Update() приватный Метод

private Update ( ) : void
Результат void
Пример #1
0
        /// <summary>
        /// Update the behavior.
        /// </summary>
        /// <param name="manager">The steering manager.</param>
        /// <param name="actor">The actor being updated.</param>
        /// <param name="dt">The time since the last update, in seconds.
        /// </param>
        /// <returns>The steering object.</returns>
        public override Steering Update(SteeringManager manager, Actor actor,
                                        float dt)
        {
            int     count = 0;
            Vector3 avg   = Vector3.zero;

            foreach (Actor f in Flock.Members)
            {
                if (base.IsAffecting(actor, f))
                {
                    avg += f.Position;
                    count++;
                }
            }
            target.Point = count > 0 ? avg / count : avg;
            return(seeker.Update(manager, actor, dt));
        }
Пример #2
0
 void Update()
 {
     seekBehaviour.Update();
     persuitBehaviour.Update();
     UpdatePhysics();
 }