private void _ClearVars( ) { _selectedScriptItem = null; _spritesTabPanel.Controls.Clear( ); _spriteItems.Clear( ); _selectedActorItem = null; _actorsTabPanel.Controls.Clear( ); _actorItems.Clear( ); _selectedScriptItem = null; _scriptsTabPanel.Controls.Clear( ); _scriptItems.Clear( ); _selectedFontItem = null; _fontsTabPanel.Controls.Clear( ); _fontItems.Clear( ); }
private void ScriptAssetClicked( AssetItem sender, MouseEventArgs e ) { if( _selectedScriptItem != null ) _selectedScriptItem.DeselectMe( ); _selectedScriptItem = sender as ScriptAssetItem; _selectedScriptItem.SelectMe( ); Global.Properties.SelectObject( _selectedScriptItem.Script.Properties ); if( e.Button == MouseButtons.Right ) { _menuScriptItem.Show( sender, e.Location ); } }
public void DeleteScript( ScriptAssetItem scriptItem ) { Global.ScriptEditor.CloseScript( scriptItem, true ); Script script = scriptItem.Script; if( Global.World.Script == script ) Global.World.Script = null; foreach( LevelEd lvl in Global.World.Levels ) { if( lvl.Script == script ) lvl.Script = null; } foreach( ActorAssetItem actorItem in _actorItems.Values ) { if( actorItem.Actor.Script == script ) actorItem.Actor.Script = null; } File.Delete( scriptItem.FilePath ); _scriptsTabPanel.Controls.Remove( scriptItem ); _scriptItems.Remove( scriptItem.AssetName ); scriptItem.Dispose( ); Global.MainWindow.OnScriptRemoved( ); }
private void AddScript( Script script ) { ScriptAssetItem scriptItem = new ScriptAssetItem( script ); _SetAssetItemProperties( scriptItem ); scriptItem.AssetClicked += new AssetItemEventHandler( ScriptAssetClicked ); scriptItem.AssetDoubleClicked += new AssetItemEventHandler( ScriptAssetDoubleClicked ); _scriptsTabPanel.Controls.Add( scriptItem ); _scriptItems.Add( script.Name, scriptItem ); script.ScriptAdded = true; }
public void AddNewScript( string name, ScriptFormat format ) { string scriptName = name; int i = 1; while( _scriptItems.ContainsKey( scriptName ) ) { scriptName = name + i; i++; }; Script script = new Script( scriptName ); script.ScriptText = GetScriptGeneratedCode( scriptName, format ); script.ScriptType = ScriptType.CSharp; script.FilePath = Path.Combine( GetAssetFolder( AssetType.Script ), scriptName + GetScriptExtension( script.ScriptType ) ); AddScript( script ); script.Save( ); _lastCreatedScript = script.Parent; Global.ScriptEditor.OpenScript( script.Parent ); Global.MainWindow.OnScriptAdded( ); }