public bool PlayerIsInSensor(string sensor_name) { SensorBase sensorBase = null; this.m_Sensors.TryGetValue(sensor_name, out sensorBase); return(sensorBase && sensorBase.IsInside()); }
public bool PlayerIsInSensor(string sensor_name) { int key = Animator.StringToHash(sensor_name); SensorBase sensorBase = null; this.m_Sensors.TryGetValue(key, out sensorBase); return(sensorBase && sensorBase.IsInside()); }