Пример #1
0
 /// <summary>
 /// Add a socket to a socket set 
 /// </summary>
 /// <remarks>
 /// Add a socket to a socket set that will be watched. 
 /// <p>Binds to C-function call in SDL_net.h:
 ///     <code>
 ///     #define SDLNet_TCP_AddSocket(set, sock) SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock)
 ///     </code>
 /// </p>
 /// </remarks>
 /// <returns>
 /// the number of sockets used in the set on success. -1 is returned on errors.
 /// </returns>
 /// <example>
 /// <code>
 /// // add two sockets to a socket set
 /// //SDLNet_SocketSet set;
 /// //UDPsocket udpsock;
 /// //TCPsocket tcpsock;
 /// int numused;
 /// 
 /// numused=SDLNet_UDP_AddSocket(set,udpsock);
 /// if(numused==-1) {
 ///     printf("SDLNet_AddSocket: %s\n", SDLNet_GetError());
 ///     // perhaps you need to restart the set and make it bigger...
 /// }
 /// numused=SDLNet_TCP_AddSocket(set,tcpsock);
 /// if(numused==-1) {
 ///     printf("SDLNet_AddSocket: %s\n", SDLNet_GetError());
 ///     // perhaps you need to restart the set and make it bigger...
 /// }
 /// </code>
 /// </example>
 /// <seealso cref="SDLNet_AllocSocketSet"/>
 /// <seealso cref="SDLNet_DelSocket"/>
 /// <seealso cref="SDLNet_CheckSockets"/>
 /// <seealso cref="SDLNet_SocketSet"/>
 /// <seealso cref="UDPsocket"/>
 /// <seealso cref="TCPsocket"/>
 /// <param name="set">
 /// The socket set to add this socket to
 /// </param>
 /// <param name="sock">
 /// The socket to add to the socket set
 /// </param>
 public static int SDLNet_TCP_AddSocket(SDLNet_SocketSet set, IntPtr sock)
 {
     SdlNet.SDLNet_GenericSocket genericSocket = (SdlNet.SDLNet_GenericSocket)Marshal.PtrToStructure(sock, typeof(SdlNet.SDLNet_GenericSocket));
     return SdlNet.SDLNet_AddSocket(set, genericSocket);
 }
Пример #2
0
 public static extern void SDLNet_FreeSocketSet(SDLNet_SocketSet set);
Пример #3
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 public static extern void SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
Пример #4
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 public static extern int SDLNet_CheckSockets(SDLNet_SocketSet set, int timeout);
Пример #5
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 public static extern int SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
Пример #6
0
 /// <summary>
 /// Remove a socket from a socket set 
 /// </summary>
 /// <remarks>
 /// Free the socket set from memory.
 /// Do not reference the set after this call, 
 /// except to allocate a new one. 
 /// <p>Binds to C-function call in SDL_net.h:
 ///     <code>
 ///     #define SDLNet_UDP_DelSocket(set, sock) SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock)
 ///     </code>
 /// </p>
 /// </remarks>
 /// <returns>
 /// the number of sockets used in the set on success. -1 is returned on errors.
 /// </returns>
 /// <example>
 /// <code>
 /// // remove two sockets from a socket set
 /// //SDLNet_SocketSet set;
 /// //UDPsocket udpsock;
 /// //TCPsocket tcpsock;
 /// int numused;
 /// 
 /// numused=SDLNet_UDP_DelSocket(set,udpsock);
 /// if(numused==-1) {
 ///     printf("SDLNet_DelSocket: %s\n", SDLNet_GetError());
 ///     // perhaps the socket is not in the set
 /// }
 /// numused=SDLNet_TCP_DelSocket(set,tcpsock);
 /// if(numused==-1) {
 ///     printf("SDLNet_DelSocket: %s\n", SDLNet_GetError());
 ///     // perhaps the socket is not in the set
 /// }
 /// </code>
 /// </example>
 /// <seealso cref="SDLNet_AddSocket"/>
 /// <seealso cref="SDLNet_FreeSocketSet"/>
 /// <seealso cref="SDLNet_SocketSet"/>
 /// <seealso cref="UDPsocket"/>
 /// <seealso cref="TCPsocket"/>
 /// <param name="set">
 /// The socket set to remove this socket from 
 /// </param>
 /// <param name="sock">
 /// the socket to remove from the socket set  
 /// </param>
 public static void SDLNet_UDP_DelSocket(SDLNet_SocketSet set, IntPtr sock)
 {
     SdlNet.SDLNet_GenericSocket genericSocket = (SdlNet.SDLNet_GenericSocket)Marshal.PtrToStructure(sock, typeof(SdlNet.SDLNet_GenericSocket));
     SdlNet.SDLNet_DelSocket(set, genericSocket);
 }