Пример #1
0
    public void TakeActionOnKeyPress()
    {
        SetMozartRigidbody();
        //Print();

        foreach (KeyCode key in ActionsDictionary.Keys)
        {
            if (Input.GetKey(key) && !_sceneController.IsOnMozartHeroScene() && !playerLifeTime.IsDead())
            {
                ActionsDictionary[key].Invoke();
            }
            else if (Input.GetKeyUp(key) && PlayerMove.currentPlayerAction == PlayerMove.PlayerStates.Climbing && !playerLifeTime.IsDead())
            {
                PlayerMove.currentPlayerAction = PlayerMove.PlayerStates.ClimbingIdle;
            }
            else if (Input.GetKeyUp(key) && !playerLifeTime.IsDead())
            {
                PlayerMove.currentPlayerAction = PlayerMove.PlayerStates.Idle;
            }
        }
    }
Пример #2
0
 bool CheckIfCanBeOrto()
 {
     return(_SceneMovement.IsOnMozartHeroScene());
 }