# (CSharp) кода для класса Serial из пакета 0, полученные из open source проектов. Вы можете ставить оценку каждому примеру, чтобы помочь нам улучшить качество примеров.
Основные методы
Наследование: UnrealBuildTool.ModuleRules
Пример #1
0
        public ObjectInfoPacket(PacketReader reader)
            : base(0x1A, "ObjectInfoPacket")
        {
            Serial = reader.ReadInt32();
            ItemID = reader.ReadUInt16();

            Amount = (ushort)(((Serial & 0x80000000) == 0x80000000) ? reader.ReadUInt16() : 0);

            X = reader.ReadInt16();
            Y = reader.ReadInt16();
                        
            Direction = (byte)(((X & 0x8000) == 0x8000) ? reader.ReadByte() : 0);

            Z = reader.ReadSByte();

            Hue = (ushort)(((Y & 0x8000) == 0x8000) ? reader.ReadUInt16() : 0);

            Flags = (byte)(((Y & 0x4000) == 0x4000) ? reader.ReadByte() : 0);

            // sanitize values
            Serial = (int)(Serial & 0x7FFFFFFF);
            ItemID = (ushort)(ItemID & 0x7FFF);
            X = (short)(X & 0x7FFF);
            Y = (short)(Y & 0x3FFF);
        }
 public GetPlayerStatusPacket(byte type, Serial serial)
     : base(0x34, "Get Player Status", 10)
 {
     Stream.Write(0xEDEDEDED);//Unknown
     Stream.Write((byte)type);
     Stream.Write(serial);
 }
Пример #3
0
       public ZinagaPants(Serial serial): base(serial) 
	{ 
		DefineMods();
		
		if ( Parent != null && this.Parent is Mobile ) 
			SetMods( (Mobile)Parent );
	} 
Пример #4
0
        public PartyHealthTrackerGump(PartyMember member)
            : base(member.Serial, 0)
        {
            while (UserInterface.GetControl<MobileHealthTrackerGump>() != null)
            {
                UserInterface.GetControl<MobileHealthTrackerGump>(member.Serial).Dispose();
            }
            IsMoveable = false;
            IsUncloseableWithRMB = true;
            m_Serial = member.Serial;
            //AddControl(m_Background = new ResizePic(this, 0, 0, 3000, 131, 48));//I need opacity %1 background

            AddControl(m_Name = new TextLabel(this, 1, 0, 1, member.Name));
            //m_Background.MouseDoubleClickEvent += Background_MouseDoubleClickEvent; //maybe private message calling?
            m_BarBGs = new GumpPic[3];
            int sameX = 15;
            int sameY = 3;
            if (WorldModel.Entities.GetPlayerEntity().Serial != member.Serial)//you can't send a message to self
            {
                AddControl(btnPrivateMsg = new Button(this, 0, 20, 11401, 11402, ButtonTypes.Activate, member.Serial, 0));//private party message / use bandage ??
            }
            AddControl(m_BarBGs[0] = new GumpPic(this, sameX, 15 + sameY, 9750, 0));
            AddControl(m_BarBGs[1] = new GumpPic(this, sameX, 24 + sameY, 9750, 0));
            AddControl(m_BarBGs[2] = new GumpPic(this, sameX, 33 + sameY, 9750, 0));
            m_Bars = new GumpPicWithWidth[3];
            AddControl(m_Bars[0] = new GumpPicWithWidth(this, sameX, 15 + sameY, 40, 0, 1f));//I couldn't find correct visual
            AddControl(m_Bars[1] = new GumpPicWithWidth(this, sameX, 24 + sameY, 9751, 0, 1f));//I couldn't find correct visual
            AddControl(m_Bars[2] = new GumpPicWithWidth(this, sameX, 33 + sameY, 41, 0, 1f));//I couldn't find correct visual

            // bars should not handle mouse input, pass it to the background gump.
            for (int i = 0; i < m_BarBGs.Length; i++)//???
            {
                m_Bars[i].HandlesMouseInput = false;
            }
        }
Пример #5
0
 public SwingPacket(PacketReader reader)
     : base(0x2F, "Swing")
 {
     m_flag = reader.ReadByte();
     m_attacker = reader.ReadInt32();
     m_defender = reader.ReadInt32();
 }
Пример #6
0
 public UpdateHealthPacket(PacketReader reader)
     : base(0xA1, "Update Health")
 {
     m_serial = reader.ReadInt32();
     m_max = reader.ReadInt16();
     m_current = reader.ReadInt16();
 }
Пример #7
0
 public DropToLayerPacket(Serial itemSerial, byte layer, Serial playerSerial)
     : base(0x13, "Drop To Layer", 10)
 {
     Stream.Write(itemSerial);
     Stream.Write((byte)layer);
     Stream.Write(playerSerial);
 }
Пример #8
0
 public OpenContainerPacket(PacketReader reader)
     : base(0x24, "Open Container")
 {
     m_serial = reader.ReadInt32();
     m_gumpId = reader.ReadUInt16();
     reader.ReadUInt16();
 }
Пример #9
0
	public BeltOfTheMagi( Serial serial ) : base( serial )
	{ 
		DefineMods();
		
		if ( Parent != null && this.Parent is Mobile ) 
			SetMods( (Mobile)Parent );
	} 
Пример #10
0
 public TopMenu(Serial serial)
     : base(serial, 0)
 {
     // maximized view
     AddControl(new ResizePic(this, 1, 0, 0, 9200, 610, 27));
     AddControl(new Button(this, 1, 5, 3, 5540, 5542, 0, 2, 0));
     ((Button)LastControl).GumpOverID = 5541;
     // buttons are 2443 small, 2445 big
     // 30, 93, 201, 309, 417, 480, 543
     // map, paperdollB, inventoryB, journalB, chat, help, < ? >
     AddControl(new Button(this, 1, 30, 3, 2443, 2443, ButtonTypes.Activate, 0, (int)Buttons.Map));
     ((Button)LastControl).Caption = "<basefont color=#000000>Map";
     AddControl(new Button(this, 1, 93, 3, 2445, 2445, ButtonTypes.Activate, 0, (int)Buttons.Paperdoll));
     ((Button)LastControl).Caption = "<basefont color=#000000>Paperdoll";
     AddControl(new Button(this, 1, 201, 3, 2445, 2445, ButtonTypes.Activate, 0, (int)Buttons.Inventory));
     ((Button)LastControl).Caption = "<basefont color=#000000>Inventory";
     AddControl(new Button(this, 1, 309, 3, 2445, 2445, ButtonTypes.Activate, 0, (int)Buttons.Journal));
     ((Button)LastControl).Caption = "<basefont color=#000000>Journal";
     AddControl(new Button(this, 1, 417, 3, 2443, 2443, ButtonTypes.Activate, 0, (int)Buttons.Chat));
     ((Button)LastControl).Caption = "<basefont color=#000000>Chat";
     AddControl(new Button(this, 1, 480, 3, 2443, 2443, ButtonTypes.Activate, 0, (int)Buttons.Help));
     ((Button)LastControl).Caption = "<basefont color=#000000>Help";
     AddControl(new Button(this, 1, 543, 3, 2443, 2443, ButtonTypes.Activate, 0, (int)Buttons.Question));
     ((Button)LastControl).Caption = "<basefont color=#000000>Debug";
     // minimized view
     AddControl(new ResizePic(this, 2, 0, 0, 9200, 30, 27));
     AddControl(new Button(this, 2, 5, 3, 5537, 5539, 0, 1, 0));
     ((Button)LastControl).GumpOverID = 5538;
 }
Пример #11
0
	public AlligatorBelt( Serial serial ) : base( serial )
	{ 
		DefineMods();
		
		if ( Parent != null && this.Parent is Mobile ) 
			SetMods( (Mobile)Parent );
	} 
Пример #12
0
 public Mobile(Serial serial)
     : base(serial)
 {
     m_equipment = new MobileEquipment(this);
     m_animation = new MobileAnimation(this);
     m_movement.RequiresUpdate = true;
 }
       public CloakOfTheGodlyTailor(Serial serial): base(serial) 
	{ 
		DefineMods();
		
		if ( Parent != null && this.Parent is Mobile ) 
			SetMods( (Mobile)Parent );
	} 
Пример #14
0
        public CustomHousePacket(PacketReader reader)
            : base(0xD8, "Custom House Packet")
        {
            byte CompressionType = reader.ReadByte();
            if (CompressionType != 3)
            {
                _houseSerial = Serial.Null;
                return;
            }
            reader.ReadByte(); // unknown, always 0?
            _houseSerial = reader.ReadInt32();
            _revisionHash = reader.ReadInt32();

            // this is for compression type 3 only
            int bufferLength = reader.ReadInt16();
            int trueBufferLength = reader.ReadInt16();
            _numPlanes = reader.ReadByte();
            // end compression type 3

            _planes = new CustomHousePlane[_numPlanes];
            for (int i = 0; i < _numPlanes; i++)
            {
                _planes[i] = new CustomHousePlane(reader);
            }
        }
Пример #15
0
 public EquipmentEntry(Serial serial, ushort gumpId, byte layer, ushort hue)
 {
     Serial = serial;
     GumpId = gumpId;
     Layer = layer;
     Hue = hue;
 }
Пример #16
0
 public QuestGumpRequestPacket(Serial serial)
     : base(0xD7, "Quest gump request")
 {
     Stream.Write(serial);
     Stream.Write((ushort)0x0032);
     Stream.Write((byte)0x00);
 }
Пример #17
0
	public DruidCloak( Serial serial ) : base( serial ) 
	{ 
		DefineMods();
		
		if ( Parent != null && this.Parent is Mobile ) 
			SetMods( (Mobile)Parent );
	} 
 public ContextMenuResponsePacket(Serial serial, short responseIndex)
     : base(0xBF, "Context Menu Response")
 {
     Stream.Write((short)0x15); // subcommand 0x15,  response to context menu
     Stream.Write((int)serial);
     Stream.Write((short)responseIndex);
 }
Пример #19
0
       public Odinshirt(Serial serial): base(serial) 
	{ 
		DefineMods();
		
		if ( Parent != null && this.Parent is Mobile ) 
			SetMods( (Mobile)Parent );
	} 
Пример #20
0
 public PartyAcceptPacket(Serial invitingPartyLeader)
     : base(0xbf, "Party Join Accept")
 {
     Stream.Write((short)6);
     Stream.Write((byte)8);
     Stream.Write(invitingPartyLeader);
 }
Пример #21
0
 public UpdateStaminaPacket(PacketReader reader)
     : base(0xA3, "Update Stamina")
 {
     m_serial = reader.ReadInt32();
     m_max = reader.ReadInt16();
     m_current = reader.ReadInt16();
 }
Пример #22
0
 public MobileQueryPacket(StatusType type, Serial serial)
     : base(0x34, "Get Player Status", 10)
 {
     Stream.Write(0xEDEDEDED); // always 0xEDEDEDED in legacy client
     Stream.Write((byte)type);
     Stream.Write(serial);
 }
Пример #23
0
        public SashOfMight(Serial serial) : base(serial)
        {
            //DefineMods();

            //if ( Parent != null && this.Parent is Mobile ) 
            //	SetMods( (Mobile)Parent );
        }
Пример #24
0
 public void ValueTest()
 {
     Serial target = new Serial(); // TODO: 初始化为适当的值
     long actual;
     actual = target.Value;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
Пример #25
0
 public DeathAnimationPacket(PacketReader reader)
     : base(0xAF, "Death Animation")
 {
     PlayerSerial = reader.ReadInt32();
     CorpseSerial = reader.ReadInt32();
     reader.ReadInt32(); // unknown - all zero's.
 }
Пример #26
0
       public FanalaonBoots(Serial serial): base(serial) 
	{ 
		DefineMods();
		
		if ( Parent != null && this.Parent is Mobile ) 
			SetMods( (Mobile)Parent );
	} 
	public CloakOfTheNecromancer( Serial serial ) : base( serial ) 
	{ 
		DefineMods();
		
		if ( Parent != null && this.Parent is Mobile ) 
			SetMods( (Mobile)Parent );
	} 
        public ObjectPropertyListPacket(PacketReader reader)
            : base(0xD6, "Object Property List")
        {
            reader.ReadInt16(); // Always 0x0001
            m_serial = reader.ReadInt32();

            reader.ReadInt16(); // Always 0x0000
            m_hash = reader.ReadInt32();

            m_clilocs = new List<int>();
            m_arguments = new List<string>();

            // Loop of all the item/creature's properties to display in the order to display them. The name is always the first entry.
            int clilocId = reader.ReadInt32();

            while (clilocId != 0)
            {
                m_clilocs.Add(clilocId);

                int textLength = reader.ReadUInt16();
                string args = string.Empty;

                if (textLength > 0)
                {
                    args = reader.ReadUnicodeStringReverse(textLength / 2);
                }

                m_arguments.Add(args);

                clilocId = reader.ReadInt32();
            }
        }
Пример #29
0
        public SpellbookData(Serial serial, ushort itemID, ushort bookTypePacketID, ulong spellBitFields)
        {
            Serial = serial;
            ItemID = itemID;

            SpellsBitfield = spellBitFields;

            switch (bookTypePacketID)
            {
                case 1:
                    BookType = SpellBookTypes.Magic;
                    break;
                case 101:
                    BookType = SpellBookTypes.Necromancer;
                    break;
                case 201:
                    BookType = SpellBookTypes.Chivalry;
                    break;
                case 401:
                    BookType = SpellBookTypes.Bushido;
                    break;
                case 501:
                    BookType = SpellBookTypes.Ninjitsu;
                    break;
                case 601:
                    BookType = SpellBookTypes.Spellweaving;
                    break;
                default:
                    BookType = SpellBookTypes.Unknown;
                    return;
            }
        }
Пример #30
0
 public GuildGumpRequestPacket(Serial serial)
     : base(0xD7, "Guild gump request")
 {
     Stream.Write(serial);
     Stream.Write((ushort)0x0028);
     Stream.Write((byte)0x0A);
 }