/// <summary> /// 设置材质的属性 /// <para>spriteEffect</para> /// <para>propertyName 属性名称</para> /// <para>value 属性整型值</para> /// </summary> /// <param name="luaState"></param> /// <returns></returns> public static int SpriteEffectSetMatInt(ILuaState luaState) { STGSpriteEffect effect = luaState.ToUserData(-3) as STGSpriteEffect; string propertyName = luaState.ToString(-2); int value = luaState.ToInteger(-1); effect.SetMatInt(propertyName, value); return(0); }