public void Awake() { section = gameObject; SectionType parsedType = (SectionType)System.Enum.Parse(typeof(SectionType), section.tag); sectionType = parsedType; sectionStatus = SectionStatus.Unselected; print("SECTION TYPE: " + parsedType); }
void Update() { isSectionActive = sectionObject.activeInHierarchy; if (isSectionActive == true) { sectionStatus = SectionStatus.ENABLED; // print("IS ACTIVE: " + isSectionActive + " NAME: " + sectionName); } else { sectionStatus = SectionStatus.DISABLED; } }
public void setStatus(SectionStatus status) { sectionStatus = status; }
public Section(string name, SectionStatus status) { Name = name; Status = status; Items = new List <SectionItem>(); }
private void Close(double duration) { status = SectionStatus.Closed; Title.DoCloseAnimation(duration); TextList.Visibility = System.Windows.Visibility.Collapsed; }
private void Open(double duration) { status = SectionStatus.Opened; Title.DoOpenAnimation(duration); TextList.Visibility = System.Windows.Visibility.Visible; }