public EffectTowerHit(SYTower tower, float dir, float size, Map m) : base(m) { size = MathHelper.Clamp(size, 0.2f, 2f); headMesh = Mesh.CreateFromTexture(Art.Load("Res/cannon_head.png")); barrelMesh = Mesh.CreateFromTexture(Art.Load("Res/cannon_brl.png")); headMesh.FillColor = true; barrelMesh.FillColor = true; headMesh.Color = Color.White; barrelMesh.Color = Color.White; headMesh.Translate(tower.Position); headMesh.Scale(3f); headMesh.RotateZ(dir); barrelMesh.Translate(tower.Position); barrelMesh.Scale(2.1f); barrelMesh.RotateZ(dir); barrelMesh.Translate(1f, 0f); barrelMesh.Scale(1f); effectTimer.Reset(size / 7f); }
public SYTower SpawnTower(Vector2 point, int team, int id) { SYTower tower = new SYTower(id, team, point, this); towerList[id] = tower; return(tower); }
public SYTower SpawnTower(SYTowerPoint point, int team, int id) { SYTower tower = new SYTower(id, team, point, point.Position, this); towerList[id] = tower; return(tower); }
public override void Logic() { if (tower == null) { SYTower t = Map.GetActorAtPos <SYTower>(Position, Size); if (t != null) { tower = t; t.AddTowerArea(this); } } }
public override void Logic() { if (tower == null) { tower = Map.GetActorAtPos <SYTower>(Position, Size); } else { if (Map.LocalPlayer != null && Map.LocalPlayer.Team == tower.Team) { return; } if (Map.cameraController.secondaryObject == null) { bool localPlayer = BoundPlayers.Contains(Map.LocalPlayer); if (localPlayer) { Map.cameraController.secondaryObject = tower; } } else if (Map.cameraController.secondaryObject == tower) { bool localPlayer = BoundPlayers.Contains(Map.LocalPlayer); if (!localPlayer) { Map.cameraController.secondaryObject = null; } } if (!tower.IsAlive) { if (Map.cameraController.secondaryObject == tower) { Map.cameraController.secondaryObject = null; } tower = null; } } }
public override void Finish() { tower = Map.SpawnTower(this, -1); }
public void Reset() { scrap = 0; tower = null; }
public override void MessageHandle(EZUDP.MessageBuffer msg) { try { if ((Protocol)msg.ReadShort() == Protocol.MapArgument) { switch ((Protocol_SY)msg.ReadShort()) { case Protocol_SY.PlayerScrap: (playerList[msg.ReadByte()] as SYPlayer).ReceiveScrap(msg.ReadByte()); break; case Protocol_SY.ScrapGainEffect: AddEffect(new EffectGainScrap(msg.ReadVector2(), msg.ReadShort(), this)); break; case Protocol_SY.ScrapExistance: CreateScrap(msg.ReadShort(), msg.ReadVector2(), msg.ReadVector2()); break; case Protocol_SY.ScrapCollect: { SYScrap scrap = scrapList[msg.ReadShort()]; SYPlayer player = (SYPlayer)playerList[msg.ReadByte()]; player.CollectScrap(scrap); break; } case Protocol_SY.ScrapReturn: ((SYPlayer)playerList[msg.ReadByte()]).ReturnScrap(stashList[msg.ReadByte()]); break; case Protocol_SY.StashScrapAmount: stashList[msg.ReadByte()].SetScrap(msg.ReadShort()); break; case Protocol_SY.CreepExistance: SpawnCreep((CreepType)msg.ReadByte(), msg.ReadByte(), msg.ReadVector2(), msg.ReadVector2()); break; case Protocol_SY.CreepPosition: creepList[msg.ReadByte()].ReceivePosition(msg.ReadVector2(), msg.ReadVector2()); break; case Protocol_SY.CreepHit: creepList[msg.ReadByte()].ReceiveHit(msg.ReadFloat(), msg.ReadFloat(), msg); break; case Protocol_SY.CreepDie: creepList[msg.ReadByte()].Die(msg.ReadVector2()); break; case Protocol_SY.CreepCustom: creepList[msg.ReadByte()].ReceiveCustom(msg); break; case Protocol_SY.TowerExistance: { int id = msg.ReadByte(); //SYTowerPoint stash = stashList[msg.ReadByte()] as SYTowerPoint; towerList[id] = new SYTower(id, msg.ReadByte(), msg.ReadVector2(), this); break; } case Protocol_SY.TowerRotation: towerList[msg.ReadByte()].ReceiveRotation(msg.ReadFloat()); break; case Protocol_SY.TowerTarget: towerList[msg.ReadByte()].ReceiveTarget(msg.ReadByte()); break; case Protocol_SY.TowerShoot: towerList[msg.ReadByte()].ReceiveShoot(msg.ReadVector2(), msg.ReadByte()); break; case Protocol_SY.TowerHit: towerList[msg.ReadByte()].ReceiveHit(msg.ReadFloat(), msg.ReadFloat(), msg.ReadByte(), msg.ReadVector2()); break; case Protocol_SY.TowerDie: towerList[msg.ReadByte()].ReceiveDie(); break; case Protocol_SY.BaseHit: baseList[msg.ReadByte()].ReceiveHit(msg.ReadFloat(), msg.ReadFloat(), msg.ReadByte(), msg.ReadVector2()); break; } } } catch (Exception e) { Log.Write(ConsoleColor.Yellow, "Packet corrupt!"); Log.Write(ConsoleColor.Red, e.Message); Log.Write(ConsoleColor.DarkRed, e.StackTrace); } if (msg != null) { msg.Reset(); } base.MessageHandle(msg); }
public void TowerDestroyed(SYTower t) { towerList[t.id] = null; t.Dispose(); }
public void TowerDestroyed(SYTower t) { towerList[t.id] = null; }