void control() { if(send) ic.setNum -= setNo; send = false; if(PCursor == null){ state = STATUS.None; return; } //アイコンをマウスの後ろに移動 timer += Time.deltaTime; float n = Mathf.Min(timer/maxTime,1.0f); Vector3 adPos; adPos.x = PCursor.transform.position.x - (PCursor.trans.sizeDelta.x * 0.6f); adPos.y = PCursor.transform.position.y - (PCursor.trans.sizeDelta.y * 0.1f); adPos.z = PCursor.transform.position.z; Vector3 value = adPos * n + PREVPOS * (1 - n); transform.position = value; if(n != 1.0f) return; //選択されているキャラをウィンドウに表示 windowNo.selectNo = selectNo; ic.selectChara[No+1] = selectNo; if(!putOn){ //セレクトウィンドウ以外の時、画像を表示しない selectNo = 4; ic.selectChara[No+1] = selectNo; return; } if(!PCursor.GetAccel()) return; timer = 0; state = STATUS.Decision; }
public CinfoEagle(string symbol, STATUS status, Texture2D posImg, Point midImg) { this.symbol = symbol; this.status = status; this.posImg = posImg; this.midImg = midImg; }
internal static void StatusSet(STATUS op, int X) { Debug.Assert(op >= 0 && (int)op < Stat.nowValue.Length); Stat.nowValue[(int)op] = X; if (Stat.nowValue[(int)op] > Stat.mxValue[(int)op]) Stat.mxValue[(int)op] = Stat.nowValue[(int)op]; }
internal static void StatusSet(STATUS op, int x) { Debug.Assert(op >= 0 && (int)op < _stat.NowValue.Length); _stat.NowValue[(int)op] = x; if (_stat.NowValue[(int)op] > _stat.MaxValue[(int)op]) _stat.MaxValue[(int)op] = _stat.NowValue[(int)op]; }
protected override void EndSequenceAction(STATUS status) { if(IsSuccess(status)) { mn_CurrentNode = 0; } }
public CinfoItems(string symbol, STATUS status, Dictionary<Texture2D, Vector2> midPos, Texture2D posImg, Point midImg) { this.symbol = symbol; this.status = status; this.posImg = posImg; this.midImg = midImg; }
internal static void sqlite3StatusSet(STATUS op, int X) { wsdStatInit(); Debug.Assert(op >= 0 && (int)op < wsdStat.nowValue.Length); wsdStat.nowValue[(int)op] = X; if (wsdStat.nowValue[(int)op] > wsdStat.mxValue[(int)op]) wsdStat.mxValue[(int)op] = wsdStat.nowValue[(int)op]; }
protected override void EndSequenceAction(STATUS status) { if(!IsRunning(status))//status != STATUS.RUNNING) { //Debug.Log ("[RepeatBT] Accion final, status != RUNNING, ejecuto Init"); Init(); } }
protected virtual void OnCollisionEnter (Collision other) { if (Status == STATUS.NORMAL && (other.gameObject.tag == "Ball" || other.gameObject.tag == "Target")) { // Events setup (I put it here, because it caused random errors in Start method, maybe because of concurrency of many targets starting up at the same time...) EventControl.Instance.InitTargetEvents (this); Status = STATUS.HIT; } }
protected override bool SequenceCondition(STATUS status) { if(IsFailure(status)) { ++mn_CurrentNode; } return status == STATUS.FAILURE; }
void OnTriggerStay2D(Collider2D other) { if(state != STATUS.NORMAL) return; CursorManager cm = other.gameObject.GetComponent<CursorManager>(); if(cm == null) return; if(!cm.GetAccel()) return; state = STATUS.CLOSE; }
public Friends(Player player) { this.player = player; messageCounter = 1; friends = new List<long>(200); ignores = new List<long>(100); clanRanks = new Dictionary<long, int>(100); publicStatus = privateStatus = tradeStatus = 0; }
public static RC Status(STATUS op, ref int pCurrent, ref int pHighwater, int resetFlag) { if (op < 0 || (int)op >= Stat.nowValue.Length) return SysEx.MISUSE_BKPT(); pCurrent = Stat.nowValue[(int)op]; pHighwater = Stat.mxValue[(int)op]; if (resetFlag != 0) Stat.mxValue[(int)op] = Stat.nowValue[(int)op]; return RC.OK; }
public static RC Status(STATUS op, ref int current, ref int highwater, int resetFlag) { if (op < 0 || (int)op >= _stat.NowValue.Length) return SysEx.MISUSE_BKPT(); current = _stat.NowValue[(int)op]; highwater = _stat.MaxValue[(int)op]; if (resetFlag != 0) _stat.MaxValue[(int)op] = _stat.NowValue[(int)op]; return RC.OK; }
public static RC sqlite3_status(STATUS op, ref int pCurrent, ref int pHighwater, int resetFlag) { wsdStatInit(); if (op < 0 || (int)op >= wsdStat.nowValue.Length) return SysEx.SQLITE_MISUSE_BKPT(); pCurrent = wsdStat.nowValue[(int)op]; pHighwater = wsdStat.mxValue[(int)op]; if (resetFlag != 0) wsdStat.mxValue[(int)op] = wsdStat.nowValue[(int)op]; return RC.OK; }
public CinfoBullet(string symbol, STATUS status, int speed, GUIDE guide, Dictionary<Texture2D, Vector2> midPos, Texture2D posImg, Point midImg) { this.symbol = symbol; this.status = status; this.speed = speed; this.guide = guide; this.posImg = posImg; this.midImg = midImg; }
public Worker(string url, string jobTrackerUrl) { this.url = url; this.jobTrackerUrl = jobTrackerUrl; CURRENT_STATUS_WORKER = STATUS.WORKER_WAITING; // For STATUS command of PuppetMaster LOCK_STATUS_WORKER = STATUS.WORKER_WAITING; // For STATUS command of PuppetMaster CURRENT_STATUS_JOBTRACKER = STATUS.JOBTRACKER_DISABLED; workerMonitor = new object(); mapperMonitor = new object(); jobtrackerMonitor = new object(); timerJT = new Timer(checkJTStatus, null, ALIVE_TIME_INTERVAL_IN_MS, Timeout.Infinite); }
void init() { timer += 0.1f; float t = timer; t = Mathf.Pow(t, 3); transSize.x = t; transSize.y = t; trans.localScale = transSize; if (timer < 1.0f) return; timer = 1.0f; trans.localScale = Vector3.one; state = STATUS.NORMAL; if(No != 1) npcButton.state = NPCButton.STATUS.NOTURN; }
public void freezec() { if (LOCK_STATUS_JOBTRACKER != STATUS.JOBTRACKER_FROZEN) { Console.WriteLine("[D] Freezing job tracker..."); PREVIOUS_STATUS_JOBTRACKER = CURRENT_STATUS_JOBTRACKER; CURRENT_STATUS_JOBTRACKER = STATUS.JOBTRACKER_FROZEN; LOCK_STATUS_JOBTRACKER = STATUS.JOBTRACKER_FROZEN; } else { Console.WriteLine("[D] Freeze called on job tracker, but it's already frozen..."); } }
void Close() { timer -= 0.1f; float t = timer; t = Mathf.Pow(t, 3); transSize.x = t; transSize.y = t; childTrans.localScale = transSize; if (timer >= 0.0f) return; timer = 0.0f; childTrans.localScale = Vector3.zero; trans.sizeDelta = DEFALUTSIZE; state = STATUS.NONE; }
void close() { timer -= 0.1f; float t = timer; t = Mathf.Pow(t, 3); transSize.x = t; transSize.y = t; trans.localScale = transSize; activFlg = false; if(No != 1) npcButton.state = NPCButton.STATUS.NONE; if (timer > 0.0f) return; timer = 0.0f; trans.localScale = Vector3.zero; state = STATUS.NONE; }
public STATUS Connect() { // Create a socket connection with the specified server and port. IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(IP), PORT); socket = new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp); try { socket.Connect(ipe); } catch { return status = STATUS.DISCONNECTED; } return status = STATUS.CONNECTED; }
// Update is called once per frame void Update() { //Do we need to switch if (Input.GetKeyDown(KeyCode.DownArrow)) { if (currentStatus == STATUS.MAN) { //then we need to load goop Instantiate(goop, GameObject.FindGameObjectWithTag("man").transform.position, Quaternion.identity); GameObject.Destroy(GameObject.FindWithTag("man")); currentStatus = STATUS.GOOP; }else { Instantiate(man, GameObject.FindGameObjectWithTag("goop").transform.position, Quaternion.identity); GameObject.Destroy(GameObject.FindWithTag("goop")); currentStatus = STATUS.MAN; } } }
public void scrollStop() { status = STATUS.NOT; }
protected virtual void EndSequenceAction(STATUS status) { if(IsFailure(status)) { Init(); //Debug.Log("[SequentialBT] FAILURE al final, ejecuto Init"); } }
public void NextWave() { waveCount += 1; waveStatus = STATUS.STANDBY; }
private ScheduledJob(byte[] bytes) { #region FIXDLEN_DATA ProductVersion = (PRODUCT_VERSION)BitConverter.ToUInt16(bytes, 0x00); FileVersion = BitConverter.ToUInt16(bytes, 0x02); Uuid = new Guid(BitConverter.ToInt32(bytes, 0x04), BitConverter.ToInt16(bytes, 0x08), BitConverter.ToInt16(bytes, 0x0A), Helper.GetSubArray(bytes, 0x0C, 0x08)); ApplicationNameOffset = BitConverter.ToUInt16(bytes, 0x14); TriggerOffset = BitConverter.ToUInt16(bytes, 0x16); ErrorRetryCount = BitConverter.ToUInt16(bytes, 0x18); ErrorRetryInterval = BitConverter.ToUInt16(bytes, 0x1A); IdleDeadline = BitConverter.ToUInt16(bytes, 0x1C); IdleWait = BitConverter.ToUInt16(bytes, 0x1E); //Priority = (PRIORITY_CLASS)BitConverter.ToUInt32(bytes, 0x20); MaximumRuntime = BitConverter.ToUInt32(bytes, 0x24); ExitCode = BitConverter.ToUInt32(bytes, 0x28); Status = (STATUS)BitConverter.ToUInt32(bytes, 0x2C); Flags = (TASK_FLAG)BitConverter.ToUInt32(bytes, 0x30); #region RunTime short year = BitConverter.ToInt16(bytes, 0x34); short month = BitConverter.ToInt16(bytes, 0x36); short day = BitConverter.ToInt16(bytes, 0x3A); short hour = BitConverter.ToInt16(bytes, 0x3C); short minute = BitConverter.ToInt16(bytes, 0x3E); short second = BitConverter.ToInt16(bytes, 0x40); short milliseconds = BitConverter.ToInt16(bytes, 0x42); if (year != 0) { RunTime = new DateTime(year, month, day, hour, minute, second, milliseconds, DateTimeKind.Utc); } else { RunTime = new DateTime(0); } #endregion RunTime #endregion FIXDLEN_DATA #region Variable-Length Data Section RunningInstanceCount = BitConverter.ToUInt16(bytes, 0x44); ApplicationNameLength = BitConverter.ToUInt16(bytes, ApplicationNameOffset); ApplicationName = Encoding.Unicode.GetString(bytes, ApplicationNameOffset + 0x02, ApplicationNameLength * 0x02).Split('\0')[0]; int parameterOffset = ApplicationNameOffset + 0x02 + (ApplicationNameLength * 2); ParameterLength = BitConverter.ToUInt16(bytes, parameterOffset); Parameters = Encoding.Unicode.GetString(bytes, parameterOffset, ParameterLength * 0x02).Split('\0')[0]; int workingdirectoryOffset = parameterOffset + 0x02 + (ParameterLength * 2); WorkingDirectoryLength = BitConverter.ToUInt16(bytes, workingdirectoryOffset); WorkingDirectory = Encoding.Unicode.GetString(bytes, workingdirectoryOffset, WorkingDirectoryLength * 2).Split('\0')[0]; int authorOffset = workingdirectoryOffset + 0x02 + (WorkingDirectoryLength * 2); AuthorLength = BitConverter.ToUInt16(bytes, authorOffset); Author = Encoding.Unicode.GetString(bytes, authorOffset, AuthorLength * 2).Split('\0')[0]; int commentOffset = authorOffset + 0x02 + (AuthorLength * 2); CommentLength = BitConverter.ToUInt16(bytes, commentOffset); Comment = Encoding.Unicode.GetString(bytes, commentOffset, CommentLength * 2).Split('\0')[0]; #region StartTime year = BitConverter.ToInt16(bytes, TriggerOffset + 0x06); month = BitConverter.ToInt16(bytes, TriggerOffset + 0x08); day = BitConverter.ToInt16(bytes, TriggerOffset + 0x0A); hour = BitConverter.ToInt16(bytes, TriggerOffset + 0x12); minute = BitConverter.ToInt16(bytes, TriggerOffset + 0x14); StartTime = new DateTime(year, month, day, hour, minute, 0, DateTimeKind.Utc); #endregion StartTime #endregion Variable-Length Data Section }
public bool IsFailure(STATUS status) { return(status == STATUS.FAILURE); }
public bool IsError(STATUS status) { return(status == STATUS.ERROR); }
public void login(string username, string password) { var msg = new STATUS(); USER Info = new USER(); if (string.IsNullOrEmpty(username)) { msg.MESSAGE = "User is required"; goto Error; } if (String.IsNullOrEmpty(password)) { msg.MESSAGE = "Password is required"; goto Error; } if (username.Length > 50) { msg.MESSAGE = "Username must be less than or equal 50 character"; goto Error; } if (password.Length > 50) { msg.MESSAGE = "Password must be less than or equal 50 character"; goto Error; } if (username.Contains(" ")) { msg.MESSAGE = "Invalid Format of Username"; goto Error; } if (password.Contains(" ")) { msg.MESSAGE = "Invalid Format of Password"; goto Error; } Info = fetch.getDetails(username, fetch.PasswordEncrypt(password)); if (String.IsNullOrEmpty(Info.HashCode)) { msg.MESSAGE = "Wrong Id And Password"; goto Error; } else { goto Success; } Error: JavaScriptSerializer js = new JavaScriptSerializer(); string strJSON = js.Serialize(msg); Context.Response.Clear(); Context.Response.ContentType = "application/json"; Context.Response.Flush(); Context.Response.Write(strJSON); return; Success: JavaScriptSerializer js1 = new JavaScriptSerializer(); string strJSON1 = js1.Serialize(Info); Context.Response.Clear(); Context.Response.ContentType = "application/json"; Context.Response.Flush(); Context.Response.Write(strJSON1); }
public static void CheckResult() { bool broken_up = false; bool reset = false; bool was_final_fight = false; bool surrender = false; try { UNIT_END_COMBAT type = UNIT_END_COMBAT.UNIT_STAYS; int dx, dy; surp_contact = false; /* check attack result */ if ((atk_result & Unit.FIGHT_TYPES.AR_UNIT_KILLED) == Unit.FIGHT_TYPES.AR_UNIT_KILLED) { Scenario.scen_inc_casualties_for_unit(cur_atk); engine_remove_unit(cur_atk); cur_atk = null; } if ((atk_result & Unit.FIGHT_TYPES.AR_TARGET_KILLED) == Unit.FIGHT_TYPES.AR_TARGET_KILLED) { Scenario.scen_inc_casualties_for_unit(cur_def); engine_remove_unit(cur_def); cur_def = null; } /* CHECK IF SCENARIO IS FINISHED DUE TO UNITS_KILLED OR UNITS_SAVED */ if (Scenario.scen_check_result(false)) { engine_finish_scenario(); return; } reset = true; if (df_units.Count > 0) { if (((atk_result & Unit.FIGHT_TYPES.AR_TARGET_SUPPRESSED) == Unit.FIGHT_TYPES.AR_TARGET_SUPPRESSED) || ((atk_result & Unit.FIGHT_TYPES.AR_TARGET_KILLED) == Unit.FIGHT_TYPES.AR_TARGET_KILLED)) { df_units.Clear(); if ((atk_result & Unit.FIGHT_TYPES.AR_TARGET_KILLED) == Unit.FIGHT_TYPES.AR_TARGET_KILLED) cur_unit = null; else { /* supressed unit looses its actions */ cur_unit.cur_mov = 0; cur_unit.cur_atk_count = 0; cur_unit.unused = false; broken_up = true; } } else { reset = false; df_units.RemoveAt(0); } } else was_final_fight = true; if (!reset) { /* continue fights */ if (engine_get_next_combatants()) { status = STATUS.STATUS_ATTACK; phase = PHASE.PHASE_INIT_ATK; } else Console.WriteLine("Deadlock! No remaining combatants but supposed to continue fighting? How is this supposed to work????"); } else { /* clear suppression from defensive fire */ if (cur_atk != null) { cur_atk.suppr = 0; cur_atk.unused = false; } if (cur_def != null) cur_def.suppr = 0; /* if this was the final fight between selected unit and selected target check if one of these units was completely suppressed and surrenders or flees */ if (was_final_fight) { engine_clear_backup(); /* no undo allowed after attack */ if (cur_atk != null && cur_def != null) { if ((atk_result & Unit.FIGHT_TYPES.AR_UNIT_ATTACK_BROKEN_UP) == Unit.FIGHT_TYPES.AR_UNIT_ATTACK_BROKEN_UP) { /* unit broke up the attack */ broken_up = true; } else /* total suppression may only cause fleeing or surrender if: both units are ground/naval units in close combat: the unit that causes suppr must have range 0 (melee) inf . fort (fort may surrender) fort . adjacent inf (inf will not flee) */ if (((cur_atk.sel_prop.flags & UnitFlags.FLYING) != UnitFlags.FLYING) && (cur_def.sel_prop.flags & UnitFlags.FLYING) != UnitFlags.FLYING) { if ((atk_result & Unit.FIGHT_TYPES.AR_UNIT_SUPPRESSED) == Unit.FIGHT_TYPES.AR_UNIT_SUPPRESSED && ((atk_result & Unit.FIGHT_TYPES.AR_TARGET_SUPPRESSED) != Unit.FIGHT_TYPES.AR_TARGET_SUPPRESSED) && cur_def.sel_prop.rng == 0) { /* cur_unit is suppressed */ engine_handle_suppr(cur_atk, out type, out dx, out dy); if (type == UNIT_END_COMBAT.UNIT_FLEES) { status = STATUS.STATUS_MOVE; phase = PHASE.PHASE_INIT_MOVE; move_unit = cur_atk; fleeing_unit = 1; dest_x = dx; dest_y = dy; return; } else if (type == UNIT_END_COMBAT.UNIT_SURRENDERS) { surrender = true; surrender_unit = cur_atk; } } else if ((atk_result & Unit.FIGHT_TYPES.AR_TARGET_SUPPRESSED) == Unit.FIGHT_TYPES.AR_TARGET_SUPPRESSED && (atk_result & Unit.FIGHT_TYPES.AR_UNIT_SUPPRESSED) != Unit.FIGHT_TYPES.AR_UNIT_SUPPRESSED && cur_atk.sel_prop.rng == 0) { /* cur_target is suppressed */ engine_handle_suppr(cur_def, out type, out dx, out dy); if (type == UNIT_END_COMBAT.UNIT_FLEES) { status = STATUS.STATUS_MOVE; phase = PHASE.PHASE_INIT_MOVE; move_unit = cur_def; fleeing_unit = 1; dest_x = dx; dest_y = dy; return; } else if (type == UNIT_END_COMBAT.UNIT_SURRENDERS) { surrender = true; surrender_unit = cur_def; } } } } /* clear pointers */ if (cur_atk == null) cur_unit = null; if (cur_def == null) cur_target = null; } if (broken_up) { phase = PHASE.PHASE_BROKEN_UP_MSG; Console.WriteLine("Attack Broken Up!"); return; } if (surrender) { string msg = (surrender_unit.sel_prop.flags & UnitFlags.SWIMMING) == UnitFlags.SWIMMING ? "Ship is scuttled!" : "Surrenders!"; phase = PHASE.PHASE_SURRENDER_MSG; Console.WriteLine(msg); return; } phase = PHASE.PHASE_END_COMBAT; } } finally { AI_Enemy.Action.action_queue(EngineActionsTypes.ACTION_END_COMBAT); //stateMachine.Send(EngineActionsTypes.ACTION_END_COMBAT); } }
public void connect() { rbuffer_ = new byte[READBUFF_SIZE]; rwpos_ = 0; wbuffer_ = new byte[WRITEBUFF_SIZE]; wwpos_ = 0; flags = 0; status_ = 0; var addrs = Dns.GetHostAddresses(ipaddr_); foreach (var a in addrs) { Debug.LogFormat("parse dns({0}) => {1}", ipaddr_, a.ToString()); } int index = 0; connectResult_ = (bool result) => { if (result) { callback_(true); } else { IPAddress addr = null; if (index < addrs.Length) { addr = addrs[index++]; if (addr != null && addr.AddressFamily == AddressFamily.InterNetwork || addr.AddressFamily == AddressFamily.InterNetworkV6) { socket_ = new Socket(addr.AddressFamily, SocketType.Stream, ProtocolType.Tcp); socket_.NoDelay = true; socket_.Blocking = false; Debug.LogFormat("send buffer size {0}", socket_.SendBufferSize); sending = false; Debug.LogFormat("connect to {0}:{1} r{2} w{3}", addr.ToString(), port_, READBUFF_SIZE, WRITEBUFF_SIZE); try { status_ = STATUS.CONNECTING; socket_.Connect(new IPEndPoint(addr, port_)); if (socket_.Connected) { status_ = STATUS.CONNECTED; callback_(true); return; } } catch (SocketException e) { if (e.SocketErrorCode != SocketError.WouldBlock && e.SocketErrorCode != SocketError.InProgress) { Debug.LogFormat("connect to {0}:{1} error:{2}", addr, port_, e.Message); connectResult_(false); } } } } else { callback_(false); } } }; connectResult_(false); }
public ToDoTask(string title, string description, DateTime startDate, DateTime endDate, int Registered_userId, STATUS status, SCOPE scope) { Title = title; Description = description; StartDate = startDate; EndDate = endDate; RegisteredUserId = Registered_userId; Status = status; Scope = scope; }
public Person(string name, SEX sex, string identityCode, string phoneNumber, string address, STATUS status = STATUS.AVAILABLE) { Name = name; Sex = sex; IdentityCode = identityCode; PhoneNumber = phoneNumber; Address = address; Status = status; }
private void ResetStatus() { SelectObject(null); status = STATUS.SELECT; quad.SetActive(false); }
private async void DataReceivedHandler(object sender, DataReceivedArgs e) { // TODO: Look closer to this! try { foreach (var b in e.Data) { if ((b == 0x7E) && (_status == STATUS.Searching)) { // Beginning of a new message _status = STATUS.Data; message.Clear(); message.Add(b); } else if ((b == 0x7E) && _status == STATUS.Data && message.Count == 1 && message[0] == 0x7E) { Console.WriteLine("Skipping end of frame"); } else if ((b == 0x7E) && _status == STATUS.Data) { // End of message _status = STATUS.Searching; message.Add(b); var raw = new RawMessage() { // TODO: Remove constant HOME Location = "Home", Id = Guid.NewGuid(), TimeStamp = DateTime.Now }; raw.Raw = string.Concat(Array.ConvertAll(message.ToArray(), x => string.Format($"{x.ToString("X2")} "))); raw.Raw = raw.Raw.Remove(raw.Raw.Length - 1, 1); await SendToQueue(raw); if (PrintToScreen) { Console.WriteLine(raw.Raw); } // if (_bw != null) // { // message.ForEach(item => _bw.Write(item)); // } // IHDLCMessage hdlcMessage = new HDLCMessage(); var parser = new Parser(); var hdlcMessage = parser.Parse(message.Skip(1).Take(message.Count - 1).ToList()); if (PrintToScreen && hdlcMessage.Data.Count > 0) { Console.WriteLine('\n' + JsonSerializer.Serialize(hdlcMessage)); } } else if (_status == STATUS.Data) { // Inside a message message.Add(b); } } } catch (Exception ex) { Console.WriteLine(ex); } }
protected void SetStatus(STATUS status) { this.status = status; }
public void Poll() { if (socket_ != null && status_ > 0) { if (status_ == STATUS.CONNECTING) { /*if (socket_.Poll(0, SelectMode.SelectError)) * { * status_ = STATUS.CLOSED; * object o = socket_.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Error); * Debug.LogFormat("connect SelectError {0}", o.ToString); * socket_.Close(); * callback_(false); * } * else */if (socket_.Poll(0, SelectMode.SelectWrite)) { if (socket_.Connected) { status_ = STATUS.CONNECTED; //callback_(true); connectResult_(true); object o = socket_.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Error); Debug.LogFormat("connect SelectError {0}", o); } else { object o = socket_.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Error); Debug.LogFormat("connect SelectError {0}", o); status_ = STATUS.CLOSED; socket_.Close(); connectResult_(false); } } } else if (status_ == STATUS.CONNECTED) { if (socket_.Poll(0, SelectMode.SelectRead)) { try { do { int bytesRead = socket_.Receive(rbuffer_, (int)rwpos_, (int)(rbuffer_.Length - rwpos_), SocketFlags.None); if (bytesRead > 0) { rwpos_ += bytesRead; splitPacket(); } else { Debug.LogFormat("PacketReceiver::onRecv(): recv bytes : {0}", bytesRead); socket_.Close(); status_ = STATUS.CLOSED; if (disconnect_ != null) { disconnect_(); } break; } } while (socket_ != null && socket_.Available > 0); } catch (SocketException e) { if (e.SocketErrorCode == SocketError.WouldBlock || e.SocketErrorCode == SocketError.TryAgain) { Debug.LogFormat("socket recv block "); } else { Debug.LogFormat("PacketReceiver::onRecv(): {0}", e.Message); socket_.Close(); status_ = STATUS.CLOSED; if (disconnect_ != null) { disconnect_(); } } } } if (socket_ != null && socket_.Connected && sending && socket_.Poll(0, SelectMode.SelectWrite)) { int bytes = 0; try { bytes = socket_.Send(wbuffer_, wwpos_, SocketFlags.None); if (bytes == wwpos_) { sending = false; wwpos_ = 0; //Debug.LogFormat("send complete {0}", bytes); } else { Array.Copy(wbuffer_, bytes, wbuffer_, 0, wwpos_ - bytes); wwpos_ -= bytes; //Debug.LogFormat("socket.send exx1 block {0}<==>{1} {2}", bytes, wwpos_); } } catch (SocketException e) { if (e.SocketErrorCode == SocketError.WouldBlock || e.SocketErrorCode == SocketError.TryAgain) { Array.Copy(wbuffer_, bytes, wbuffer_, 0, wwpos_ - bytes); wwpos_ -= bytes; //Debug.LogFormat("socket.send exx block {0}<==>{1} {2}", bytes, wwpos_, e.Message); } else { //Debug.LogFormat("socket.send exception==>{0}", e.Message); } } } } } }
public static void ActionAttack(object[] args) { AI_Enemy.Action action = (AI_Enemy.Action)args[0]; if (!action.unit.CheckAttack( action.target, Unit.UNIT_ATTACK.UNIT_ACTIVE_ATTACK)) { Console.WriteLine("'{0}' ({1},{2}) can not attack '{3}' ({4},{5})", action.unit.name, action.unit.x, action.unit.y, action.target.name, action.target.x, action.target.y); return; } if (!Engine.map.mask[action.target.x, action.target.y].spot) { Console.WriteLine("'%{0}' may not attack unit '{1}' (not visible)", action.unit.name, action.target.name); return; } Engine.cur_unit = action.unit; Engine.cur_target = action.target; Engine.cur_unit.GetDefensiveFireUnits(Engine.cur_target, Scenario.units, ref Engine.df_units); if (Engine.engine_get_next_combatants()) { Engine.status = STATUS.STATUS_ATTACK; Engine.phase = PHASE.PHASE_INIT_ATK; AI_Enemy.Action.action_queue(EngineActionsTypes.ACTION_INIT_ATTACK); //stateMachine.Send(EngineActionsTypes.ACTION_INIT_ATTACK); Engine.engine_clear_danger_mask(); #if TODO if (Engine.cur_ctrl == PLAYER_CTRL_HUMAN) image_hide(gui.cursors, 1); #endif } }
public void sendsmsmulti(string hashcode, string username, string password, string receiver, string message) { var msg = new STATUS(); string send = ""; var obj = new SEND_SMS(); decimal i = 0; if (String.IsNullOrEmpty(hashcode)) { msg.MESSAGE = "Hash is required"; goto Error; } if (hashcode.Contains(" ")) { msg.MESSAGE = "Invalid Format of hashcode"; goto Error; } if (string.IsNullOrEmpty(username)) { msg.MESSAGE = "User is required"; goto Error; } if (String.IsNullOrEmpty(password)) { msg.MESSAGE = "Password is required"; goto Error; } if (String.IsNullOrEmpty(receiver)) { msg.MESSAGE = "phone number is required"; goto Error; } if (!IsValid(receiver)) { msg.MESSAGE = "phone number is required"; goto Error; } if (username.Contains(" ")) { msg.MESSAGE = "Invalid Format of phone number"; goto Error; } if (username.Length > 50) { msg.MESSAGE = "Username must be less than or equal 50 character"; goto Error; } if (password.Length > 50) { msg.MESSAGE = "Password must be less than or equal 50 character"; goto Error; } if (receiver.Length > 50) { msg.MESSAGE = "Phone number must be less than or equal 50 character"; goto Error; } if (username.Contains(" ")) { msg.MESSAGE = "Invalid Format of Username"; goto Error; } if (password.Contains(" ")) { msg.MESSAGE = "Invalid Format of Password"; goto Error; } if (string.IsNullOrEmpty(message)) { msg.MESSAGE = "Message is required"; goto Error; } if (message.Length > 5000) { msg.MESSAGE = "Password must be less than or equal 5000 character"; goto Error; } var counter = fetch.getCreditNo(username, fetch.PasswordEncrypt(password), hashcode); if (counter.Contains("User")) { msg.MESSAGE = counter; goto Error; } else { char[] a = new char[] { ',' }; string[] numbers = receiver.Split(a); int count = numbers.Count() * (int)(Math.Ceiling(message.Length / 150.0)); if (count > int.Parse(counter)) { msg.MESSAGE = "Not Enough Balance"; goto Error; } var conn = ConnectionClass.GetConnection(); var cmd = new SqlCommand(); SqlTransaction trans = null; StringBuilder sb = new StringBuilder(); foreach (var item in numbers) { sb.Append("EXEC FSP_SEND_SMS_I '" + item + "','" + username + "','" + message + "','0','','' ; "); } cmd.Connection = conn; cmd.CommandText = sb.ToString(); conn.Open(); trans = conn.BeginTransaction(); cmd.Transaction = trans; try { var data = cmd.ExecuteNonQuery(); if (data > 0) { msg.MESSAGE = "Successfully Send!"; trans.Commit(); goto Error; } else { msg.MESSAGE = "Not Succesfull!"; trans.Rollback(); goto Error; } } catch { trans.Rollback(); } finally { } } Error: JavaScriptSerializer js = new JavaScriptSerializer(); string strJSON = js.Serialize(msg); Context.Response.Clear(); Context.Response.ContentType = "application/json"; Context.Response.Flush(); Context.Response.Write(strJSON); return; }
public static void EndMove() { /* fade out sound */ #if WITH_SOUND audio_fade_out( 0, 500 ); /* move sound channel */ #endif /* decrease fuel for way_pos hex tiles of movement */ if (move_unit.CheckFuelUsage() && Config.supply) { move_unit.cur_fuel -= move_unit.CalcFuelUsage( way_pos); if (move_unit.cur_fuel < 0) move_unit.cur_fuel = 0; } /* clear move buffer image */ #if TODO if ( !blind_cpu_turn ) image_delete( &move_image ); #endif /* run surprise contact */ if (surp_unit != null) { cur_unit = move_unit; cur_target = surp_unit; surp_contact = true; surp_unit = null; if (engine_get_next_combatants()) { status = STATUS.STATUS_ATTACK; phase = PHASE.PHASE_INIT_ATK; if (!blind_cpu_turn) { #if TODO image_hide( gui.cursors, 1 ); #endif draw_map = true; #if TODO_RR form.Draw(); #endif } } return; } /* reselect unit -- cur_unit may differ from move_unit! */ if (cur_ctrl == PLAYERCONTROL.PLAYER_CTRL_HUMAN) engine_select_unit(cur_unit); /* status */ engine_set_status(STATUS.STATUS_NONE); phase = PHASE.PHASE_NONE; AI_Enemy.Action.action_queue(EngineActionsTypes.ACTION_NONE); //stateMachine.Send(EngineActionsTypes.ACTION_NONE); /* allow new human/cpu input */ if (!blind_cpu_turn) { if (cur_ctrl == PLAYERCONTROL.PLAYER_CTRL_HUMAN) { #if TODO gui_set_cursor( CURSOR_STD ); image_hide( gui.cursors, 0 ); old_mx = old_my = -1; #endif } draw_map = true; #if TODO_RR form.Draw(); #endif } }
private void RightTriggerPressed(object sender, VRTK.ControllerInteractionEventArgs e) { if (sceneManager.pointerOnMenu) { return; } switch (status) { case STATUS.DEFAULT: if (sceneManager.activeEntity.entity != null) { if (sceneManager.activeEntity.entity.entityType == MEntity.MEntityType.POINT) { status = STATUS.CONNECTING; activeEdge = null; SelectEntity(sceneManager.activeEntity.entity); curObj = sceneManager.activeEntity.obj; } else if (((MFace)sceneManager.activeEntity.entity).faceType == MFace.MFaceType.POLYGON || ((MFace)sceneManager.activeEntity.entity).faceType == MFace.MFaceType.CIRCLE || ((MFace)sceneManager.activeEntity.entity).faceType == MFace.MFaceType.GENERAL_FLAT) { status = STATUS.SELECT_POINT; SelectEntity(sceneManager.activeEntity.entity); curObj = sceneManager.activeEntity.obj; } } break; case STATUS.SELECT_POINT: if (sceneManager.activeEntity.entity == null) { ResetStatus(); } else { SelectEntity(sceneManager.activeEntity.entity); activeTextMesh.SetActive(true); status = STATUS.ADJUST_LEN; activeEdge = null; } break; case STATUS.CONNECTING: if (sceneManager.activeEntity.entity == null || (sceneManager.activeEntity.entity.entityType == MEntity.MEntityType.EDGE && ((MEdge)sceneManager.activeEntity.entity).edgeType != MEdge.MEdgeType.LINEAR) || (sceneManager.activeEntity.entity.entityType == MEntity.MEntityType.FACE && ((MFace)sceneManager.activeEntity.entity).faceType == MFace.MFaceType.GENERAL_CURVE) ) { ResetStatus(); } else { curObj.CreateLinearEdge((MPoint)selectedEntity[0], new MPoint(activePoint.position)); ResetStatus(); } break; case STATUS.ADJUST_LEN: curObj.CreateLinearEdge((MPoint)selectedEntity[1], new MPoint(activePoint.position)); ResetStatus(); break; } }
public bool IsRunning(STATUS status) { return(status == STATUS.RUNNING); }
public void sendsms(string hashcode, string username, string password, string receiver, string message) { var msg = new STATUS(); string send = ""; var obj = new SEND_SMS(); decimal i = 0; if (String.IsNullOrEmpty(hashcode)) { msg.MESSAGE = "Hash is required"; goto Error; } if (hashcode.Contains(" ")) { msg.MESSAGE = "Invalid Format of hashcode"; goto Error; } if (string.IsNullOrEmpty(username)) { msg.MESSAGE = "User is required"; goto Error; } if (String.IsNullOrEmpty(password)) { msg.MESSAGE = "Password is required"; goto Error; } if (String.IsNullOrEmpty(receiver)) { msg.MESSAGE = "phone number is required"; goto Error; } if (username.Contains(" ")) { msg.MESSAGE = "Invalid Format of phone number"; goto Error; } if (username.Length > 50) { msg.MESSAGE = "Username must be less than or equal 50 character"; goto Error; } if (password.Length > 50) { msg.MESSAGE = "Password must be less than or equal 50 character"; goto Error; } if (receiver.Length > 50) { msg.MESSAGE = "Phone number must be less than or equal 50 character"; goto Error; } if (username.Contains(" ")) { msg.MESSAGE = "Invalid Format of Username"; goto Error; } if (password.Contains(" ")) { msg.MESSAGE = "Invalid Format of Password"; goto Error; } if (string.IsNullOrEmpty(message)) { msg.MESSAGE = "Message is required"; goto Error; } if (message.Length > 5000) { msg.MESSAGE = "Password must be less than or equal 5000 character"; goto Error; } obj.USER_IDS = username; obj.HASHCODE = hashcode; obj.PASSWORD = fetch.PasswordEncrypt(password); obj.NUMBER = receiver; obj.MESSAGE = message; msg.MESSAGE = save.Send_API_SMS(obj); Error: JavaScriptSerializer js = new JavaScriptSerializer(); string strJSON = js.Serialize(msg); Context.Response.Clear(); Context.Response.ContentType = "application/json"; Context.Response.Flush(); Context.Response.Write(strJSON); return; }
public bool IsSuccess(STATUS status) { return(status == STATUS.SUCCESS); }
private async Task <IEnumerable <Ticket> > getTicketsByStatus(string flight_id, STATUS status) { try { var sql = from m in this.Context.Tickets where m.FlightId.Equals(flight_id) && m.Status == status orderby m.TicketId select m; return(await sql.Distinct().ToListAsync()); } catch (Exception e) { Console.WriteLine("GetTicketByStatus() Unexpected: " + e); return(null); } }
public AttackSM(NavMeshAgent ag, FiniStateMachine st, KitchenHelper hp, STATUS _status, stateType stateTYPE, Animator an) : base(ag, st, hp, _status, stateTYPE, an) { attackingTime = status.getCurrentweapon.attackdelay; attacktimer = attackingTime; }
void MatchStart() { SqliteHandler sqlite = SqliteHandler.GetInstance(); Logger.Info("Request recieved", hostAddress); sqlite.ExecuteQuery((command) => { Logger.Info("Matching Start", hostAddress); result = Match(command); }); Logger.Info("Matching End", hostAddress); }
private void DataReceivedHandler(object sender, SerialDataReceivedEventArgs e) { var serialPort = (SerialPort)sender; var byte2Read = serialPort.BytesToRead; var data = new byte[byte2Read]; _counter++; serialPort.Read(data, 0, data.Length); _dataCounter += byte2Read; if ((_counter % 1000) == 0) { Console.WriteLine($"Data coming from MBus ({_dataCounter})"); } foreach (var b in data) { if ((b == 0x7E) && (_status == STATUS.Searching)) { // Beginning of a new message _status = STATUS.Data; message.Clear(); message.Add(b); // Console.Write($"{b.ToString("X2")} "); } else if ((b == 0x7E) && _status == STATUS.Data && message.Count == 1 && message[0] == 0x7E) { Console.WriteLine("Skipping end of frame"); } else if ((b == 0x7E) && _status == STATUS.Data) { if (message.Count == 1) { message.Clear(); message.Add(b); } else { // End of message _status = STATUS.Searching; message.Add(b); // Console.WriteLine($"{b.ToString("X2")}"); Console.WriteLine($"Message length: {message.Count}"); message.ForEach(item => Console.Write($"{item.ToString("X2")} ")); Console.WriteLine(); if (_bw != null) { message.ForEach(item => _bw.Write(item)); } } } else if (_status == STATUS.Data) { // Inside a message message.Add(b); // Console.Write($"{b.ToString("X2")} "); } else { Console.WriteLine($"Waiting for package start"); } } }
public MultiDragScrolled() { status = STATUS.NOT; }
private void UpdateStatus(Location entity, STATUS status) { entity.Status = status; this.Update(entity); }
private void UpdatePriceStatus(Price price, STATUS status) { price.Status = status; _context.Prices.Update(price); _context.SaveChanges(); }
private void UpdateGroupStatus(Group group, STATUS status) { group.Status = status; _context.Groups.Update(group); _context.SaveChanges(); }
private void UpdateStatus(Customer entity, STATUS status) { entity.Status = status; this.Update(entity); }
private async Task <IEnumerable <Flight> > getFlightsByStatus(STATUS status) { return(await this.FindAsync(m => m.Status == status)); }
public CommonAttack(STATUS nextStatus, ANIM_INDEX animIndex, bool CanUnderAttack) : this(nextStatus, animIndex) { mCanUnderAttack = CanUnderAttack; }
protected virtual bool SequenceCondition(STATUS status) { if(IsSuccess(status)) { //Debug.Log("[SequentialBT] Aumento contador de nodos"); ++mn_CurrentNode; return true; } return false; }
public CommonAttack(STATUS nextStatus, ANIM_INDEX animIndex) { // this.mBackStatus = backStatus; this.mNextStatus = nextStatus; this.mAnimIndex = animIndex; }
internal ScheduledJob(byte[] bytes) { #region FIXDLEN_DATA ProductVersion = (PRODUCT_VERSION)BitConverter.ToUInt16(bytes, 0x00); FileVersion = BitConverter.ToUInt16(bytes, 0x02); UUID = new Guid(BitConverter.ToInt32(bytes, 0x04), BitConverter.ToInt16(bytes, 0x08), BitConverter.ToInt16(bytes, 0x0A), NativeMethods.GetSubArray(bytes, 0x0C, 0x08)); ApplicationNameOffset = BitConverter.ToUInt16(bytes, 0x14); TriggerOffset = BitConverter.ToUInt16(bytes, 0x16); ErrorRetryCount = BitConverter.ToUInt16(bytes, 0x18); ErrorRetryInterval = BitConverter.ToUInt16(bytes, 0x1A); IdleDeadline = BitConverter.ToUInt16(bytes, 0x1C); IdleWait = BitConverter.ToUInt16(bytes, 0x1E); //Priority = (PRIORITY_CLASS)BitConverter.ToUInt32(bytes, 0x20); MaximumRuntime = BitConverter.ToUInt32(bytes, 0x24); ExitCode = BitConverter.ToUInt32(bytes, 0x28); Status = (STATUS)BitConverter.ToUInt32(bytes, 0x2C); Flags = (TASK_FLAG)BitConverter.ToUInt32(bytes, 0x30); #region RunTime short year = BitConverter.ToInt16(bytes, 0x34); short month = BitConverter.ToInt16(bytes, 0x36); short day = BitConverter.ToInt16(bytes, 0x3A); short hour = BitConverter.ToInt16(bytes, 0x3C); short minute = BitConverter.ToInt16(bytes, 0x3E); short second = BitConverter.ToInt16(bytes, 0x40); short milliseconds = BitConverter.ToInt16(bytes, 0x42); if (year != 0) { RunTime = new DateTime(year, month, day, hour, minute, second, milliseconds, DateTimeKind.Utc); } else { RunTime = new DateTime(0); } #endregion RunTime #endregion FIXDLEN_DATA #region Variable-Length Data Section RunningInstanceCount = BitConverter.ToUInt16(bytes, 0x44); ApplicationNameLength = BitConverter.ToUInt16(bytes, ApplicationNameOffset); ApplicationName = Encoding.Unicode.GetString(bytes, ApplicationNameOffset + 0x02, ApplicationNameLength * 0x02).Split('\0')[0]; int parameterOffset = ApplicationNameOffset + 0x02 + (ApplicationNameLength * 2); ParameterLength = BitConverter.ToUInt16(bytes, parameterOffset); Parameters = Encoding.Unicode.GetString(bytes, parameterOffset, ParameterLength * 0x02).Split('\0')[0]; int workingdirectoryOffset = parameterOffset + 0x02 + (ParameterLength * 2); WorkingDirectoryLength = BitConverter.ToUInt16(bytes, workingdirectoryOffset); WorkingDirectory = Encoding.Unicode.GetString(bytes, workingdirectoryOffset, WorkingDirectoryLength * 2).Split('\0')[0]; int authorOffset = workingdirectoryOffset + 0x02 + (WorkingDirectoryLength * 2); AuthorLength = BitConverter.ToUInt16(bytes, authorOffset); Author = Encoding.Unicode.GetString(bytes, authorOffset, AuthorLength * 2).Split('\0')[0]; int commentOffset = authorOffset + 0x02 + (AuthorLength * 2); CommentLength = BitConverter.ToUInt16(bytes, commentOffset); Comment = Encoding.Unicode.GetString(bytes, commentOffset, CommentLength * 2).Split('\0')[0]; #region StartTime year = BitConverter.ToInt16(bytes, TriggerOffset + 0x06); month = BitConverter.ToInt16(bytes, TriggerOffset + 0x08); day = BitConverter.ToInt16(bytes, TriggerOffset + 0x0A); hour = BitConverter.ToInt16(bytes, TriggerOffset + 0x12); minute = BitConverter.ToInt16(bytes, TriggerOffset + 0x14); StartTime = new DateTime(year, month, day, hour, minute, 0, DateTimeKind.Utc); #endregion StartTime #endregion Variable-Length Data Section }
public override void OnInit() { status = STATUS.INACTIVE; giveupTime = 0f; }