public override void Initialize() { base.Initialize(); new PositionLayout(this, new UniScalar(1.0f, -50), 40, HorizontalAlignment.Center, VerticalAlignment.Top) .Create(_name = new Label(Context, "province_name", new UniRectangle(), "")); IconButton closeButton; new PositionLayout(this, 20, 20, HorizontalAlignment.Right, VerticalAlignment.Top, new Padding(3)) .Create(closeButton = new IconButton(Context, "close_button")); new PositionLayout(this, 150, 20, HorizontalAlignment.Center, VerticalAlignment.Bottom, new Padding(30)) .Create(_buildButton = new Button(Context, "build_button", new UniRectangle(), "Build")); _buildButton.Clicked += (b) => Context.RegisterCommand( new NewConstructionCommand(BuildingTypes.AvailableFor(_settlement).First(), _settlement)); _resourceScrollableContainer = new ScrollableContainer<ResourceScrollableItem, Resource>(Context, "settlements", 3, c => new ResourceScrollableItem(c)); new PositionLayout(this, _resourceScrollableContainer.Size.X, _resourceScrollableContainer.Size.Y, HorizontalAlignment.Center, VerticalAlignment.Middle) .Create(_resourceScrollableContainer); closeButton.Clicked += () => Visible = false; }
public override void Initialize() { base.Initialize(); TabContainer container = Register(new TabContainer(Context, "province_tabs", new UniRectangle(0, 150, 1.0f, new UniScalar(1, -150)))); Tab overiewTab = container.RegisterTab(new Tab(Context, "province_overview_tab", "Overview")); Tab economyTab = container.RegisterTab(new Tab(Context, "province_economy_tab", "Economy")); Tab politicsTab = container.RegisterTab(new Tab(Context, "province_politics_tab", "Politics")); container.SetOffset(256 - container.TabTitleSpacing); new PositionLayout(this, 250, 150 + container.TabHeight - 6, HorizontalAlignment.Left, VerticalAlignment.Top, new Padding(3)) .Create(_provinceMap = new ProvinceMap(Context, ShowProvinceFromMap)) .Right(40, VerticalAlignment.Top, new Padding(3)) .Create(_provinceName = new Label(Context, "province_name")); _settlementScrollableContainer = new ScrollableContainer <SettlementScrollableItem, Settlement>(Context, "settlements", 4, c => new SettlementScrollableItem(c, _settlementDetailPanel)); new PositionLayout(overiewTab, _settlementScrollableContainer.Size.X, _settlementScrollableContainer.Size.Y, HorizontalAlignment.Center, VerticalAlignment.Bottom) .Create(_settlementScrollableContainer); new PositionLayout(this, 20, 20, HorizontalAlignment.Right, VerticalAlignment.Top, new Padding(3)) .Create(new IconButton(Context, "close_button", () => Visible = false)); }
public void Startup() { UserInterfaceManager.DisposeAllComponents(); NetworkManager.MessageArrived += NetworkManagerMessageArrived; _lobbyChat = new Chatbox(ResourceManager, UserInterfaceManager, KeyBindingManager); _lobbyChat.TextSubmitted += LobbyChatTextSubmitted; _lobbyChat.Update(0); UserInterfaceManager.AddComponent(_lobbyChat); _lobbyText = new TextSprite("lobbyText", "", ResourceManager.GetFont("CALIBRI")) { Color = Color.Black, ShadowColor = Color.DimGray, Shadowed = true, ShadowOffset = new Vector2D(1, 1) }; NetOutgoingMessage message = NetworkManager.CreateMessage(); message.Write((byte)NetMessage.WelcomeMessage); //Request Welcome msg. NetworkManager.SendMessage(message, NetDeliveryMethod.ReliableOrdered); NetworkManager.SendClientName(ConfigurationManager.GetPlayerName()); //Send name. NetOutgoingMessage playerListMsg = NetworkManager.CreateMessage(); playerListMsg.Write((byte)NetMessage.PlayerList); //Request Playerlist. NetworkManager.SendMessage(playerListMsg, NetDeliveryMethod.ReliableOrdered); _playerListTime = DateTime.Now.AddSeconds(PlayerListRefreshDelaySec); NetOutgoingMessage jobListMsg = NetworkManager.CreateMessage(); jobListMsg.Write((byte)NetMessage.JobList); //Request Joblist. NetworkManager.SendMessage(jobListMsg, NetDeliveryMethod.ReliableOrdered); var joinButton = new Button("Join Game", ResourceManager) { mouseOverColor = Color.LightSteelBlue }; joinButton.Position = new Point(605 - joinButton.ClientArea.Width - 5, 200 - joinButton.ClientArea.Height - 5); joinButton.Clicked += JoinButtonClicked; UserInterfaceManager.AddComponent(joinButton); _jobButtonContainer = new ScrollableContainer("LobbyJobCont", new Size(375, 400), ResourceManager) { Position = new Point(630, 10) }; UserInterfaceManager.AddComponent(_jobButtonContainer); Gorgon.CurrentRenderTarget.Clear(); }
public override void Initialize() { base.Initialize(); TabContainer container = Register(new TabContainer(Context, "province_tabs", new UniRectangle(0,150,1.0f, new UniScalar(1,-150)))); Tab overiewTab = container.RegisterTab(new Tab(Context, "province_overview_tab", "Overview")); Tab economyTab = container.RegisterTab(new Tab(Context, "province_economy_tab", "Economy")); Tab politicsTab = container.RegisterTab(new Tab(Context, "province_politics_tab", "Politics")); container.SetOffset(256-container.TabTitleSpacing); new PositionLayout(this, 250, 150 + container.TabHeight - 6, HorizontalAlignment.Left, VerticalAlignment.Top, new Padding(3)) .Create(_provinceMap = new ProvinceMap(Context, ShowProvinceFromMap)) .Right(40, VerticalAlignment.Top, new Padding(3)) .Create(_provinceName = new Label(Context, "province_name")); _settlementScrollableContainer = new ScrollableContainer<SettlementScrollableItem, Settlement>(Context, "settlements", 4, c => new SettlementScrollableItem(c, _settlementDetailPanel)); new PositionLayout(overiewTab, _settlementScrollableContainer.Size.X, _settlementScrollableContainer.Size.Y, HorizontalAlignment.Center, VerticalAlignment.Bottom) .Create(_settlementScrollableContainer); new PositionLayout(this, 20, 20, HorizontalAlignment.Right, VerticalAlignment.Top, new Padding(3)) .Create(new IconButton(Context, "close_button", () => Visible = false)); }
public TileSpawnWindow(Vector2i size) : base("Tile Spawn Panel", size) { _placementManager = IoCManager.Resolve <IPlacementManager>(); _tileList = new ScrollableContainer(new Vector2i(200, 400)); _tileList.LocalPosition = new Vector2i(5, 5); _tileList.BorderColor = Color4.Black; _tileList.BackgroundColor = Color4.White; Container.AddControl(_tileList); var searchLabel = new Label("Tile Search:", "CALIBRI"); searchLabel.LocalPosition = new Vector2i(210, 0); Container.AddControl(searchLabel); var tileSearchTextbox = new Textbox(125); tileSearchTextbox.LocalPosition = new Vector2i(210, 20); tileSearchTextbox.OnSubmit += tileSearchTextbox_OnSubmit; Container.AddControl(tileSearchTextbox); //TODO: This needs to be a button. _clearLabel = new Label("[Clear Filter]", "CALIBRI"); _clearLabel.BackgroundColor = Color4.Gray; _clearLabel.DrawBackground = true; _clearLabel.DrawBorder = true; _clearLabel.LocalPosition = new Vector2i(210, 55); _clearLabel.Clicked += ClearLabelClicked; Container.AddControl(_clearLabel); BuildTileList(); _placementManager.PlacementCanceled += PlacementManagerPlacementCanceled; }
public ScreenshotDrawer() : base() { _column1 = GUILayout.Width(128); _history = new ScreenshotHistory(); _history.Load(); _scrolls = new ScrollableContainer(); }
public override void Initialize() { base.Initialize(); new PositionLayout(this, new UniScalar(1.0f, -50), 40, HorizontalAlignment.Center, VerticalAlignment.Top) .Create(_name = new Label(Context, "province_name", new UniRectangle(), "")); IconButton closeButton; new PositionLayout(this, 20, 20, HorizontalAlignment.Right, VerticalAlignment.Top, new Padding(3)) .Create(closeButton = new IconButton(Context, "close_button")); new PositionLayout(this, 150, 20, HorizontalAlignment.Center, VerticalAlignment.Bottom, new Padding(30)) .Create(_buildButton = new Button(Context, "build_button", new UniRectangle(), "Build")); _buildButton.Clicked += (b) => Context.RegisterCommand( new NewConstructionCommand(BuildingTypes.AvailableFor(_settlement).First(), _settlement)); _resourceScrollableContainer = new ScrollableContainer <ResourceScrollableItem, Resource>(Context, "settlements", 3, c => new ResourceScrollableItem(c)); new PositionLayout(this, _resourceScrollableContainer.Size.X, _resourceScrollableContainer.Size.Y, HorizontalAlignment.Center, VerticalAlignment.Middle) .Create(_resourceScrollableContainer); closeButton.Clicked += () => Visible = false; }
public ProjectEditorWindow( IAssetManager assetManager, IProjectManager projectManager) { _assetManager = assetManager; _projectManager = projectManager; Title = "Project"; Icon = _assetManager.Get <TextureAsset>("texture.IconFolder"); _projectListView = new ListView(); _projectContentView = new ListView(); var scrollableProjectContainer = new ScrollableContainer(); var scrollableContentContainer = new ScrollableContainer(); scrollableProjectContainer.SetChild(_projectListView); scrollableContentContainer.SetChild(_projectContentView); var horizontalContainer = new HorizontalSpacedContainer(); horizontalContainer.AddChild(scrollableProjectContainer, "350"); horizontalContainer.AddChild(scrollableContentContainer, "*"); var toolbarContainer = new ToolbarContainer(); toolbarContainer.SetChild(horizontalContainer); SetChild(toolbarContainer); }
public ScreenshotDrawer() : base() { _column1 = GUILayout.Width (128); _history = new ScreenshotHistory (); _history.Load (); _scrolls = new ScrollableContainer (); }
/// <summary> /// Checks the components. /// </summary> protected override void CheckComponents() { if (_drawer == null) _drawer = new SceneEntityDrawer (PANEL_TITLE); if (_screenshotDrawer == null) _screenshotDrawer = new ScreenshotDrawer (); if (_database == null) _database = SceneDatabaseProvider.GetDatabase(this); if (_scrolls == null) _scrolls = new ScrollableContainer (PANEL_TITLE, true); }
public InventoryViewer(InventoryComponent assignedCompo, IUserInterfaceManager userInterfaceManager, IResourceManager resourceManager) { _userInterfaceManager = userInterfaceManager; _resourceManager = resourceManager; _inventoryContainer = new ScrollableContainer(assignedCompo.Owner.Uid + "InvViewer", new Size(270, 125), _resourceManager); _inventoryComponent = assignedCompo; _inventoryComponent.Changed += ComponentChanged; RebuildInventoryView(_inventoryComponent.MaxSlots, _inventoryComponent.ContainedEntities); }
public InventoryViewer(InventoryComponent assignedCompo, IUserInterfaceManager userInterfaceManager, IResourceManager resourceManager) { _userInterfaceManager = userInterfaceManager; _resourceManager = resourceManager; _inventoryContainer = new ScrollableContainer(assignedCompo.Owner.Uid + "InvViewer", new Size(270, 125), _resourceManager); _inventoryComponent = assignedCompo; _inventoryComponent.Changed += ComponentChanged; _inventoryComponent.UpdateRequired += ComponentUpdateRequired; _inventoryComponent.SendRequestListing(); }
public ConsoleEditorWindow( IAssetManager assetManager, IConsole console) { _console = console; Title = "Console"; Icon = assetManager.Get <TextureAsset>("texture.IconTerminal"); var consoleContainer = new ConsoleContainer { Console = console as EditorConsole }; _scrollableContainer = new ScrollableContainer(); _scrollableContainer.SetChild(consoleContainer); SetChild(_scrollableContainer); }
public HierarchyEditorWindow( IAssetManager assetManager, IProjectManager projectManager) { _assetManager = assetManager; _projectManager = projectManager; Title = "Hierarchy"; Icon = _assetManager.Get <TextureAsset>("texture.IconHierarchy"); _hierarchyTreeView = new TreeView(); var scrollableHierarchyContainer = new ScrollableContainer(); scrollableHierarchyContainer.SetChild(_hierarchyTreeView); var toolbarContainer = new ToolbarContainer(); toolbarContainer.SetChild(scrollableHierarchyContainer); SetChild(toolbarContainer); }
private void SetupCodeTab() { Log.Verbose("Debugger", "Setup debugger code tab..."); float totalHPadding = tabContainerPadding.left + tabContainerPadding.right; float buttonWidth = 120; float buttonPadding = 10; float buttonExtraMargin = 40; float buttonWidthPlace = buttonWidth + buttonPadding; ct_runBtn = new Button("RunBtn", "Run"); tabPageCode.AttachControl(disposingManager.R(ct_runBtn)); ct_runBtn.Anchor = UI.Anchor.Bottom | UI.Anchor.Right; ct_runBtn.Width = buttonWidth; ct_runBtn.RelativePosition = new Vector2(tabContainer.Width - (2 * buttonWidthPlace + buttonExtraMargin), tabContainer.Height - (ct_runBtn.Height + tabContainerPadding.bottom)); ct_runBtn.Click += ct_runBtn_Click; ct_clearBtn = new Button("ClearBtn", "Clear"); tabPageCode.AttachControl(disposingManager.R(ct_clearBtn)); ct_clearBtn.Anchor = UI.Anchor.Bottom | UI.Anchor.Right; ct_clearBtn.Width = buttonWidth; ct_clearBtn.RelativePosition = new Vector2(tabContainer.Width - (buttonWidthPlace + buttonExtraMargin), tabContainer.Height - (ct_clearBtn.Height + tabContainerPadding.bottom)); ct_clearBtn.Click += ct_clearBtn_Click; ct_container = new ScrollableContainer("CodeContainer"); tabPageCode.AttachContainer(disposingManager.R(ct_container)); ct_container.Position = Vector3.zero; ct_container.Size = tabContainer.Size - new Vector2(totalHPadding, ct_runBtn.Height + tabContainerPadding.bottom + 5); ct_container.RelativePosition = new Vector3(tabContainerPadding.left, tabContainerPadding.top); ct_text = new TextArea("Code"); ct_container.Panel.AttachControl(disposingManager.R(ct_text)); ct_text.Anchor = UI.Anchor.All; ct_text.RelativePosition = new Vector3(1, 1); // Small offset to prevent scrollbar flickering ct_text.Size = ct_container.Panel.Size - new Vector2(2, 2); // Small offset to prevent scrollbar flickering }
protected virtual void InitTable() { MainContainer = Controls.AddChild(new ScrollableContainer("main", Docking.Fill, new SilverPanelWidgetStyle())); MainContainer.AutoScroll = true; MainContainer.ScrollBars = ScrollBars.Vertical; Table = MainContainer.AddChild(new TableLayoutContainer("table")); // this should do the same: Table.Padding = new Padding(12, 6); Table.CellPadding = new SizeF(12, 6); Table.CollapsibleColumnsWidth = 420; int row = 0; /*** * Table.AddChild (new TextLabel ("lblGender", "Gender"), row, 0, 1, 2); * row++; * Table.AddChild (new ComboListBox ("Gender"), row, 0, 1, 2).CastTo<ComboListBox>().Do (cbo => { * cbo.Items.Add("Male", 1); * cbo.Items.Add("Female", 2); * cbo.Items.Add("Not sure", 0); * cbo.SelectedIndex = 0; * }); * row++; ***/ Table.AddChild(new TextLabel("lblFirstName", "First Name"), row, 0, 1, 2); Table.AddChild(new TextBox("FirstName"), row + 1, 0, 1, 2); Table.AddChild(new TextLabel("lblLastName", "Last Name"), row, 2); Table.AddChild(new TextBox("LastName"), row + 1, 2); row++; row++; Table.AddChild(new TextLabel("lblCompany", "Company"), row, 0, 1, 3); row++; Table.AddChild(new TextBox("Company"), row, 0, 1, 3); row++; Table.AddChild(new TextLabel("lblZip", "Zip"), row, 0); Table.AddChild(new TextBox("Zip"), row + 1, 0); Table.AddChild(new TextLabel("lblCity", "City"), row, 1); Table.AddChild(new TextBox("City"), row + 1, 1); Table.AddChild(new TextLabel("lblAddress", "Street Address"), row, 2); Table.AddChild(new TextBox("Address"), row + 1, 2); row++; row++; Table.AddChild(new TextLabel("lblPhone", "Phone"), row, 0, 1, 2); Table.AddChild(new ButtonTextBox("Phone", (char)FontAwesomeIcons.fa_phone, null, ColorContexts.Success), row + 1, 0, 1, 2); Table.AddChild(new TextLabel("lblEmail", "Email"), row, 2); Table.AddChild(new ButtonTextBox("Email", (char)FontAwesomeIcons.fa_envelope_o, null, ColorContexts.Success), row + 1, 2); row++; row++; Table.AddChild(new TextLabel("lblWeb", "Web"), row, 0, 1, 3); row++; Table.AddChild(new ButtonTextBox("Web", (char)FontAwesomeIcons.fa_chain, null, ColorContexts.Default), row, 0, 1, 3); LayoutDirtyFlag = true; Table.AfterLayout += (sender, e) => UpdateTableSize(); }
public HumanComboGui(IPlayerManager playerManager, INetworkManager networkManager, IResourceManager resourceManager, IUserInterfaceManager userInterfaceManager) { _networkManager = networkManager; _playerManager = playerManager; _resourceManager = resourceManager; _userInterfaceManager = userInterfaceManager; ComponentClass = GuiComponentType.ComboGui; #region Status UI _ResBlunt = new ArmorInfoLabel(DamageType.Bludgeoning, resourceManager); _ResBurn = new ArmorInfoLabel(DamageType.Burn, resourceManager); _ResFreeze = new ArmorInfoLabel(DamageType.Freeze, resourceManager); _ResPierce = new ArmorInfoLabel(DamageType.Piercing, resourceManager); _ResShock = new ArmorInfoLabel(DamageType.Shock, resourceManager); _ResSlash = new ArmorInfoLabel(DamageType.Slashing, resourceManager); _ResTox = new ArmorInfoLabel(DamageType.Toxin, resourceManager); #endregion _equipBg = _resourceManager.GetSprite("outline"); _comboBg = _resourceManager.GetSprite("combo_bg"); _comboClose = new ImageButton { ImageNormal = "button_closecombo", }; _tabEquip = new ImageButton { ImageNormal = "tab_equip", }; _tabEquip.Clicked += TabClicked; _tabHealth = new ImageButton { ImageNormal = "tab_health", }; _tabHealth.Clicked += TabClicked; _tabCraft = new ImageButton { ImageNormal = "tab_craft", }; _tabCraft.Clicked += TabClicked; _comboClose.Clicked += ComboCloseClicked; //Left Side - head, eyes, outer, hands, feet _slotHead = new EquipmentSlotUi(EquipmentSlot.Head, _playerManager, _resourceManager, _userInterfaceManager); _slotHead.Dropped += SlotDropped; _slotEyes = new EquipmentSlotUi(EquipmentSlot.Eyes, _playerManager, _resourceManager, _userInterfaceManager); _slotEyes.Dropped += SlotDropped; _slotOuter = new EquipmentSlotUi(EquipmentSlot.Outer, _playerManager, _resourceManager, _userInterfaceManager); _slotOuter.Dropped += SlotDropped; _slotHands = new EquipmentSlotUi(EquipmentSlot.Hands, _playerManager, _resourceManager, _userInterfaceManager); _slotHands.Dropped += SlotDropped; _slotFeet = new EquipmentSlotUi(EquipmentSlot.Feet, _playerManager, _resourceManager, _userInterfaceManager); _slotFeet.Dropped += SlotDropped; //Right Side - mask, ears, inner, belt, back _slotMask = new EquipmentSlotUi(EquipmentSlot.Mask, _playerManager, _resourceManager, _userInterfaceManager); _slotMask.Dropped += SlotDropped; _slotEars = new EquipmentSlotUi(EquipmentSlot.Ears, _playerManager, _resourceManager, _userInterfaceManager); _slotEars.Dropped += SlotDropped; _slotInner = new EquipmentSlotUi(EquipmentSlot.Inner, _playerManager, _resourceManager, _userInterfaceManager); _slotInner.Dropped += SlotDropped; _slotBelt = new EquipmentSlotUi(EquipmentSlot.Belt, _playerManager, _resourceManager, _userInterfaceManager); _slotBelt.Dropped += SlotDropped; _slotBack = new EquipmentSlotUi(EquipmentSlot.Back, _playerManager, _resourceManager, _userInterfaceManager); _slotBack.Dropped += SlotDropped; _txtDbg = new TextSprite("comboDlgDbg", "Combo Debug", _resourceManager.GetFont("CALIBRI")); _craftSlot1 = new CraftSlotUi(_resourceManager, _userInterfaceManager); _craftSlot2 = new CraftSlotUi(_resourceManager, _userInterfaceManager); _craftButton = new ImageButton { ImageNormal = "wrenchbutt" }; _craftButton.Clicked += CraftButtonClicked; _craftStatus = new TextSprite("craftText", "Status", _resourceManager.GetFont("CALIBRI")) { ShadowColor = Color.DimGray, ShadowOffset = new Vector2D(1, 1), Shadowed = true }; _blueprints = new ScrollableContainer("blueprintCont", new Size(210, 100), _resourceManager); }
/// <summary> /// Checks the components. /// </summary> protected override void CheckComponents() { if (_sceneDrawer == null) _sceneDrawer = new SceneEntityDrawer (PANEL_TITLE); if (_favSceneDrawer == null) _favSceneDrawer = new SceneEntityDrawer (PANEL_TITLE); if (_gameplayDrawer == null) _gameplayDrawer = new GameplayControlsDrawer (); if (_screenshotDrawer == null) _screenshotDrawer = new ScreenshotDrawer (); if (_historyDrawer == null) _historyDrawer = new SceneHistoryDrawer (); if (_database == null) _database = SceneDatabaseProvider.GetDatabase (this); if (_scrolls == null) _scrolls = new ScrollableContainer (PANEL_TITLE, true); if (_folders == null) _folders = new FolderContainer (PANEL_TITLE, true); }
public EntitySpawnWindow(Vector2i size) : base("Entity Spawn Panel", size) { _placementManager = IoCManager.Resolve <IPlacementManager>(); _entityList = new ScrollableContainer(new Vector2i(200, 400)); _entityList.LocalPosition = new Vector2i(5, 5); Container.AddControl(_entityList); var searchLabel = new Label("Entity Search:", "CALIBRI"); searchLabel.LocalPosition = new Vector2i(210, 0); Container.AddControl(searchLabel); var entSearchTextbox = new Textbox(125); entSearchTextbox.LocalPosition = new Vector2i(210, 20); entSearchTextbox.OnSubmit += entSearchTextbox_OnSubmit; Container.AddControl(entSearchTextbox); _clearLabel = new Label("[Clear Filter]", "CALIBRI"); _clearLabel.DrawBackground = true; _clearLabel.DrawBorder = true; _clearLabel.LocalPosition = new Vector2i(210, 55); _clearLabel.Clicked += ClearLabelClicked; _clearLabel.BackgroundColor = Color.Gray; Container.AddControl(_clearLabel); var overLabel = new Label("Override Placement:", "CALIBRI"); overLabel.LocalPosition = new Vector2i(0, 15); overLabel.Alignment = ControlAlignments.Bottom; _clearLabel.AddControl(overLabel); var initOpts = new List <string>(); initOpts.AddRange(new[] { "PlaceFree", "PlaceNearby", "SnapgridCenter", "SnapgridBorder", "AlignSimilar", "AlignTileAny", "AlignTileEmpty", "AlignTileNonSolid", "AlignTileSolid", "AlignWall", }); _lstOverride = new Listbox(140, 125, initOpts); _lstOverride.ItemSelected += _lstOverride_ItemSelected; _lstOverride.SelectItem("PlaceFree"); _lstOverride.LocalPosition = new Vector2i(0, 0); _lstOverride.Alignment = ControlAlignments.Bottom; overLabel.AddControl(_lstOverride); _eraserButton = new ImageButton(); _eraserButton.ImageNormal = "erasericon"; _eraserButton.LocalPosition = new Vector2i(5, 0); _eraserButton.Alignment = ControlAlignments.Right; _clearLabel.AddControl(_eraserButton); _eraserButton.Clicked += EraserButtonClicked; BuildEntityList(); _placementManager.PlacementCanceled += PlacementManagerPlacementCanceled; }