// ...wTeamNum个(SMsgTeamProp_SC+队伍的上下文) public static SMsgTeamNum_SC ParsePackage(byte[] dataBuffer) { SMsgTeamNum_SC sMsgTeamNum = new SMsgTeamNum_SC(); sMsgTeamNum.wTeamNum = BitConverter.ToUInt16(dataBuffer, 0); sMsgTeamNum.SMsgTeamProps = new SMsgTeamProp_SC[sMsgTeamNum.wTeamNum]; int offset = 0; //sMsgTeamNum.SMsgTeamProps.ApplyAllItem(p => // { // //p = p.ParsePackage(dataBuffer, 0 + 2 + offset); // //offset += p.wContextLen; // offset += Marshal.SizeOf(p); // }); for (int i = 0; i < sMsgTeamNum.wTeamNum; i++) { sMsgTeamNum.SMsgTeamProps[i] = SMsgTeamProp_SC.ParsePackage(dataBuffer, 0 + 2 + offset); int memberNum = sMsgTeamNum.SMsgTeamProps[i].TeamMemberNum_SC.SMsgTeamPropMembers.Length; for (int j = 0; j < memberNum; j++) { offset += sMsgTeamNum.SMsgTeamProps[i].TeamMemberNum_SC.SMsgTeamPropMembers[j].wContextLen + 1 + 2; //加上每个队员信息长度 } //sMsgTeamNum.SMsgTeamProps[i].TeamMemberNum_SC.SMsgTeamPropMembers.ApplyAllItem(p => // { // offset += p.wContextLen + 1 + 2; //加上每个队员信息长度 // }); offset += 2; //队员数量数据长度 offset += sMsgTeamNum.SMsgTeamProps[i].wContextLen + 1 + 2; //队伍信息长度 } return(sMsgTeamNum); }
void CreateTeamInfoItemsHandle(INotifyArgs e) { SMsgTeamNum_SC sMsgTeamNum = (SMsgTeamNum_SC)e; //ShowWorldTeamInfo(); TeamOrganizePanel.CreateTeamInfoItems(sMsgTeamNum); }
//为了队员摄像机创建安全 IEnumerator CreateTeamLater(SMsgTeamNum_SC sMsgTeamNum) { yield return(new WaitForEndOfFrame()); bool isInTeamRoomPanel = TeamRoomPanel.IsInTeamRoomPanel(); TeamRoomPanel.UpdateTeammateInfo(sMsgTeamNum); if (!isInTeamRoomPanel) { //检查背包 TeamRoomPanel.CheckBackpack(); } }
CommandCallbackType ReceiveTeamListHandle(byte[] dataBuffer, int socketId) { SMsgTeamNum_SC sTeamNum = SMsgTeamNum_SC.ParsePackage(dataBuffer); //sTeamNum.SMsgTeamProps.ApplyAllItem(p=> // { // TeamManager.Instance.RegisteMember(p); // } //); RaiseEvent(EventTypeEnum.TeamList.ToString(), sTeamNum); return(CommandCallbackType.Continue); }
void CreateTeamHandle(INotifyArgs e) { SMsgTeamNum_SC sMsgTeamNum = (SMsgTeamNum_SC)e; //设置标题 var ectypeData = EctypeConfigManager.Instance.EctypeSelectConfigList[sMsgTeamNum.SMsgTeamProps[0].TeamContext.dwEctypeId]; bool isNormalType = ectypeData.lEctypeType != 9; TitleBar_Team.SetActive(isNormalType); TitleBar_Crusade.SetActive(!isNormalType); TeamListPanel.LastPanel = (TeamListPanel_V2.PANEL_TYPE)(isNormalType == true ? 0 : 1); ShowMyTeamInfo(); StartCoroutine(CreateTeamLater(sMsgTeamNum)); }
//队伍创建 CommandCallbackType ReceiveTeamCreateHandle(byte[] dataBuffer, int socketId) { SMsgTeamNum_SC sTeamNum = SMsgTeamNum_SC.ParsePackage(dataBuffer); //TraceUtil.Log("创建队伍: 队伍数量 = " + sTeamNum.wTeamNum); //sTeamNum.SMsgTeamProps.ApplyAllItem(p => // { // //TraceUtil.Log("队员数量 = "+p.TeamMemberNum_SC.wMemberNum); // //TraceUtil.Log("队长id = "+p.TeamContext.dwCaptainId + " 队伍id = "+p.TeamContext.dwId); // p.TeamMemberNum_SC.SMsgTeamPropMembers.ApplyAllItem(k => // { // //TraceUtil.Log("队员dwActorID = " + k.TeamMemberContext.dwActorID); // //TraceUtil.Log("队员 头像 = " + k.TeamMemberContext.byKind); // }); // }); RaiseEvent(EventTypeEnum.TeamCreate.ToString(), sTeamNum); return(CommandCallbackType.Continue); }
//队员加入 CommandCallbackType ReceiveTeamMemberJoinHandle(byte[] dataBuffer, int socketId) { SMsgTeamNum_SC sTeamNum = SMsgTeamNum_SC.ParsePackage(dataBuffer); if (GameManager.Instance.CurrentState == GameManager.GameState.GAME_STATE_TOWN) { if (!TeamManager.Instance.IsTeamExist()) { UI.MainUI.MainUIController.Instance.OpenMainUI(UI.MainUI.UIType.TeamInfo, 1); } //提示 if (TeamManager.Instance.MyTeamProp.TeamMemberNum_SC.wMemberNum > 0) { TeamManager.Instance.MyTeamProp.TeamMemberNum_SC.SMsgTeamPropMembers.ApplyAllItem(p => { sTeamNum.SMsgTeamProps[0].TeamMemberNum_SC.SMsgTeamPropMembers.ApplyAllItem(k => { if (k.TeamMemberContext.dwActorID != p.TeamMemberContext.dwActorID) { MessageBox.Instance.ShowTips(4, string.Format(LanguageTextManager.GetString("IDS_I13_28"), k.TeamMemberContext.szName), 1f); } }); }); } RaiseEvent(EventTypeEnum.TeamCreate.ToString(), sTeamNum); } else { //副本重连情况下 //TraceUtil.Log("======副本重连情况下======="); //var teamProp = sTeamNum.SMsgTeamProps[0]; //TeamManager.Instance.RegisteTeam(teamProp); } var teamProp = sTeamNum.SMsgTeamProps[0]; TeamManager.Instance.RegisteTeam(teamProp); return(CommandCallbackType.Continue); }
void CreateTeamHandle(INotifyArgs e) { SMsgTeamNum_SC sMsgTeamNum = (SMsgTeamNum_SC)e; StartCoroutine(CreateTeamLater(sMsgTeamNum)); }
public void UpdateTeammateInfo(SMsgTeamNum_SC sMsgTeamNum) { var teamProp = sMsgTeamNum.SMsgTeamProps[0]; TeamManager.Instance.RegisteTeam(teamProp); TeamManager.Instance.SetCurSelectEctypeContainerData(EctypeConfigManager.Instance.EctypeSelectConfigList[teamProp.TeamContext.dwEctypeId]); var playerData = PlayerManager.Instance.FindHeroDataModel(); //var propMembers = teamProp.TeamMemberNum_SC.SMsgTeamPropMembers.Where(p => p.TeamMemberContext.dwActorID != playerData.ActorID).ToArray(); var propMembers = teamProp.TeamMemberNum_SC.SMsgTeamPropMembers; int teammateNum = propMembers.Length; if (EctypeIcon != null) { Destroy(EctypeIcon); } int ectypeID = EctypeConfigManager.Instance.EctypeSelectConfigList[teamProp.TeamContext.dwEctypeId]._vectContainer[teamProp.TeamContext.dwEctypeIndex - 1]; var containerIconData = TownEctypeResDataManager.Instance.GetEctypeContainerResData(ectypeID); EctypeIcon = UI.CreatObjectToNGUI.InstantiateObj(containerIconData.EctypeIconPrefab, EctypeIconPoint); EctypeIcon.transform.localPosition = Vector3.back * 2; EctypeIcon.AddComponent <UIPanel>(); //难度 string hardStr = teamProp.TeamContext.byEctypeDifficulty == 0 ? "IDS_I13_10" : "IDS_I13_11"; Label_Hard.text = LanguageTextManager.GetString(hardStr); //队长风格 bool isCaptain = false; if (teamProp.TeamContext.dwCaptainId == playerData.ActorID) { ShowCaptainInterface(); isCaptain = true; } else { ShowMemberInterface(); } //初始化 hero model views if (m_MemberHeroViews == null) { m_TeamMemberViewCamera = (GameObject)Instantiate(TeamCamaraRoot); m_TeamMemberViewCamera.transform.localPosition = new Vector3(0, 0, 10); //z为10避免看到town的label m_MemberHeroViews = m_TeamMemberViewCamera.GetComponentsInChildren <ContainerHeroView>(); } //m_TeamMemberViewCamera.SetActive(true); if (MainUIController.Instance.CurrentUIStatus == UIType.TeamInfo) //隐藏面板时不显示队员 { SetTeamHeroView(true); } // var camera = m_TeamMemberViewCamera.GetComponentInChildren<Camera>(); // camera.enabled = true; //EctypeSelectConfigData ectypeData = null; //\ //ectypeData = EctypeConfigManager.Instance.EctypeSelectConfigList[teamProp.TeamContext.dwEctypeId]; //var ectypeID = ectypeData._vectContainer[teamProp.TeamContext.byEctypeDifficulty - 1]; var ectypeInfo = EctypeConfigManager.Instance.EctypeContainerConfigList[ectypeID]; AreaTitleLabel.text = LanguageTextManager.GetString(ectypeInfo.lEctypeName); //更新标题 //等级 Label_Level.text = ectypeInfo.lMinActorLevel.ToString() + LanguageTextManager.GetString("IDS_H1_156"); m_MemberList.ApplyAllItem(p => { if (p != null) { Destroy(p.gameObject); } }); m_MemberList.Clear(); int teamCombat = 0; //自己模型放在最前面 List <SMsgTeamPropMember_SC> sortList = new List <SMsgTeamPropMember_SC>(); for (int i = 0; i < propMembers.Length; i++) { if (propMembers[i].TeamMemberContext.dwActorID == playerData.ActorID) { sortList.Insert(0, propMembers[i]); } else { sortList.Add(propMembers[i]); } } for (int i = 0; i < teammateNum; i++) { GameObject roomMemberItem = UI.CreatObjectToNGUI.InstantiateObj(TeamRoomMemberItemPrefab, FirstMemberPoint); TeamRoomMemberItem_V2 teamRoomMemberItem_V2 = roomMemberItem.GetComponent <TeamRoomMemberItem_V2>(); teamRoomMemberItem_V2.transform.localPosition = Vector3.right * m_MemberInfoSpacing * i; bool isCaptaionPos = teamProp.TeamContext.dwCaptainId == sortList[i].TeamMemberContext.dwActorID; teamRoomMemberItem_V2.SetInfo(sortList[i].TeamMemberContext, ectypeInfo, isCaptain, isCaptaionPos); m_MemberList.Add(teamRoomMemberItem_V2); //显示hero model view m_MemberHeroViews[i].ShowHeroModelView((int)sortList[i].TeamMemberContext.dwActorID, sortList[i].TeamMemberContext.byKind, sortList[i].TeamMemberContext.nFashionID , sortList[i].TeamMemberContext.nCurWeaponID); if (m_lastMembersList.Count > 0) { if (!m_lastMembersList.Any(p => p.TeamMemberContext.dwActorID == sortList[i].TeamMemberContext.dwActorID)) { m_MemberHeroViews[i].PlayJoinInAnimation(); } } else { m_MemberHeroViews[0].PlayJoinInAnimation(); } teamCombat += sortList[i].TeamMemberContext.fightNum; } //队伍功力 Label_MyCombat.text = teamCombat.ToString(); Label_RecommendCombat.text = ectypeInfo.FightingCapacity.ToString(); //消耗 Swith_Consume.ChangeSprite(ectypeInfo.lCostType); //消耗类型 Label_Consume.text = ectypeInfo.lCostEnergy.ToString(); //如果是队长,更新邀请请离按钮 if (isCaptain) { ResetButtons(); } else { //自身是队员 判断准备按钮是否置灰 var myTeamData = teamProp.TeamMemberNum_SC.SMsgTeamPropMembers.SingleOrDefault(p => p.TeamMemberContext.dwActorID == playerData.ActorID); // if (myTeamData.TeamMemberContext.byFightReady == 1) // { //// MemberReadyButton.SetButtonStatus(true); //// MemberReadyButton.SetButtonTextColor(m_greyColor); //// MemberReadyButton.animation.Stop(); // var uisprites = MemberReadyButton.GetComponentsInChildren<UISprite>(); // uisprites.ApplyAllItem(p=>p.alpha = 0.5f); // MemberReadyButton.SetBoxCollider(false); // } bool isReady = myTeamData.TeamMemberContext.byFightReady == 1; MemberReadyButton.gameObject.SetActive(!isReady); MemberCancelReadyButton.gameObject.SetActive(isReady); } //判断是否全员准备 bool isAllReady = true; teamProp.TeamMemberNum_SC.SMsgTeamPropMembers.ApplyAllItem(p => { //TraceUtil.Log("[Weapean ID]"+p.TeamMemberContext.nCurWeaponID); if (p.TeamMemberContext.byFightReady == 0) { isAllReady = false; } }); if (isAllReady) { CaptainStartButtonEff.SetActive(true); //CaptainStartButton.animation.Play(); } else { CaptainStartButtonEff.SetActive(false); //CaptainStartButton.animation.Stop(); } //队长如果是邀请界面 if (TeamInvitePanel.IsShow()) { TeamInvitePanel.FilterFriendList(); } //记录当前的队员信息 m_lastMembersList.Clear(); m_lastMembersList.AddRange(propMembers); }
public void UpdateTeammateInfo(SMsgTeamNum_SC sMsgTeamNum) { var teamProp = sMsgTeamNum.SMsgTeamProps[0]; TeamManager.Instance.RegisteTeam(teamProp); int teammateNo = 0; var playerData = PlayerManager.Instance.FindHeroDataModel(); //var propMembers = teamProp.TeamMemberNum_SC.SMsgTeamPropMembers.Where(p => p.TeamMemberContext.dwActorID != playerData.ActorID).ToArray(); var propMembers = teamProp.TeamMemberNum_SC.SMsgTeamPropMembers; int teammateNum = propMembers.Length; //队长风格 bool isCaptain = false; if (teamProp.TeamContext.dwCaptainId == playerData.ActorID) { ShowCaptainInterface(); isCaptain = true; } else { ShowMemberInterface(); } //初始化 hero model views if (m_MemberHeroViews == null) { m_TeamMemberViewCamera = (GameObject)Instantiate(TeamCamaraRoot); //m_TeamMemberViewCamera.transform.parent = transform; //m_TeamMemberViewCamera.transform.localScale = Vector3.one; //m_TeamMemberViewCamera.transform.localPosition = new Vector3(-2000, 0, 0); m_TeamMemberViewCamera.transform.localPosition = new Vector3(0, 0, 10);//z为10避免看到town的label m_MemberHeroViews = m_TeamMemberViewCamera.GetComponentsInChildren <ContainerHeroView>(); } m_TeamMemberViewCamera.SetActive(true); var camera = m_TeamMemberViewCamera.GetComponentInChildren <Camera>(); camera.enabled = true; EctypeSelectConfigData ectypeData = null; ectypeData = EctypeConfigManager.Instance.EctypeSelectConfigList[teamProp.TeamContext.dwEctypeId]; var ectypeID = ectypeData._vectContainer[teamProp.TeamContext.byEctypeDifficulty - 1]; var ectypeInfo = EctypeConfigManager.Instance.EctypeContainerConfigList[ectypeID]; AreaTitleLabel.text = LanguageTextManager.GetString(ectypeInfo.lEctypeName);//更新标题 mTeamMemberList.ApplyAllItem(p => { if (teammateNo < teammateNum) { p.SetInfo(propMembers[teammateNo].TeamMemberContext, ectypeInfo); //显示hero model view m_MemberHeroViews[teammateNo].ShowHeroModelView((int)propMembers[teammateNo].TeamMemberContext.dwActorID, propMembers[teammateNo].TeamMemberContext.byKind, propMembers[teammateNo].TeamMemberContext.nFashionID , propMembers[teammateNo].TeamMemberContext.nCurWeaponID); } else { p.Close(); } teammateNo++; }); //如果是队长,更新邀请请离按钮 if (isCaptain) { ResetButtons(); // if (teamProp.TeamContext.byCurNum <= 1) { ExplanationLabel.text = LanguageTextManager.GetString("IDS_H1_171"); } else { ExplanationLabel.text = LanguageTextManager.GetString("IDS_H1_170"); } } else { ExplanationLabel.text = ""; //自身是队员 判断准备按钮是否置灰 var myTeamData = teamProp.TeamMemberNum_SC.SMsgTeamPropMembers.SingleOrDefault(p => p.TeamMemberContext.dwActorID == playerData.ActorID); if (myTeamData.TeamMemberContext.byFightReady == 1) { MemberReadyButton.SetButtonStatus(true); MemberReadyButton.SetButtonTextColor(m_greyColor); MemberReadyButton.SetButtonActive(false); MemberReadyButton.animation.Stop(); } } //判断是否全员准备 bool isAllReady = true; teamProp.TeamMemberNum_SC.SMsgTeamPropMembers.ApplyAllItem(p => { //TraceUtil.Log("[Weapean ID]"+p.TeamMemberContext.nCurWeaponID); if (p.TeamMemberContext.byFightReady == 0) { isAllReady = false; } }); if (isAllReady) { CaptainStartButton.animation.Play(); } else { CaptainStartButton.animation.Stop(); } /* * * //挑战界面信息 * var challengeData = TeamManager.Instance.CurrentEctypeLevelData; * ComboLabel.text = ComboFTx + (challengeData.wHighestCombo == 0 ? "" : challengeData.wHighestCombo.ToString()); * * //通关时间 * int Passtime = (int)challengeData.dwBestClearTime; * int Minutes = Passtime / 60000; * int Second = Passtime % 60000 / 1000; * int MS = Passtime % 60000 % 1000 / 10; * string PassTime = string.Format("{0}:{1}:{2}", Minutes, Second, MS); * * TimeLabel.text = TimeFTx + (PassTime == "0:0:0" ? "" : PassTime); * * //TimeLabel.text = TimeFTx + challengeData.dwBestClearTime.ToString(); * */ //\如果一开始就有队伍,这里索取的值为空 if (ectypeData != null) { ectypeData.InitectContainer(); int containerID = ectypeData.GetVectContainer(teamProp.TeamContext.byEctypeDifficulty); var localEctypeContainerData = EctypeConfigManager.Instance.EctypeContainerConfigList[containerID]; if (localEctypeContainerData != null) { ExpLabel.text = ExpFTx + localEctypeContainerData.lExperience.ToString(); CopperLabel.text = CopperFTx + localEctypeContainerData.lMoney.ToString(); TitleLabel.text = LanguageTextManager.GetString(localEctypeContainerData.lEctypeName); //储存副本信息 TeamManager.Instance.SetEctypeData(new SMSGEctypeData_SC() { //Todo:onSelectEctypeData协议已经取消dwEctypeID和byDiff难度,如果使用需要从新更改 // dwEctypeID = (uint)ectypeData._lEctypeID, // byDiff = (byte)localEctypeContainerData.lDifficulty }); } CostTypeSpriteSwith.ChangeSprite(localEctypeContainerData.lCostType);//消耗类型 ActiveCostLabel.text = ActiveCostFTx + localEctypeContainerData.lCostEnergy.ToString(); } //队长如果是邀请界面 if (TeamInvitePanel.gameObject.activeInHierarchy) { TeamInvitePanel.ShowFriendList(); } }
public void CreateTeamInfoItems(SMsgTeamNum_SC sMsgTeamNum) { mItemNum = sMsgTeamNum.wTeamNum; //队伍数量 if (mItemNum <= 0) { NoneTeamTip.SetActive(true); } else { NoneTeamTip.SetActive(false); } /* * if (mItemNum > TeamInfoItemList.Count) * { * int addNum = mItemNum - TeamInfoItemList.Count; * for (int i = 0; i < addNum; i++) * { * GameObject obj = ((GameObject)Instantiate(ATeamInfoItem.gameObject)); * TeamInfoItem item = obj.GetComponent<TeamInfoItem>(); * item.InitInfo(i, MyUIGrid.transform); * TeamInfoItemList.Add(item); * * //\ * item.UpdateInfo(sMsgTeamNum.SMsgTeamProps[i]); * } * //TeamInfoItemList.ApplyAllItem(p => p.UpdateInfo()); * } * else * { * int num = 0; * TeamInfoItemList.ApplyAllItem(p => * { * if (num < mItemNum) * { * //\ * p.UpdateInfo(sMsgTeamNum.SMsgTeamProps[num]); * } * else * { * p.Close(); * } * num++; * }); * } * //排列 * MyUIGrid.repositionNow = true; * */ #region new page /* * if (mItemNum > TeamInfoItemList.Count) * { * int addNum = mItemNum - TeamInfoItemList.Count; * for (int i = 0; i < addNum; i++) * { * GameObject obj = ((GameObject)Instantiate(ATeamInfoItem.gameObject)); * TeamInfoItem item = obj.GetComponent<TeamInfoItem>(); * item.InitInfo(i, ItemPageManager_Team.transform); * TeamInfoItemList.Add(item); * item.UpdateInfo(sMsgTeamNum.SMsgTeamProps[i]); * } * } * else * { * int num = 0; * TeamInfoItemList.ApplyAllItem(p => * { * if (num < mItemNum) * { * p.UpdateInfo(sMsgTeamNum.SMsgTeamProps[num]); * } * else * { * p.Close(); * } * num++; * }); * } */ #endregion TeamInfoItemList.ApplyAllItem(p => { Destroy(p.gameObject); }); TeamInfoItemList.Clear(); for (int i = 0; i < mItemNum; i++) { GameObject obj = ((GameObject)Instantiate(ATeamInfoItem.gameObject)); TeamInfoItem item = obj.GetComponent <TeamInfoItem>(); item.InitInfo(i, ItemPageManager_Team.transform); TeamInfoItemList.Add(item); item.UpdateInfo(sMsgTeamNum.SMsgTeamProps[i]); } mItemNum = Mathf.Clamp(mItemNum, 1, 100); ItemPageManager_Team.InitPager(mItemNum, 1, 0); }
public void CreateTeamInfoItems(SMsgTeamNum_SC sMsgTeamNum) { mItemNum = sMsgTeamNum.wTeamNum; //队伍数量 if (mItemNum <= 0) { NoneTeamTip.SetActive(true); } else { NoneTeamTip.SetActive(false); } /* * if (mItemNum > TeamInfoItemList.Count) * { * int addNum = mItemNum - TeamInfoItemList.Count; * for (int i = 0; i < addNum; i++) * { * GameObject obj = ((GameObject)Instantiate(ATeamInfoItem.gameObject)); * TeamInfoItem item = obj.GetComponent<TeamInfoItem>(); * item.InitInfo(i, MyUIGrid.transform); * TeamInfoItemList.Add(item); * * //\ * item.UpdateInfo(sMsgTeamNum.SMsgTeamProps[i]); * } * //TeamInfoItemList.ApplyAllItem(p => p.UpdateInfo()); * } * else * { * int num = 0; * TeamInfoItemList.ApplyAllItem(p => * { * if (num < mItemNum) * { * //\ * p.UpdateInfo(sMsgTeamNum.SMsgTeamProps[num]); * } * else * { * p.Close(); * } * num++; * }); * } * //排列 * MyUIGrid.repositionNow = true; * */ #region new page /* * if (mItemNum > TeamInfoItemList.Count) * { * int addNum = mItemNum - TeamInfoItemList.Count; * for (int i = 0; i < addNum; i++) * { * GameObject obj = ((GameObject)Instantiate(ATeamInfoItem.gameObject)); * TeamInfoItem item = obj.GetComponent<TeamInfoItem>(); * item.InitInfo(i, ItemPageManager_Team.transform); * TeamInfoItemList.Add(item); * item.UpdateInfo(sMsgTeamNum.SMsgTeamProps[i]); * } * } * else * { * int num = 0; * TeamInfoItemList.ApplyAllItem(p => * { * if (num < mItemNum) * { * p.UpdateInfo(sMsgTeamNum.SMsgTeamProps[num]); * } * else * { * p.Close(); * } * num++; * }); * } */ #endregion TeamInfoItemList.ApplyAllItem(p => { if (p != null && p.gameObject != null) { Destroy(p.gameObject); } }); TeamInfoItemList.Clear(); for (int i = 0; i < mItemNum; i++) { GameObject obj = UI.CreatObjectToNGUI.InstantiateObj(WorldTeamItemPrefab, Grid.transform); WorldTeamItem item = obj.GetComponent <WorldTeamItem>(); //item.InitInfo(i); item.UpdateInfo(sMsgTeamNum.SMsgTeamProps[i]); item.PlayAppearAnimation((i - 1) * 0.1f); TeamInfoItemList.Add(item); } StartCoroutine("LateGridReposition"); }