private void SetLevel(int next)
 {
     levelUpReadyTracker.No();
     accuracyTracker.Clear();
     ScoreMachine.Put(LEVEL_RESET_SCORE);
     Level.Value = next;
     OnClearBubbles?.Invoke();
 }
 void ResetScores()
 {
     Level.Value = 1;
     levelUpReadyTracker.No();
     accuracyTracker.Clear();
     highestScore.Value = 0;
     ScoreMachine.Put(INITIAL_SCORE);
     Level.Value = 0;
     OnClearBubbles?.Invoke();
 }