// Update is called once per frame void Update() { return; switch (m_Mode) { case eMode.None: #if ASSET_BUNDLE_DOWNLOAD if (3 == m_InitCounter) { // データダウンロード以降のシーン if (eScene.DataDownload <= m_Scene) { AssetBundleMgr.Instance.StartDownload(); } m_InitCounter++; } else if (4 <= m_InitCounter) { if (AssetBundleMgr.Instance.Step == AssetBundleMgr.eStep.Idle || AssetBundleMgr.Instance.Step == AssetBundleMgr.eStep.OK) { // シーンの初期化 SceneBase NowScene = FindObjectOfType <SceneBase>(); if (NowScene != null) { NowScene.Init(); NowScene.SetInitDone(); } ScreenFader.Instance.SetFadeIN(DefaultFadeTime); m_Mode = eMode.Main; } } else { m_InitCounter++; } #else if (3 == m_InitCounter) { //SaveDataMgr.Instance.Load(); SpriteBankMgr.Instance.LoadBank(GameDefine.eBank.Common); // SoundMgr.Instance.LoadBank( GameDefine.SOUND_BANK_SE ); //SoundMgr.Instance.LoadBank( GameDefine.SOUND_BANK_JINGLE ); //DebugMessageView.Create(); m_InitCounter++; } else if (4 <= m_InitCounter) { // シーンの初期化 SceneBase NowScene = FindObjectOfType <SceneBase>(); if (NowScene != null) { NowScene.LoadSpriteBank(); NowScene.LoadBGM(); } m_Mode = eMode.LoadingWait; } else { m_InitCounter++; } #endif break; case eMode.ReadyScene: if (SceneManager.GetActiveScene().name == GameDefine.SceneNameTbl[(int)m_NextScene]) { m_Scene = m_NextScene; m_NextScene = GameDefine.eScene.None; // シーンの初期化 SceneBase NowScene = FindObjectOfType <SceneBase>(); if (NowScene != null) { NowScene.LoadSpriteBank(); NowScene.LoadBGM(); } m_Mode = eMode.LoadingWait; } break; case eMode.LoadingWait: { /* moritomi * if( !LayoutFileMgr.isBaseLoadDone ) * { * return; * } */ if (SpriteBankMgr.Instance.isLoading) { return; } else { if (!m_FooterInitDone) { m_FooterInitDone = true; // BMFooter.Create(); return; } /* * if (BMFooter.Instance.isLoading) * { * return; * } */ } /* * if( SoundMgr.Instance.isLoading ) * { * return; * } */ if (!JsonFileMgr.isBaseLoadDone) { return; } else { // Json使う系の初期化 if (!m_JsonUseInitDone) { //TextMgr.Create("TextMgr", transform); //TextMgr.Instance.Init(); //CommonValue.Create("CommonValue", transform); //CommonValue.Instance.Init(); m_JsonUseInitDone = true; } } SceneBase NowScene = FindObjectOfType <SceneBase>(); NowScene.Init(); m_Mode = eMode.InitScene; } break; case eMode.InitScene: { SceneBase NowScene = FindObjectOfType <SceneBase>(); if (NowScene.isInitDone) { NowScene.SetExecFlag(); ScreenFader.Instance.SetFadeIN(DefaultFadeTime); m_Mode = eMode.Main; } } break; case eMode.Main: // 通常時は30フレーム毎にGC if (Time.frameCount % 30 == 0) { System.GC.Collect(); } break; case eMode.ExitScene: if (ScreenFader.isFadeEnd) { m_Mode = eMode.ChangeScene; } break; case eMode.ChangeScene: Update_ChangeScene(); break; } }